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Scribblenauts: How a Nobody Game Became the Talk of This Year's E3
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#1 Posted : Thursday, June 11, 2009 7:24:45 PM
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Scribblenauts: How a Nobody Game Became the Talk of This Year's E3

Games have to start small to blow up. Robert Ashley followed the Scribblenauts phenomenon during E3.
ThePimpOfSound
#2 Posted : Friday, June 12, 2009 11:08:28 AM
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I didn't read any of the press stories until after playing it. Like so many I others, my mind was blown simply hearing about it from other folks at the show.

Glad I got a chance to try it. Named it Game of Show for my site. Easy decision when everything else -- despite the polish -- is the same sh!t we played last year and the year before and the year before.
KyleOrland
#3 Posted : Friday, June 12, 2009 11:12:50 AM
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I'd been following this game for a few months before E3, and the Nintendo Power feature last month sent me over the edge with anticipation. But by the time I actually got to the booth to play it on Friday, it had already blown up. So I just seem like a Johnny-come-lately. Oh well.
Mr Durand Pierre
#4 Posted : Friday, June 12, 2009 3:34:53 PM
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Hah, I heard about the game too from Nick Suttner (though not on his twitter. I ran into him in the 2K meeting room and he was raving about it in a way only suited for a man with such a beard). It was easily my most pleasant surprise of the show.

The only time I stumped it was during the zombie level. I tried to think of a way to make it so my character and the girl I was assigned to protect would be undesirable to the zombies. So I typed in "AIDS." Didn't work.
Mike G.
#5 Posted : Friday, June 12, 2009 6:56:05 PM
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I honestly thought this game was on more folks' radars, pre E3. I remember the buzz before they even found a publisher. I guess it takes "hands on time" for the hype to really get rolling.

RyanKuo
#6 Posted : Sunday, June 14, 2009 1:20:50 PM
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I was there before it was cool too. When I demoed it, a pair of panda bears were balanced on a unicycle, chasing some bamboo, and were then eaten by a hydra >_<
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