Demonic Difficulty: Are Most Games Today Too Easy or Is Demon's Souls Too Hard?


1/4/2010 9:51 AM | 24 Comments | Page 1 of 2

Tom Bissell
Tom Bissell
Status: Anger.
A popular complaint of gamers I would like to call seasoned (though younger gamers would probably just call them old) concerns the relative ease of contemporary games. Now that I am closing in on the halfway point of my life expectancy -- about which I feel fine, thanks -- I think I can talk about the games of my youth without seeming too insufferably wintry. And many of the questions surrounding difficulty in games are, surely, generational.

Twenty years ago, there was no gaming community for most of us. When I was a kid you barely even saw commercials for games. Back then, if someone had handed me a Prima-style game guide for Super Mario Bros. or Kid Icarus I would have lost consciousness from sheer gratitude. Older gamers are able to remember when game cartridges were solitary portals into other, wholly self-contained worlds. When we could not figure something out, which was often, the closest thing we had to the Internet was talking to our friends during recess -- and most of the information was just as bad. Many of us still flush with the recalled indignity of having to beg our parents to allow us to call the Nintendo hotline because we were stuck somewhere in Metroid or could not figure out how to beat one of the bosses in Punch-Out!!. Most of the games we grew up on were as stingy as Great Depression survivors: OK, kid. Here are a few lives. Be careful with them. Once they're gone, the game is over. Have fun.

Demon's Souls
Looking back on them now, the game experiences of my youth do not seem like much fun, and I am not certain they were fun, exactly. As experiences, they were far harder to define. There was, in fact, something weirdly lab-rat-ish about playing older games. You were asked to make attempt after attempt to figure something out with almost no positive input from the thing itself. Playing those games was like pushing a lever that mostly made you miserable but sometimes produced a small, gray, tasteless pellet. Today's games, by contrast, excrete mango ice cream and whipped nougat at carefully spaced intervals. So, yes, games back then were harder, much harder, but they were also, in my view, a magnitude less enjoyable. We played those games so avidly because they were the only games available to play.

That said, there is something oddly soulless about how modern games approach the question of difficulty. Tutorials are, by and large, rigidly conceived and frequently absurd, having to necessarily oblige the thickest, least-skillful and most-stoned audience members. Some tutorials are so slobberingly accommodating you practically want to leave money for them on the dresser once they have had their way with you. Or think of a game like Uncharted 2: Among Thieves. During its puzzle sequences (and, really, these are "puzzles" along the lines of keeping straight the crucial differences between a square and triangle), if you cannot figure something out due to your recent stroke, the game drops a broad hint. You are then given a moment to act on it. If you do not, the game pretty much tells you exactly what you are supposed to do. While playing Uncharted 2, I sometimes had the distant thought of how much I missed the days of being trusted to figure out stuff on my own.

I have now played the famously difficult and famously frustrating and famously withholding Demon's Souls for around 40 hours, and can say I no longer miss those days. Indeed, I finally had to stop playing the game because of the toll it was taking on my relationship. I knew things were bad when my girlfriend updated her Facebook status to read: "I blame Demon's Souls. For everything." She is tremendously accepting of my gaming, and even plays a bit herself; but this game, and what it was doing to me, proved intolerable. My personality changed when I played Demon's Souls, shading from my loving, magnificent, normal self to what she describes as a "tense, jerky dickwad." Unfortunately, I know she is right. After a couple hours of Demon's Souls I was like a one-man talk-radio geyser: self-righteously ranting, frothing, issuing mission statements, debating strategy, attacking the motives of others, declaiming on the relative merits of the mace. It is a brutal experience, this game, and it is like nothing else out there in terms of the vicious and unforgiving manner in which it punishes mistakes and misjudgments. Demon's Souls is stern the way really hard math is stern, the way Yahweh is stern. (And yes, I have read the message boards, the forums, and the blog posts, in which seemingly sane-sounding people say things like, "I don't know why everyone says this game is so hard. It should be harder." I wonder what such people would consider hard. Brain surgery? Conquering Afghanistan? Alchemy?)

