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Flower, Sun and Rain
Administrator
#1 Posted : Thursday, July 02, 2009 3:21:46 PM
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Flower, Sun and Rain

Gus Mastrapa takes you inside his review of Flower, Sun and Rain. Please tell us if he gets out of line.
Mr Durand Pierre
#2 Posted : Thursday, July 02, 2009 9:12:37 PM
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And to think, I had a chance to review this and turned it down. I'll make sure to pick it up when I have the time. Quick, someone invent a time machine. Or at the very least, Flower, Sun and Rain/Groundhog's Day machine so I can play this game.
EvanNarcisse
#3 Posted : Thursday, July 02, 2009 11:41:53 PM
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Tried the TinyURL trick, Gus. Of course, I got it wrong. I tried it with and without the numbers from PS2, Killer7 and 2007 GDC. Give a brother a clue, eh?
johnteti
#4 Posted : Friday, July 03, 2009 12:55:23 AM
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@EvanNarcisse:

It worked for me.

My question is, where is the five-asterisk footnote? I refuse to believe this is a mistake. I think the TinyURL business is just a misdirect, and Gus has a deeper mystery hidden in there.
PoliceV
#5 Posted : Friday, July 03, 2009 2:19:39 AM
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@johnteti:

The asterisk issue has been corrected.
johnteti
#6 Posted : Friday, July 03, 2009 11:57:38 AM
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@PoliceV:

Well, damn. That's no fun.
Agnitio
#7 Posted : Friday, July 03, 2009 1:10:16 PM
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That is one long tinyurl, Awesome review!
No Cease Fires
#8 Posted : Monday, July 06, 2009 5:26:37 PM
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Great review, Gus. Very Infinite Summer of you...

I'll admit that Suda's games haven't done a lot for me. Killer 7's game mechanics were just horribly clunky and as much as I adored the premise and art style and general batshittery, I just couldn't get into it. Maybe I should track down the GC version? I liked No More Heroes initially but then the gameplay wore thin.

I really feel I should like his stuff because I'm all for developers who shake up the boring same ol' and just fuck around with the format. But the actual game just keeps me at arm's length. Maybe Flower, Sun and Rain is the breakthrough since it's more of an adventure game.
GusMastrapa
#9 Posted : Monday, July 06, 2009 6:02:27 PM
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@No Cease Fires:

I think I'm going to replay Killer 7 soon. Suda has said that the on-rails movement in Killer 7 was an attempt to make fixed camera games palatable. Because in most games of the sort there are really only one or two bits of interaction in each room. A point of interest and a door. So why give players the ability to flail when they really only need to do two things? In Flower, Sun and Rain you can see where that frustration stems and in Killer 7 you can see his attempt to do something about it.
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