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Broken Steel: Fixing the Frontier
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#1 Posted : Wednesday, May 27, 2009 4:40:03 PM
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Broken Steel: Fixing the Frontier

As water gushes into the Wasteland, along with it comes death, desire and drama. Russ Fischer looks at how Broken Steel brings Fallout 3 further into the West.
Palalong
#2 Posted : Wednesday, May 27, 2009 6:50:32 PM
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/agree
CG-Prophet
#3 Posted : Wednesday, May 27, 2009 8:14:22 PM
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Posts: 1,038
I really dislike games that do that: "you've made everything right, now get the f**K out!"

Broken Steel fixes that part of the game and adds some awesome content. Bethesda's DLC has been worth it so far.
unangbangkay
#4 Posted : Wednesday, May 27, 2009 11:14:37 PM
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Those new super ghouls and mutant overlords were the one thing it took to insert a genuine feeling of threat into Fallout 3 for me. Before that I could take practically anything down, even from the least favorable tactical scenario. But with those guys I finally was forced to use my coolest weapons, my Fat Men, my Nuka Grenades, even Bottlecap mines and the railway rifle, just to keep from dying. It was quite refreshing, really.
Palalong
#5 Posted : Thursday, May 28, 2009 2:07:00 PM
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by the way.... B.S. can affect your gameplay prior to capping at 20. I learned the hard way on my first trip to the Citadel, I got destroyed by a mutant master with the tri beam laser rifle. It was me second playthrough, and since I didn't have the dlc the first time this didn;t happen to me.
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The Games That Time Forgot

The Games That Time Forgot


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