Demon's Souls
In my defense, though: Sweetie, don't you know not to attempt to kiss a guy goodbye IN THE MIDDLE OF A BATTLE IN A GAME WITH NO PAUSE? Yes, my girlfriend did that, and yes, I freaked out. For those of you who have not yet played Demon's Souls, you read it right: There is no pause. What if your dog has a heart attack? No pause. What if a fire starts in your kitchen? Sorry: Defeat the broadsword-swinging skeleton first and deal with the fire second. "Well," you might be thinking, "surely bringing up the PlayStation 3 network screen pauses the game." Nope. "What kind of person," you are most likely thinking now, "would design a game in which you cannot, under any circumstances, pause?" Pale, dead-eyed sadists, is my guess. Admittedly, there are numerous "safe" points in the game, in which you are more or less protected if you stand absolutely still, but this will not save you if your game is "invaded" by another, living gamer maniacally impelled to kill you. Again, yes -- Demon's Souls allows other gamers to come into your game and kill you, even if you do not want them to and are in the middle of an assault on the Shrine of Storms as intricately planned and complicated as the Normandy landing. I have been invaded approximately 200 times by now, and have tasted victory exactly three times, once against someone who inexplicably stopped fighting in the middle of the battle. (His dog, I suspect, had a heart attack.)

Maybe this does not sound so bad to you. Maybe you think it would make in-game death a visceral, heart-pounding event, unlike almost every other modern game, in which dying is about as affecting as a parking ticket. The complicating wrinkle here is twofold. First, when you die and revert to soul form you lose all the precious experience points ("souls," in the game's parlance, and the game world's only currency) you have been collecting. You can only get these lost souls back if you reach the point at which you expired, but you do not regain your physical body. And, in the meantime, all the enemies have respawned and you now have to do the same thing with half as much health. I can only imagine the conversations behind this design decision:

DESIGNER #1: You know what would be really cool? If we made an incredibly difficult game, and then made it even harder.

DESIGNER #2: You mean like with respawning enemies that have 10-inch-long health meters and boss fights that make grown men weep and no pause?

DESIGNER #1: That's certainly part of it. But what I'd really like to do is design levels so tough that they're virtually impossible to get through with full health, and then, when the player dies, ask them to do the levels again with half as much health.

DESIGNER #2: That's a really good idea. Maybe there's some way we could design actual death rays to shoot out of the PlayStation 3. I bet that would make it even harder.

Demon's Souls
It is true that some concessions have been made by Demon's Souls designers. (It is also true that Hitler made some concessions.) As you can be invaded by other players, you can also request the help of other, more charitable players, and this is where I love Demon's Souls the most, even though you cannot chat in-game with your comrades and mostly communicate via courtly bows and, failing that, by leaving runic, glowing, pre-rendered message hints written on the floor. This straightens the learning curve somewhat, and creates a welcome sense of ghostly connection amid some of the most oppressively lonesome environments in all of gaming. And, as many have pointed out, the game world's enemies do roughly the same thing over and over again. Thus you can, with patience, eventually learn how to deal with Demon's Souls' difficulty, if not ever come to terms with the game's shocking preponderance of one-hit kills.

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Comments

  • yog sothoth 2099
    yog sothoth 2099

    3/9/2010 2:45:14 PM

    I love demons souls , but i dont get why people says it is to difficult , if you know how to build you character and know where to find the right equipment its far too easy, i have a temple knight with brushwood armor and regenerator build , ajudicator shield, blessed mirdan hammer and regenerators ring and the game is soooo easy , i fact i think that it should be more difficult , thats why i started another file with a thief , playing with the thief its like playing in new game plus plus , i also loved when all world tendencies were black , the black valentine , my god that was cool , black phantom enemies . i also hear that people doesnt like to get invaded , thats the best part of the game ! , in fact i wait in 1-4 or 4-1 to get invaded and i have killed 3204 black phantoms with my thief character. well demons souls rules , its easy belive , when you have played diablo 2 in hell difficulty or ninja gaiden black in hard or ghost and goblins demons souls is a picnic!

