Those Games Mean Nothing to Me

The New York Times' lead game writer abuses his pulpit at the expense of the medium.
9/10/2009 3:22 PM | 37 Comments | Page 1 of 1

John Teti
John Teti
Status: Nothin' but net
Seth Schiesel's review of The Beatles: Rock Band may be the worst game review ever written.

Yes, I'm engaging in sensational hyperbole, but it's OK because Schiesel did too, when he wrote in Sunday's edition of The New York Times that The Beatles: Rock Band "may be the most important video game yet made." There's no problem with a critic taking an extreme stance. A bold statement, though, requires an inspired argument to back it up. The analysis brought to bear by Schiesel is flawed to the point of being harmful to game criticism.

The problems start in the review's lead, where Schiesel writes, "There may be no better way to bait a baby boomer than to be anything less than totally reverential about the Beatles. The news that the lads from Liverpool were taking fresh form in a video game (a video game!) called The Beatles: Rock Band struck some of the band's acolytes as nothing less than heresy."

Those Games Mean Nothing to Me
The Beatles: Rock Band may be the most important videogame ever, but The New York Times doesn't make that case.
Hold on. Where exactly are the fans who are so up in arms over a Beatles videogame (a Beatles videogame!)? You'd think that if there were a real backlash, it might have gotten more attention in the all-encompassing media blitz that preceded the game. At the least, it would warrant a paragraph or two in the Times' own 8,000-word magazine article on the game, no?

It's easy to take it on faith that "some" acolytes are upset about The Beatles: Rock Band. That's the trouble; it's too easy. It fits a familiar metanarrative that Old People Hate Games, and it reinforces hackneyed stereotypes. In essence, Schiesel muses about baiting baby boomers and then proceeds to bait them with a controversy that probably doesn't exist.

It's bad enough that Schiesel builds his premise on a questionable cultural rift (more on that later). But then he drops this bomb:

The weakness of most games is that they are usually devoid of any connection to our actual life and times. There is usually no broader meaning, no greater message, in defeating aliens or zombies, or even in the cognitive gameplay of determining strategy or solving puzzles.
If Seth Schiesel believed this, he would be a staggeringly incompetent critic. Games are products of our culture; the commentator's job is to draw the connection to our life and times. The notion that most games have "no broader meaning" because their settings include elements of fantasy is so obtuse, it suggests that Schiesel has a sub-literate understanding of metaphor. Is there no value in Fallout 3's challenges to patriotism because you shoot mutants in the game? What about BioShock? It had genetic freaks -- those are kind of like zombies. So I guess there's nothing worthwhile to be gained from its repudiation of Randian egoism. You heard the man, no greater message!

Those Games Mean Nothing to Me
What do zombies have to do with a game's ability to produce meaning?
"Ah, but those are all top-tier games," you say. "Schiesel only said that most games were without meaning." But creative works produce meaning independent of their quality. When Gus Mastrapa panned The Godfather II, a "Fry" rating didn't keep him from perceiving the game's statement about authorship and the adaptability of great works. I didn't think Godfather II was any great shakes, either, and yet I brought an entirely different reading to the game. Games, good and bad, react to a cultural milieu, and we draw meaning from that interplay.

Schiesel isn't making a statement about the quality of games, anyway. His actual point is even less defensible. The sweeping "no broader meaning" indictment is a refined version of a thesis he advanced in a Sims 3 review earlier this year (which also employed the trite "aliens and zombies" characterization).

Most video games exist to allow the player to forget completely about the real world. The Sims accomplishes the rare feat of entertaining while also provoking intellectual and emotional engagement with some of life's fundamental questions. I love aliens and zombies, but a little reality in my gaming once in a while is not a horrible thing. It may even be healthy.
For the sake of argument, let's accept Schiesel's premise that most games exist for players "to forget completely about the real world." On the other side of the fence, he places intellectually engaging games. This is the nut of his Aliens and Zombies theory of game criticism: Escapism and meaning are mutually exclusive. Except, apparently, in the case of The Sims 3.

Those Games Mean Nothing to Me
No critic could reasonably believe that a game must be grounded in real life in order to make a statement about the real world.
Here's the thing. I don't think that Schiesel really believes what he's saying here, about escapism or about larger meaning in games. It's too naïve, outlandishly elitist, wildly at odds with modern media criticism. If his ability to assess a work were that constricted, he wouldn't be able to write a good review. And the fact is that many of his reviews are smart and incisive. Just not this one.

