Crispy Gamer

Outlook 2010: APB

All Points Bulletin
Kyle Orland

Kyle Orland:
When APB (All Points Bulletin) was first announced back in 2005, the concept of an online version of Grand Theft Auto was novel and exciting. But now that Grand Theft Auto IV has been out for over a year, providing actual online GTA gameplay ... the concept seems a little dated. My fear for APB is that all the rights shuffling and legal issues that have plagued its development will have gotten in the way of creating interesting gameplay for the modern day. It seems very possible that this will be a game that would have seemed cool in 2005, but will unfortunately be released without having taken into account any of the lessons of the last five years of gaming.

Russ Fischer

Russ Fischer:
An endless string of production delays and additions/changes to gameplay aren't necessarily a good thing, but I remain hopeful for APB. Some of my optimism is based on the fact that I really want all the disparate elements to come together. The Grand Theft Auto and Crackdown lineage is promising, and if Realtime Worlds manages to get even 60 percent of its ambition into the game it should be an interesting experience.

The idea of dynamic, flexible massively-multiplayer missions isn't wholly new, but this application is great: cops and robbers, essentially, with big guns and many customization options. My understanding of APB to this point is that it will be more flexible than some MMOs, where you really need to clan up with a regular group to get the most out of the game. This could be a situation where someone with a busy schedule could spend less than a dozen hours a week in the game and still have a great time. If some form of the music interaction Gus wrote about at E3 remains in the game, so much the better.

Our Outlook for the first half of 2010 continues...