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Dining With Developers, Vol. 2: Haden Blackman, Part 2
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#1 Posted : Friday, April 17, 2009 4:55:26 PM
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Dining With Developers, Vol. 2: Haden Blackman, Part 2

Haden Blackman talks about George Lucas, the future of The Force Unleashed and more in Part 2.
GusMastrapa
#2 Posted : Friday, April 17, 2009 6:11:40 PM
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I enjoyed this interview quite a bit, guys. Would love to see more of this kind of thing -- really insightful, personal interviews outside of the PR cycle.
CG-Prophet
#3 Posted : Friday, April 17, 2009 6:15:28 PM
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It was pretty good considering that Adam was in the room - no offense to Adam - he's great, but he's there for a reason.
hurlyburlycurly
#4 Posted : Sunday, April 19, 2009 10:28:32 AM
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very interesting, thanks a lot!
Agnitio
#5 Posted : Sunday, April 19, 2009 11:53:50 PM
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Yeah definitely a great series but I thought I remembered you guys saying that the dinner series was so that you could get away from PR people and canned answers Tongue

Still an awesome read though
ScottJones
#6 Posted : Monday, April 20, 2009 7:26:12 AM
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@Agnitio:

Thanks for reading. We have to take what we can get, Agnitio. The only way the talk with Haden was ever going to happen was if Adam Kahn was present. Otherwise, no talk. My guess is this will be status quo for future dinners. Most publishers/developers keep their people on short leashes, in the name of never divulging too much.

I can promise you this: If we do ever find ourselves in a situation where the leash is too short, and we're getting nothing but the bullshit party line, we'll wave off the dinner and go home.

Are there a few more things that I wish Haden would have addressed? Of course. But I think Victor and Narcisse would agree: We got far, far more than we ever thought we would.
MSUSteve
#7 Posted : Monday, April 20, 2009 10:21:47 AM
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I must be alone in actually liking the Star Destroyer scene. I thought it was really exciting and cool. What stinks about it is that it doesn't jibe with most of the rest of the game. I mean, why can't I just toss that AT-ST into a pit?
unangbangkay
#8 Posted : Monday, April 20, 2009 11:35:09 AM
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This is a really great feature series, because the interview format really allows the kind of insights into the process that the usual dev diaries and even some blog interviews can't quite match. About the only thing that really compares might be those in-game "commentary levels" that they've been including with the Valve games. Those are great.
Agnitio
#9 Posted : Tuesday, April 21, 2009 12:47:07 PM
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@ScottJones:

I totally understand it, and I'm not surprised at all - it still was very informative and a great read so I definitely wouldn't want you to make a hard line and say no talks when there are PR people there
monsterofmud
#10 Posted : Sunday, April 26, 2009 4:18:27 PM
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Why are hard-core gamers always so harsh on the prequels? To say that TFU was better than all three prequels combined is ridiculous and shows that many, many subtleties were ignored in that assessment. TFU is as great as any other canonical property, which says a lot for a game being held up to classic film standards.

One aside: Why do people never get that the "sand line" in Episode II refers back to Anakin's having grown up on Tatooine? That's the blanket of the whole conversation as he tries to broach romance. It's meant to be awkward, but as illustrated in this article, people seem to gloss over and not connect it to the character's background.

All that said, great interview! I loved TFU, and reading this conversational-style discussion with Blackman really drives home how much work and passion went into this amazing project! Thank you so much!
GusMastrapa
#11 Posted : Sunday, April 26, 2009 5:30:08 PM
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@monsterofmud:

It's not just hard-core gamers that are tough on the prequels.

Many types of people hate those movies including, but not limited to: film buffs, people with eyeballs, sentient life forms, grandmothers, souz chefs, sommeliers, accountants, psychopaths, the chosen ones, Joe six-packs and people who are not George Lucas.
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