    Reply »
  • bunnydwarf
    bunnydwarf

    1/21/2010 1:57:30 AM

    @TomBissell:

    That was an entertaining and funny article. I am a 40 year old gamer- first game being Game n Watch Helmet. Played PS1 10 years ago, skipped PS2, then back into the fray with PS3 slim about 2 months back, and after mucking around with a racing game, got Demons Souls as an import. This game is legendary, and even my wife as a spectator throughout by first walkthrough was impressed. Modern day games Hack n Slash is way too easy (looking at you DMC4), and when you die, you just respawn at your last checkpoint. DS reminds me of old style gaming exactly as you have stated- you have 3 lives- have fun. And then YOU DIED.

    Reply »
  • TomBissell
    Game Trust Member
    TomBissell (Game Trust Writer)

    1/7/2010 7:20:04 PM

    @phonicx:

    More than okay!

    Reply »
  • phonicx
    phonicx

    1/7/2010 6:13:49 PM

    Great article and having played the game a lot I definitely agree with you on many points. I'm enjoying the game so much (on a masochistic level) that I'm also doing series of posts on it myself.

    I'd love to quote this post in my next piece if that would be ok?

    - Phonicx ( http://www.loadscreen.net )

    Reply »
  • eaglesmom
    eaglesmom

    1/6/2010 7:07:31 PM

    thank you for validating my insanity...well a portion of my insanity. My Christmas vacation was spent manically muttering "who designs a game like this?" I'm a newb..the last game I played bfore my PS2 and my PS3 was Pac Man (ok I flirted with one on the computer...Doom...maybe?) I have little skill - but I love to game. Loved Dragon Age and Oblivion and Little Big Planet and all the Tomb Raiders and Mercenaries bla bla and here is Demon's Souls...well...how hard can it be? It's not hard - it's throw-yourself-into-a-tantrum redonkulously hard. I started an epic rant about people who design games that make you want to walk the other way and race to the nearest games dealer to get your six penny trade credit before you melt the disc in the microwave..but I was afraid. Afraid I was alone in the Demon's Souls world of "I freakin hate you!!! I just killed this frackin skeleton 800 bazillion times and he killed me??? I don't want to play it because I know I will make it to some wonderful spot in the game and I will glance away or blink to unstick my contact and I will die....again. This is gamer purgatory...both beautiful and hideous. I need to go back to Little Big Planet to get my happy on and then...just maybe I might try again....or I will collect my six pennies and go back to Pac Man :)

    Reply »
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  • memnoch87
    memnoch87

    1/6/2010 7:49:00 AM

    @David Macphail:

    Reply »
  • MSUSteve
    MSUSteve

    1/5/2010 4:01:10 PM

    I've maintained that if I ever see Demon's Souls at a deep discount (say $19.99 or so) I'll pick it up. It's become somewhat of a phenomenon and I do feel a bit left out for not even giving it a go.

    At least there was an alternative vendor you could use, even if the game did nothing to help you find the guy.

    Yep, definitely a Spartan (despite Chick's constant invention of new MSU schools for me). I graduated in 2003.

    Reply »
  • TomBissell
    Game Trust Member
    TomBissell (Game Trust Writer)

    1/5/2010 3:52:29 PM

    @MSUSteve:

    It was very much almost game-ending. It's also why I had to start cheating by quitting out when I died, because I had a bunch of equipped spells and miracles that were absolutely useless against the later bosses and enemies. Plus I never found the other spell merchant that would have made what happened less calamitous. There's a lot in this game, and I found so very little of it. Anyway, the dick who kills the NPCs enters the story all but twirling his mustache, and I probably should have killed him immediately, which would have spared me the later, nasty surprise. I kind of like the fact that it presented a typical video-game scenario ("Is this guy evil? Will I regret letting him live?") but followed through on it in an irrevocably and unhelpfully alien way ("Yeah, he is evil, and yeah, you will regret it--a lot"). But for all the ways the game fucks you over, it always leaves another option; you just have to find it. It makes exploring the world not only interesting but necessary, which very few games manage to do in a way that doesn't feel like (however enjoyable or diverting) busy work.