So why would Schiesel say things that he couldn't possibly believe? Apparently because it adds some superficial gravitas to his words. The baby-boomer framing device for the Beatles piece is not the first time that Schiesel has drawn ham-fisted lines in the sociological sand to make his commentary seem more portentous. Take the lead from his Resident Evil 5 review:

For at least a year some black journalists have been wringing their hands about whether the game … inflames racist stereotypes because it is set in Africa. The answer is no.
In one sentence, Schiesel distorts the Resident Evil 5 debate in two meaningful ways. He characterizes the opposing view as "RE5 is racist because it takes place in Africa," which is simplification to the point of dishonesty. And on a more insidious note, he assigns the argument exclusively to black journalists, implicitly characterizing the questions about RE5's imagery as a Black Thing.

It seems the truth of the matter can be smudged as long as it fits Schiesel's premise that "some" people are angry, but not him! That angle makes it easier for Schiesel to portray himself as the voice of reason. When it comes to RE5, he is the only black journalist with the good sense not to play the race card; for The Beatles: Rock Band, he is the one old soul who's calm enough to accept the notion of a Beatles game. When Schiesel pits himself against the lazy stereotypes of pop sociology, it's disappointing.

But when he uses his straw-man-aided credibility to proclaim that "most games have no greater message," it's downright damaging. Schiesel is willing to sell the medium down the river in order to justify his hyperbolic praise. As one of few gaming writers with access to a prominent mainstream outlet, Schiesel has a responsibility to enlighten his readers. Instead, he reinforces their basest prejudices, dismissing games as escapist piffle -- with the exception of whatever Very Important Game he happens to writing about at the moment.

Those Games Mean Nothing to Me
Schiesel doesn't need to be a cheerleader for games. But it's irresponsible to denigrate the medium in order to make a more sensational argument.
This slash-and-burn rhetorical tactic does real harm to those of us who are working to deepen the credibility and relevance of gaming discourse. Near the end of his Beatles review, Schiesel muses, "[T]here is something about video games that seems to inspire true anger in some older people. Why is that?" Perhaps, Seth, it's because they believe you when you tell them that most games offer no broader meaning beyond the testosterone of killin' zombies-'n'-aliens.

The real shame of the missteps in Schiesel's review is that the article didn't need to be juiced up in the first place. Schiesel makes a powerful point about the influence of a game that, as he puts it, "is about representing and reoffering an entire worldview encapsulated in music." He describes the experience of playing Rock Band more flavorfully than most other critics I've read. There is some great, grounded commentary in there. I don't know why that wasn't good enough. Perhaps he is under pressure from his editors to craft his analysis to an ever-wider scope.

Whatever the case, I can't forgive such reckless disrespect for the welfare of the medium. So when Seth Schiesel tries to pull the "most games are meaningless, but not this one!" sleight-of-hand, don't believe him. He's too smart for that.

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Comments

  • RyanKuo

    9/15/2009 3:33:38 PM

    @Jack_:

    I think the thing with Flower was that it stripped away all game mechanics but one or two, and focused on atmosphere. I blogged about that discussion at GDC: http://www-2.crispygamer.com/blogs/post/2009/03/27/Keita-Takahashi-Drew-My-Picture.aspx

    Flower made it clear that the game was about "emotion" more than "gameplay." A lot of people found that profound. I didn't, really, but I never finished the game either.

    Reply »
  • Jack_
    Jack_

    9/14/2009 5:33:16 PM

    @RyanKuo:

    Bit of a derailment, but could you explain what's so important about Flower? Like Prince of Persia 2008, it was another game that claimed to be "soothing" but I was hoodwinked into buying it before I learned that game companies just use that as a more marketable synonym for "dull."

    Reply »
  • RyanKuo

    9/14/2009 5:20:20 PM

    @Jack_:

    I thought Flower's gameplay was kind of dull, too, but I wouldn't use that as evidence for why it shouldn't be considered important. If it weren't the Beatles, nobody would care, but that's exactly the point - it's the Beatles.

