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Rank: Administration Groups: Administrators
Joined: 5/7/2009 Posts: 3,089
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Flower, Sun and RainGus Mastrapa takes you inside his review of Flower, Sun and Rain. Please tell us if he gets out of line.
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Rank: Newbie Groups: Registered
Joined: 6/12/2009 Posts: 3
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And to think, I had a chance to review this and turned it down. I'll make sure to pick it up when I have the time. Quick, someone invent a time machine. Or at the very least, Flower, Sun and Rain/Groundhog's Day machine so I can play this game.
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 107
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Tried the TinyURL trick, Gus. Of course, I got it wrong. I tried it with and without the numbers from PS2, Killer7 and 2007 GDC. Give a brother a clue, eh?
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 197
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@EvanNarcisse:
It worked for me.
My question is, where is the five-asterisk footnote? I refuse to believe this is a mistake. I think the TinyURL business is just a misdirect, and Gus has a deeper mystery hidden in there.
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Rank: Member Groups: GameTrust
, Registered Joined: 6/1/2009 Posts: 16
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@johnteti:
The asterisk issue has been corrected.
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 197
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@PoliceV:
Well, damn. That's no fun.
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Rank: Administration Groups: Registered
, Administrators Joined: 6/1/2009 Posts: 135
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That is one long tinyurl, Awesome review!
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Rank: Newbie Groups: Registered
Joined: 6/18/2009 Posts: 7
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Great review, Gus. Very Infinite Summer of you...
I'll admit that Suda's games haven't done a lot for me. Killer 7's game mechanics were just horribly clunky and as much as I adored the premise and art style and general batshittery, I just couldn't get into it. Maybe I should track down the GC version? I liked No More Heroes initially but then the gameplay wore thin.
I really feel I should like his stuff because I'm all for developers who shake up the boring same ol' and just fuck around with the format. But the actual game just keeps me at arm's length. Maybe Flower, Sun and Rain is the breakthrough since it's more of an adventure game.
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Rank: Advanced Member Groups: Registered
, GameTrust Joined: 6/1/2009 Posts: 416
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@No Cease Fires:
I think I'm going to replay Killer 7 soon. Suda has said that the on-rails movement in Killer 7 was an attempt to make fixed camera games palatable. Because in most games of the sort there are really only one or two bits of interaction in each room. A point of interest and a door. So why give players the ability to flail when they really only need to do two things? In Flower, Sun and Rain you can see where that frustration stems and in Killer 7 you can see his attempt to do something about it.
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