Thought/Process: Full-Court Press

Pass me the rock and I'll score 'em with decorum
10/6/2009 8:16 AM | 6 Comments | Page 1 of 2

Evan Narcisse
Evan Narcisse
Status: Trapped in a world he never made!
I haven't been on fire for years now. What I mean by that is that it's been many, many moons since I've played a basketball videogame.

Now, I've never been much of a sports gamer because I've never been much of a sports fan. My only athletic heroes growing up were Muhammad Ali and Reggie Jackson, and since I grew up with the gangly clumsiness of a nerd, I knew that I wasn't going to replicate their prowess.

Basketball was the only sport I had any kind of grasp on. Even if I wasn't very good at it, the immediacy of passing and shooting was easy to understand. And in early basketball videogames, waggling a joystick to shake a defender, tilting to aim, and pressing a button to shoot felt somewhat similar to doing the real thing on the court. But my skill with a joystick let me pull off moves I could never execute in real life.

In 1983, Electronic Arts' One on One: Dr. J vs. Larry Bird pit the legendary dunker and three-point shooter against each other in a half-court showdown. It was the smooth animation and controls on the Commodore 64 version that drew me in. But it was the ability to shatter the backboard with a powerful dunk that really had me playing obsessively.

Basketball Diaries
The dramatic camera angles in NBA Street Vol. 2 made you feel even more superhuman.
When you broke the glass, a janitor swept up the shards while cussing the players out. After he was done, the backboard magically regenerated and the game went on. This little bit of unreality proved to be incredibly appealing. I could lose a game against my brother or friends, but if I tore down that glass more than once, I was still happy. The stupendous act increased my sense that Bird and Erving were basketball demigods. Most videogames grant the player the ability to perform feats they can't actually do; but in a game crafted from the material of real life, breaking a backboard or never missing a shot was even more fantastical.

That extra layer of remove proved elusive. When it landed the NES, Double Dribble didn't give it to me, and other basketball games also lacked such mind-bending moments. When NBA Jam hit the arcades in 1993, the addition of pro team titles, player names and team colors inched things closer to real life. Midway's game looked like it'd be following Double Dribble on the march to verisimilitude.

But NBA Jam's On Fire game mechanic freed actual players like Charles Barkley and Hakeem Olajuwon from the shackles of gravity. Once the player made three successful shots, being On Fire let Sir Charles and Hakeem the Dream pull off superhuman leaps and flaming jump shots that would've been more at home in a Super Mario Bros. game.

That iconic feature tapped into the uncanniest element of professional athletic life -- being in the Zone -- and made it attainable to ordinary Joes. Pro sports already happen on a level of performance that most people will never encounter. But only a rarefied few will pitch no-hitters, nail every free throw, or hit a hole-in-one. Those streaks of high-performance, high-percentage execution are only attained by a singular combination of instinct, emotional control, training and muscle memory.

NBA Jam boiled those electrifying moments down to something formulaic. If you were playing NBA Jam, you didn't need a decade-long career to finally have a game where you were On Fire. All it took was three shots.

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Comments

  • CaptainHomeless

    10/6/2009 5:28:07 PM

    @EvanNarcisse:

    Also, I dunno man ... the current NBA is pretty awesome. Watching LeBron, Wade, Chris Paul, and Dwight Howard do their thing every night is like watching superheroes at work. Especially now that the league has instituted some rules against hand-checking and a whole new generation of point guards are focusing more heavily on the lost art of the pass ... it's a fun league to watch. Even awful teams like the Thunder and the Timberwolves have redeeming factors, and even "boring" defensive teams like San Antonio and Boston push the ball a lot more and score way more on average than the teams of the late 90s and early 00s did. The post-Jordan, "me me" generation of ballers - Iverson, Carter, Stackhouse, etc - are all old and on the way out. The upcoming kids are REALLY entertaining to watch.

    Also you have one of the best villains in league history in Kobe Bryant. Rooting against that dude is fan-f'ing-tastic!

    Reply »
  • CaptainHomeless

    10/6/2009 5:19:40 PM

    My younger brother used to say "The only good thing about NBA Jam is: when you turn it off, it goes away."

    That said, I enjoyed NBA Jam on the SNES. My friend and I went through an entire season once.

    But I also enjoy the sim-oriented NBA 2K and Live series. Of course, I tend to make my own character (who's usually a super-human point guard), draft him onto the Celtics, and then dominate the crap out of the league while playing on rookie difficulty ... so I guess I'm not EXACTLY playing them in a sim-like style. :)

    Reply »
  • TurboZerbo
    TurboZerbo

    10/6/2009 2:14:30 PM

    @RyanKuo:

    They even had big head mode to make the players heads even bigger. I don't know why it was even an option to have big head mode off, because no one ever did it.

    Reply »
  • RyanKuo

    10/6/2009 12:35:57 PM

    You're totally on with the NBA Jam analysis. I had forgotten that I played that game more than the majority of my other Genesis games. And my engagement with real basketball was basically nil. On Fire was one of the best power-ups of all time. Didn't it also turn three-pointers into Johnny Cage-style fireballs? I loved it.

    Also the fact that the players' heads were all a little too big. It literally drew them more as icons than as just "players."

    Reply »
  • EvanNarcisse

    10/6/2009 11:42:55 AM

    @w1ndst0rm:

    It really did feel that way, dude. It's hard to pin down what feels so different about the sport these days. Maybe there's a higher overall skill level so games are evenly matched or there truly haven't been personalities like Barkley or Jordan. Either way, the dramatic tension feels non-existent.

    Or maybe it's because I'm old and because the Knicks have sucked for a loooooong time.

    Reply »
  • w1ndst0rm

    10/6/2009 10:55:24 AM

    Evan, "it felt like the whole sport came crashing back to Earth."

    Well played, sir. Sharing that line after the backboard busting set up was empathy inducing. That there is some good writing.

    Reply »

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