    I said the same thing about Demon's Souls before I played it, i.e., "This isn't for me." But if you like games, it's something you should play. Atmospherically it's just stupendously great--derivative of many obvious sources but somehow not slavishly derivative. And once you get cooking, and figure out how to play (and there are many ways to play, many roads to Rome, er, Boletaria, in the game), it becomes a totally riveting blast.

    You're a Spartan, yes? I as well. Graduated in 1996, near the end of the Iron Age.

    Reply »
  • MSUSteve
    MSUSteve

    1/5/2010 3:36:23 PM

    Very funny article Tom. I very much enjoyed it. I've not had the displeasure of playing Demon's Souls myself, but I from all I've read on it, I'm sure it's not the game for me. I was apoplectic at times during The Force Unleashed. I can imagine that the frustration I'd experience with Demon's Souls would kill me. I'm also quite sure that my furious, frothing rants about how unfair it was would end my fiance's budding, if halting forays into the basement while I play games.

    Also, I'd never heard about vendors dying in the game before. Just what in hell are you supposed to do after that? It sounds like it could be game ending.

    Reply »
  • Dubzilla
    Dubzilla

    1/5/2010 10:10:14 AM

    Written perfectly. Though I have to say I had an opposite reaction from my frustration, because no matter how frustrated I got, when I put it down and came back and succeeded I felt more accomplished than on other games. Another fun aspect of the game is learning to work with the map/enemy dynamic. Once you do that, the bosses are the least of your worries. Great article, thanks!

    Reply »
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  • CG-Gabe
    CG-Gabe

    1/5/2010 10:06:14 AM

    I really enjoy the online aspects like seeing ghosts running around, the hints players leave behind, etc. I'm not really into the invading, but helping or being helped by other players is neat.

    I kind of worry the game will lose a lot of it's unique character provided by the online experience once it wanes in popularity.

    Reply »
  • David Macphail
    David Macphail

    1/5/2010 7:19:48 AM

    The more i hear about Demon's Souls the more i desperately want to play it. Which sucks because apparantly Sony have no intentions of bringing the game to the UK.

    On a side note......if people invading you is such a huge pain why don't you just try playing the game offline?

    Reply »
  • TomBissell
    Game Trust Member
    TomBissell (Game Trust Writer)

    1/4/2010 7:49:13 PM

    @Zorox:

    I'm exaggerating for comic effect. Which apparently did not affect you. Fair enough. Though I should say I kept getting invaded because, late in the game, I was side-stepping in-game death by quitting out whenever I died, before it could save, because I simply could not get past some of the later levels in soul form and had to do them with a full bar of health and a blue phantom pal. So not only am I not funny, and bad at Demon's Souls; I'm also a cheater.

    I did, for the record, finish Demon's Souls 1.7 times, with concentrated bursts of cheating near only the end of my first play-through.

    Reply »
  • Zorox
    Zorox

    1/4/2010 7:42:04 PM

    How do you get invaded 200 times? If you've been playing for so long, you should know that you don't get invaded when in soul form, so it really shouldn't be a problem at all. If you really need to answer the phone, all you have to do is quit the game.

    Also, if you got invaded 200 times, then you must have regained your body 200 times. What did you do? Kill 200 bosses or use 200 revival stones? You keep making exaggerations to hide the fact that you just plain suck at the game.

    Reply »
  • DoctorSney
    DoctorSney

    1/4/2010 6:31:23 PM

    Hilarious article, I can relate to snubbing girlfriend because the damn game has no pause. The point where I just put the game down was where I started fighting creatures that could drain your level.