    Reply »
  • Jack_
    Jack_

    9/14/2009 5:13:01 PM

    @RyanKuo:

    I suppose it's a way of saying that the game's dull in its simplicity, and something I will never get around in the music genre, since, as you said, it's so inherent. That there's nothing 'to' the gameplay.

    So, back to what htinrun said about the game not being important or germane, it's because it's such a bad game game that it's just downright stupid to call B:RB the most important game ever made (Schiesel's point). It'd be a better series of music videos than game.

    Reply »
  • RyanKuo

    9/14/2009 5:02:25 PM

    @Jack_:

    I'm saying that spelling out what something is made of isn't the same as explaining why it is bad or good. I don't even know about Beatles Rock Band - I'm inclined to agree with Ian Bogost's take on it - but there's nothing inherently wrong with its gameplay. In the context of an action game a QTE might be totally jarring. Here the point is that you are playing to recorded music, which (until music-making and videogames really start to merge) is always going to have some kind of compulsory element to it.

    Reply »
  • Palalong
    Palalong

    9/14/2009 4:57:51 PM

    (not trying to get into this debate, although I've enjoyed reading it)

    On the topic of RB:B I have to say I was surprised and somewhat frightened by the oft hysterical female fans in the different venues. While I know from reading that this is exactly what concerts were like for these guys, it kinda shows another facet of stardom that is often overlooked or downplayed.

    These guys weren't just famous, they were SCARY famous, like totally "freak-the fuck-out-and-faint-on-the-floor-when-you-hear-them-play" famous. In that sense I do feel that the game reminded me of what many people over look because they haven't experienced it, fame can be frightening.

    Reply »
  • Jack_
    Jack_

    9/14/2009 4:56:37 PM

    @RyanKuo:

    It is a series of letters thrown onto the internet. I'm not getting your point. ?

    Reply »
  • RyanKuo

    9/14/2009 4:46:43 PM

    @Jack_:

    That's kind of meaningless and tautological, isn't it? What would make your comment, which is a string of characters entered into our database, better than a series of letters thrown onto the Internet?

    Reply »
  • Jack_
    Jack_

    9/14/2009 4:36:42 PM

    @RyanKuo:

    Well, really. Is there anything in Beatles: Rock Band that would make it better than just a series of animated videos with CGI Beatles? As a game it's just a long series of quicktime events connected to a MIDI sampler.

    Reply »
  • RyanKuo

    9/14/2009 11:59:31 AM

    @htinrun:

    "Most E-rated platformers are more important and germane than this cash grab." -- how do you mean?

    Reply »
  • htinrun
    htinrun

    9/13/2009 3:55:22 PM

    Wait. What? Is Schiesel implying that "The Beatles Rock Band" is a work of significance that has something to say about our society? Besides how to play a guitar? Because the meaningless, rhythm based gameplay features cartoon renders of the Beatles standing on stage?

    Is he on drugs? (The 60s reference is hamfisted, but very much intentional.) Most E-rated platformers are more important and germane than this cash grab. This "most important game ever made" is an almost exact analog to the annual Madden release.

    Every time I read Baby Boomers honk on about in superlatives about the Beatles, I say a silent prayer of thanks that we were spared the scourge of an extended career.

    Reply »
  • RyanKuo

    9/11/2009 6:17:07 PM

    @DavidThomas:

    On beauty: You're right. Games aren't about that. But neither is anything else, I think, except for fashion. I think beauty is something to which creative people always end up aspiring - in some form or other. You can locate that quality in the way Blizzard polishes the balance of its games like a gem, or in PopCap's sound design. I would just like for that impulse to be directed toward something greater than perfecting a craft, continually iterating on a proven genre or style of gameplay. Maybe I'm just a romantic.

    I probably do sound pedantic wanting games to "better" themselves and us in the process. I'd say you're right that "the goal of game criticism should be to seriously engage the game, interrogate it, and try to better understand how it fits into the world we live in and what it has to say about it." But there should also be a hope or an aspiration in the critique, or else what separates it from academicism?

    We can always expect mediums to evolve in interesting ways - I assume that gaming will - but that responsibility is on the creators, who by their nature have to question how it evolves, and ideally critics would help in their way. A couple game devs on a forum I frequent just wrote:

    "I am not using hyperbole when I say that more than 50% of my conversations, both on the clock and when I'm grabbing a beer with a fellow developer, are about project management, business development and marketing. These are important things to talk about no doubt but I feel like they have burrowed into the mindset of the average developer so deeply that their free creative mind is stunted."

    and

    "As a developer i can’t help but dissect a title meter by meter rather than just letting the experience seamlessly flow without a second thought. occasionally, i may slip back into the groove of my old ways when a game like bioshock has suddenly restored an element of unexpected surprise or like flower which promotes a deep emotional value of wonder and awe."

