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Out of Bounds: Eight Videogame Places You're Not Supposed to Go
Administrator
#1 Posted : Wednesday, June 10, 2009 12:22:14 PM
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Out of Bounds: Eight Videogame Places You're Not Supposed to Go

Pack your bags, it's time to explore some fresh gaming terrain. Check out these famous forbidden locales.
evohollywood
#2 Posted : Wednesday, June 10, 2009 5:14:41 PM
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Have any game developers made any attempts at creating ARG (alternate reality games)? That is secret feature/rooms/easter eggs that give clues to meta-games that can be played in the outside world?

Evan
johnteti
#3 Posted : Wednesday, June 10, 2009 10:32:01 PM
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Not that I know of, but you did just blow my mind.
Albertane
#4 Posted : Thursday, June 11, 2009 1:08:26 AM
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What about the firepot room in Timorous Deep in EverQuest? Kinda similar to Newman's Landing in WoW in that it involves a lot of swimming. It's actually a useful place though once you get there.

http://everquest.allakha...db/quest.html?quest=308
Zorp Plexion
#5 Posted : Thursday, June 11, 2009 1:40:32 AM
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In Elder Scrolls 4: Oblivion, when you go into a city from the outside (i.e. from the countryside), it's treated as a separate area. You get a loading screen and the standard city is created, with inhabitants etc. However if you enter the city in a non-standard way (e.g. over the wall using a ladder made of magic paintbrushes), you get no loading screen, and you're among a bunch of ghost buildings intended only to be seen from outside and far away, with crappy textures, no collision flagging, and no inhabitants, detail, or objects.
q2f
#6 Posted : Thursday, June 11, 2009 4:38:03 AM
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And then there's the secret room at the end of Quake 2. Managed to fine a youtube video (skip to four minutes in): http://www.youtube.com/watch?v=YfY7QcFFz8c
CG-Prophet
#7 Posted : Thursday, June 11, 2009 9:50:42 AM
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@Zorp Plexion:

awesome stuff Zorp.
johnteti
#8 Posted : Thursday, June 11, 2009 10:28:10 AM
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@Albertane, Zorp Plexion, q2f:

Cool, keep 'em coming! Maybe I'll put together another travelogue down the line.
dsra
#9 Posted : Thursday, June 11, 2009 11:04:36 AM
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In twisted metal 1 in the streets level you can use the nitro to jump over the wall after which you'll find yourself driving around non-existence. If you drive around for a while you'll come upon Minion just sitting there in the middle of the ethereal plain. Surely a bug more than a hidden place, but it fits your criteria.
JulieJulie
#10 Posted : Thursday, June 11, 2009 12:53:36 PM
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The oldschool MMO players (at least for MMOs with graphic interfaces...) may remember GREEN ACRES from Ultima Online.

Hope this link works..
http://lh3.ggpht.com/_DM...r6TNlFuQ/s720/pist2.jpg

"An area on the map that is not legitimately an open area of the game, but which nevertheless some players managed to get runes to at some point. Used for testing by OSI personnel and, at one time, for training counselors."

Biolitch
#11 Posted : Thursday, June 11, 2009 1:03:37 PM
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Minus World in Super Mario Brothers. Here is the link....

http://www.gametrailers....bros-minus-world/116384

Evidently the Famicon version had multiple levels in Minus world. The NES version just trapped you until time expired. Still my favorite "hidden land not supposed to be there"
stephenpace
#12 Posted : Thursday, June 11, 2009 7:13:16 PM
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Atari 2600 - Adventure. Using the ladder to get the microdot to allow you to pass through the edge of the screen to see the developer credits.
johnteti
#13 Posted : Thursday, June 11, 2009 9:48:13 PM
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Some more good ones in here. A couple that have been touched on:

Re: Minus World -- I covered the Minus World in my "If These Bugs Are Wrong..." piece, linked at the end of the article. It definitely is a good fit for this article, too.

Re: Adventure -- I'm going to guess you didn't click through to page 2 yet. No worries, but when you do, you'll be pleasantly surprised.
jrbrewin
#14 Posted : Friday, June 12, 2009 9:01:17 AM
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a couple that spring to mind.

on the old terminator games that bethesda created, the world expanded outside of the realms of each level. It was possibe to get out of the level fairly easilt and explore the rest of the world.

WoW has so many hidden nuggets, a couple of older ones that spring to mind are old ironforge (that you can't get to any more, but still exists in the game. many movies of this location are around), the under construction mount hyjal, and of course ironforge airport.

lastly is the special world in super mario world. http://img353.imageshack...061/specialworldpu5.jpg - which once completed, restarts the game from beginning, but with all the graphics replaced with an alternate set.
pajaro
#15 Posted : Friday, June 12, 2009 11:16:38 AM
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Well, if you're really old-school,... old time MUDs have plenty of hidden, not available rooms. On stock DIKU, they all have a limbo and void rooms (where you supposedly go if you're inactive).

In fact, in the original DIKU areas, Haon-Dor and others, there were some secret rooms, created by the level designers. These were unconnected, you can only get there via a random teleport, or with the wizard command goto and the secret number. These were later lost and removed by later versions, but it was pretty common for the game programmers to have their own 'personal' rooms for themselves.
AxL
#16 Posted : Sunday, June 14, 2009 3:37:27 PM
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@pajaro:

Wow, there's actually someone out there that remembers muds, and Dikus to boot? Amazing. Smile I adminned and co-imp'ed Kallisti for quite a long time. I had my own room, but it was kinda boring so I started hanging out on the balcony of the floating castle there...name escapes me now. Room #7912 tho, I did "goto" with that many, many times, heh.
AxL
#17 Posted : Sunday, June 14, 2009 3:41:07 PM
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@AxL:

Redferne's, that was it!
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