Games That Time Forgot: Spider-Man (2000)


11/2/2009 9:05 AM | 4 Comments | Page 1 of 1

Kyle Orland
Kyle Orland
Status: Ba-GAWK
There were Spider-Man games before Neversoft's 2000 release Spider-Man. Most of them resembled the cookie-cutter brawlers of the day, with Spider-Man simply standing in for the street-tough protagonists, walking awkwardly down urban environments and punching and kicking anything that moved.

There have been plenty of Spider-Man games since Neversoft's 2000 release. Most of them resemble Neversoft's 2000 release.

It's easy to see why. This was Spider-Man's version of Batman: Arkham Asylum, the first game to really capture the abilities and atmosphere that make him an interesting character. Yes, a fair share of the game is devoted to simply walking around and beating up street thugs on similar-looking rooftops, endlessly repeating annoying one-liners. But even this combat is infused with Spidey's over-the-top web-based powers, including an exploding web shield, a projectile web-shooter and even fist-thickening web gloves. That all these functions are elegantly mapped to a single button (with d-pad support) makes the player feel all the more like a superhero.

Just getting around the world of Neversoft's Spider-Man makes the player feel like they have superpowers. Running and jumping to get to the next area -- that's for normal people. Swinging in gentle arcs from rooftop to rooftop against an expansive sky -- that's how a superhero does it! It's hard to overstate the sheer joy to be had in simply exploring the game's rooftop jungle this way: swinging between buildings, clinging to the sides, and climbing to explore a vertical world rarely seen in games up to that point. So what if the city streets below are obscured by a foggy yellow mist? Wandering aimlessly around Neversoft's playground in the sky is more fun than prowling the streets of many sandbox games.

Games That Time Forgot
Spidey's unique abilities extend indoors as well. A quick shot of the web gets Spidey up to the ceiling, which suddenly goes transparent as a quick camera change lets the player survey the scene without being seen. From here, it's a simple matter to rain down web-based nets from afar, or leap down and get the jump on unsuspecting thugs. Add in a well-executed Spidey sense to let the player know when enemies are hiding around corners, and it's hard not to feel a little godlike in the stealthy sections of the game. These spider-abilities are integrated into the gameplay so well, it's a wonder practically every Spider-Man game before had ignored them, and it's not surprising most afterwards didn't.

Of course, a Spider-Man game doesn't just come with Spidey's super-heroics, but also the comic book that created him. Here Neversoft strikes a perfect balance between reverence and irreverence. It's easy to dismiss the comic-inspired cut scenes that break up the action as a thin motivation for Spidey to go beat up the next bad guy. But Neversoft takes them seriously, with quality vocal performances and a cinematographer's eye for camera angles that make the cheesy storylines interesting to watch, at least. And it's hard to care about the overall cheesy-ness when Stan Lee himself so earnestly welcomes you as a "true believer" and explains the motivations and backstories behind his beloved characters.

And besides, it's this over-the-top, super-powered, comic-book feel that makes Neversoft's Spider-Man what it is. The game succeeds where so many other superhero licenses fail, because it makes you feel like a real superhero -- not just some guy dressed up in a superhero suit. It uses its license to expand the gameplay of a tired genre, not just to sell more copies based on the cover art. I wish more licensed-game makers would do the same.

Check out more Games That Time Forgot.

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Comments

  • Palalong
    Palalong

    11/2/2009 7:48:32 PM

    Hah yeah, gotta land right on top of the car or you're screwed

    Reply »
  • garion333
    garion333

    11/2/2009 7:45:05 PM

    Man, did I ever hate the chase sequences though.

    Reply »
  • johnkilmy
    johnkilmy

    11/2/2009 7:44:12 PM

    Awesome. Spider man... well... is the man.

    Reply »
  • Palalong
    Palalong

    11/2/2009 2:47:33 PM

    I agree completely Kyle, the swinging mechanic makes you feel so free, I think my best times playing this were just swinging through the city, seeing how high up I could get and how low I could fall before shooting a web at the last second and throwing myself back up into the air.



    ...That and swinging full 360s when you get stuck on a tree.

    Reply »

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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