    I can take the difficulty, I can take the challenge, but actually turning all the hours spent backwards was more than I was interested in.

    Demon Soul's is cool, but not if you have any kind of life, or you're a parent who is a gamer etc. Once I was walking through the same dungeon for like the 20th time in the same session one evening, I really began to question exactly why I was wasting my life with this repetitive bulls**t.

    Other games may be easier, but really, I have nothing to prove in the game world, I go there for fun, my life is tough enough...

    Reply »
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  • TomBissell
    Game Trust Member
    TomBissell (Game Trust Writer)

    1/4/2010 6:01:01 PM

    @thk123:

    Thanks for nice note. I don't have a website, but my books are available from Amazon and your local bookseller (at least, I hope they are available from your local bookseller). Not as free as the Internets, admittedly. Ahem. And I have a video-game book coming out in June called Extra Lives.

    Reply »
  • thk123
    thk123

    1/4/2010 5:38:03 PM

    First off, can I thank you for writing really interesting pieces. I really enjoyed your article about AC2 and I really enjoyed this, is there a site where I can find more of your writing?

    And now on to the topic. For me, I think the perfect difficulty is when you always feel like you are on the verge of failure, without actually failing all too often. Having said that, I occasionally enjoy brutally difficult games. It's the classic pleasure from pain thing.

    I haven't played Demon's Souls, but the difficulty I abhor and take no pleasure from is cheap difficulty. If the game requires immense, super human skill, fine, but if the game punishes me arbitrary every 2 minutes (like "your character suffered a heart attack") where not only did I not know it was coming, but there was no reasonable action I could take to avoid it, then I cease to play. For example, in I wanna be the guy, you know that the game is going to constantly try to kill you, so you expect it, so it never feels that cheap.

    Another thing that I think is important in difficult games is good feedback. I think this is really important. If a game requires instantaneous reactions, then that can be a fun challenge, if you have NO idea what the game wants you to do, then I don't enjoy it and get far less satisfaction when I beat it. Going back to "I wanna be the guy", it wasn't always obvious exactly what you had too, but the end objective was always reach the other end of the screen, and it was obvious why you failed too. If I don't know whether I am even trying to do the right thing, I really struggle to get any enjoyment from it and tend to just leave it.

    I think of insane difficult as a game play mechanic. Once again, not talking about Demon's Souls, but if the chief game play mechanic is testing the player, it doesn't matter as much if the combat game isn't very interesting. I don't think the same is true for easy games.

    Reply »
  • CaptainHomeless
    Game Trust Member
    CaptainHomeless (Game Trust Writer)

    1/4/2010 5:22:41 PM

    I'm relatively old as far as gamers go ... thirty-two, started with the Atari 2600 in the early 80s. I don't like hard games, though, or even challenging ones really. I play almost every game I buy on easy. I'm more interested in seeing the story and feeling like the hero than I am in sweating out firefights that end with me barely alive. This has been the case for a long time, and I pretty much actively avoid games that are challenge-based rather than story-based.

    Even as far back as the 2600, my favorite games were ones like Adventure, which were more "story" oriented than "challenge" oriented.

    Reply »
  • Kyre
    Kyre

    1/4/2010 5:07:47 PM

    My preference for games is a wide variety of difficulty modes.

    For tutorials, I prefer three settings, for instance--lots of help (or brain-dead, if you prefer), little help, and no help (i.e. I actually read the instructions/have played before).

    For the game itself, give me multiple modes as well--a difficult mode if I want the reward of the challenge, like some games reward...but also give me an easy mode if I don't have much time to spend restarting over and over to learn the intricate strategy and just want to experience the game and the story at a less hectic pace.

    Pausing should be available at virtually any point, unless the game is actively engaging me against another player opponent competitively.

    Save files should, ideally, come in one of two systems. Either the ability to save nearly everywhere (perhaps with exclusions of active combat), or the ability to save at reasonable intervals, with immediate one-use suspension/quick-saves available for life's emergencies.