    Reply »
  • DavidThomas

    9/11/2009 4:39:17 PM

    @RyanKuo: (Against my better judgment, I will now engage Ryan in a debate about art. Alas, If I don't, who will?)

    Can games improve? Tautologically yes. Improvement implies progress, progress requires the possibility of change.
    But do we need to give games the slap down? Is the role of the critic to be mom on prom night, straightening out junior's tie, pinning on his corsage and encouraging him by telling him how grown up he looks? Are games stuck in adolescence and in need of learning to become a man, or a woman?

    Nonsense, I'd say. The medium is developing and changing. So are computers, So is our culture. It's all a part of the same stew. Saying that games can improve is as absurd as saying that music can improve, or dance can improve or literature can improve. Change yes? But grow up? Odd notion, if you ask me.
    Instead, the goal of game criticism should be to seriously engage the game, interrogate it, and try to better understand how it fits into the world we live in and what it has to say about it.

    Beauty in games is a red herring because games are not about beauty (although they may have some of it). Games are about fun.
    -
    The Beatles: Rock Band is fun and this surprises people?

    TB:RB would have been the most important game ever if it would have been no fun. We would have found one of the edges of the apparently limitless canvas of games.

    Reply »
  • RyanKuo

    9/11/2009 3:49:02 PM

    @DavidThomas:

    I agree 100% that games already are art, and I always try to write about them with that mindset. It is a given. I just don't think that means they address the human condition any more than contemporary "high" art very consciously thinks it does and usually fails. I have the same problem with both, and I guess I AM talking about beauty, if in a very abstract sense. I don't at all think beauty and fun are mutually exclusive. I've had the most amazing, intense fun with Bangai-O Spirits that I would call sublime. Fun can be as beautiful and meaningful as Caravaggio, but for me in games it's usually just distracting.

    Caravaggio's paintings are full of nudity and decapitation and so they inherently carry all that heavy philosophical weight just like zombies do, but it's not only that they're there, it's the way Caravaggio painted them, either cloaked in shadow or bathed in this luminous glow, and made all those ideas ridiculously easy to see but also terrifyingly larger than life. We know that was important because everybody copied him after that, just like Doom came out and it was a decade of 3D gibs. If this were just about classic aesthetics or philosophy then we could reject all games on the basis of being manufactured, bought and sold. Drawing a line between beauty/seriousness and games/fun kind of just plays into classic aesthetics again.

    I dunno, as an ex-poptimist I have gone there and come all the way back around, and I think it's a little too easy to learn to applaud any medium on its given terms. I do love my martial arts films and throwaway rave music and mindless twitch games (they're my favorite), but I don't think I would as much if there weren't also things that were, yeah, deeper.

    Reply »
  • DavidThomas

    9/11/2009 3:04:08 PM

    Dear everyone:

    Please click on this link:

    http://en.wikipedia.org/wiki/File:Judith_Beheading_Holofernes_by_Caravaggio.jpg

    This is a famous painting by a famous religious painter. It's got blood, action and, in its original form, had some nudity.

    But it's art, right? It's all crazy with subliminity and meaning and metaphor and what have you.

    So, let's put this high art notion to rest. Art can contain zombies as easily as biblical figures. Sex and blood don't preclude deeper meaning.

    So, I think someone just needs to stand up and state the obvious:

    Games DO address the human condition.

    I mean, how dull do you have to be to miss the uncanny in the shambling dead or fear of the other in aliens? Games ALREADY are about deep subjects.

    The problem is, we keep trying to fit them into an aesthetic framework that probably owes waaaaay to much to some long dead German philosophers. And as a result, we keep missing the common denominator in games is fun and not beauty.

    Why is beauty more meaningful than fun? Why can't art be fun? Hell, why can't fun be meaningful? Of course, it can and is.

    Look, the last leg this review had to hold up its terribly wobbly position was that maybe it made a point about games needing to grow up, to get serious, to start acting like art.