    We're not at a time where saving is hard because of lack of space on the cartridge--hard drives in computers/consoles make such laughable at best. We're not at a time where including a tutorial means taking up far too much of the disk space. Give us the option to choose our own challenge, with reasonable guidelines.

    ...but all that said, Demon Souls is still an awesome game, and I enjoy it as a break from other games. You do at least go into the game with the understanding that you're in for Challenge. It doesn't hide that fact, and so you should at least know what you're in for before you start it. There are quirks with it, certainly, and it breaks some of my core tenets...but I have to give it credit for outright admitting that it isn't trying for any of them.

    Reply »
  • volleyballgy
    volleyballgy

    1/4/2010 4:56:56 PM

    I still bet (having not played it) it compares favorably (i.e. easier) to Nethack in terms of difficulty. One mistake, one death permanently ends your game and you need to start over. No loading from previous save points, since the game destroys your save file when you load and exits the game when you save.

    Reply »
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  • EvanNarcisse
    Game Trust Member
    EvanNarcisse (Game Trust Writer)

    1/4/2010 3:50:28 PM

    Great piece, Tom. The point you make in the last paragraph about difficulty balancing is one of the reasons I love the Director from the Left 4 Dead games. Other games have had dynamic difficulty but L4D's feels really responsive in a way those didn't.

    Reply »
  • CG-Gabe
    CG-Gabe

    1/4/2010 1:18:25 PM

    I typically prefer a relatively easy experience. I like progressing through a game, not bashing my head against a wall over and over.

    That being said, I picked up Demon's Souls out of morbid curiosity and ended up liking it a lot more than I expected to.

    Reply »
  • w1ndst0rm
    w1ndst0rm

    1/4/2010 1:02:05 PM

    I read this after watching my 11 year old play through the first half of SOTC over Winter Break so the beginning of your piece is sticking with me.

    Not from memory but from observation I don't think kids have any idea or even a concern when a video game is hard or too hard. They are having fun playing and that is all they need and all that matters. In SOTC the horse and camera control are terrible, inverted or not, but my son doesn't care. He stumbles his way to the next beast and immediately forgets how it sucked to get there and has fun repeatedly falling off of the damn thing.

    It was hard to watch.

    I also tried watching all three of my kids play the new Super Mario Brothers Wii. They think the crappy parts of the multi-player are just part of the game. They have fun playing in full on co-op mode and run ahead and kill your sister and/or little brother mode.

    I had to leave the room.


    Gaming is different as an adult. We start to look at games throught the prism of Return on Inventment (time or money). We stop trying to do what the game wants and piss and moan about what we want it to do from our rockers on the porch.

    Reply »
  • Lavoscloud
    Game Trust Member
    Lavoscloud (Game Trust Writer)

    1/4/2010 12:28:39 PM

    I always love difficult games. Part of the joy of video games for me is the sense of accomplishment you get after doing something really difficult. I love the feeling of being nervous, scared even, and then eventually come out on top, even if I failed many times before that. Maybe that makes me masochistic? I don't know.

    Fantastically written article however. I can feel your love/hate relationship for this game and I plan on playing Demon's Souls' very soon.

    I do feel that games are way too easy nowadays and I feel I may be in the minority when I say I wish more games were like Demon's Souls' consistently testing my patience. I love old NES and SNES that basically ask you to be perfect because I feel that the difficulty helps you reach a point of mastery, and once you're at that level of play, games flow beautifully. With easier games sometimes I feel like I stumble to the finish line because the game never challenged me and I never was forced to learn the game's mechanics/physics better. To me, that's poor game design.

    Either way, that's my two cents. Oh and anybody that said Mega Man 9 was difficult is lying, or plain not good at Mega Man games. Mega Man games from 4 onwards were insanely difficult, far more than 9. Sorry, I just HAD to fit that last part in there, since we're talking about difficulty, lol.

    Reply »

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