    BS. They are already are art. Bad critics kowtowing to New York elite views of classic aesthetics is silly. Schiesel brags he's in his 30s but he acts like a a grumpy old man.

    Reply »
  • avk
    avk

    9/11/2009 1:51:46 PM

    @GusMastrapa:

    Actually, Gus, that's me knocking. It's been two weeks. Would you let me in already?

    Reply »
  • whatever007
    whatever007

    9/11/2009 12:50:55 PM

    When will people learn to stop using the broad brush when commenting on any form of media, Video games have as much relevance as any other form fiction, a movie or novel, (check out the production values of some of todays games). Don't get me wrong like crappy movies & books there are crappy games. But gaming has hit the highest tier of story telly when developers get it "right". I'm 35 I've been gaming on and off for almost 20 years and it's so insulting to think gamers are still considered the "underbelly, basement dwellers of society"
    I own a house, I'm married, I've kids and a College diploma and I'm playing Arkham Asylum NOT the Beatles Rock band!

    Reply »
  • johnteti
    johnteti

    9/11/2009 12:23:58 PM

    @RyanKuo:

    We obviously disagree on some points here, but as always, you have something interesting to say. I think your take is entirely fair.

    Reply »
  • RyanKuo

    9/11/2009 12:04:25 PM

    @johnteti:

    ...

    But it is still kind of depressing how one-way our engagement with games, the likes of Fallout excepted, can be. That extends to some of the "reams of intelligent commentary" that filter games through politics, morality, sex, etc. It is all too easy to impose a readymade theoretical framework over a cultural object. If that object in question is as unambitious as Schiesel is (poorly) describing, that doesn't mean that our thoughtful game criticism isn't ultimately a glorified form of apologism for mass-market pulp. I'm not saying that a lot of games are like romance novels in Duane Reade. But I'd sooner put them in that box than the "greater meaning" one.

    Since we're talking about game criticism, I think we as critics need to ask more of games instead of simply accepting that they can hold our various meanings. We need more games to meet us halfway. I think you're being a little generous in saying that games "react to a cultural milieu." They can "react" to culture in no less passive a way than I react to Puzzle Quest. "Top-tier" games like BioShock are top-tier not because they are well-made, but because they clearly believe that games, and our humanity, can be better.

    So I don't think this is an ontological question of how meaning is constructed. I'd argue that, given that meaning comes from a subjective response, if more games outwardly meant to be meaningful, we would have a different subjective response to games than the one we (or at least I) usually have now (that of being subjected). We'd be inspired.

    Reply »
  • RyanKuo

    9/11/2009 12:04:06 PM

    @johnteti:

    John, as you know, I agree with your primary thesis about criticism but I have to give Schiesel the benefit of the doubt on the "broader meaning" comment. His mistake may have been conflating "no broader meaning" with zombies-n-aliens. After all, SimCity had "no broader meaning" than "building roads-n-cables."

    There's a slight kernel of truth in that comment though. It shouldn't be at all ludicrous or "unintelligent" to observe that, for all the attention and time and money they command today, most or many games aspire to relatively little in comparison to film, lit, music. It's not that they also happen to be locked into the most obvious forms of pulp escapism -- zombies, aliens -- that's mostly a formal (and to a lesser extent, thematic) issue, which is why I think the notion "games should talk about race and rape and politics more" is also a red herring.

    If we care about games as an artform and not just as a series of cultural artifacts, then games don't seem to care very much about being Important. I mean Important in the sense that Proust and Pynchon are Important but ALSO in the sense that punk was anti-Important (still Important). Either way, games feel strangely hermetic, strikingly unengaged with society and human beings. Nothing seems to be at stake. Maybe this is just symptomatic of culture in the Noughties. Maybe this is also fitting for a medium that is ultimately about creating, in very literal terms, a parallel universe. And after all, it'd be hard to argue that chess is a) not a work of art and b) cares about being one.

    (TBC)

    Reply »
  • Vrolokus
    Vrolokus

    9/11/2009 11:17:53 AM

    "Perhaps he is under pressure from his editors to craft his analysis to an ever-wider scope."

    The things you highlight really do smack of this, at least from my experience in dealing with pinheaded editors.

    Excellent, excellent writing here John. Thanks for this.

    Reply »
  • JasonMcMaster

    9/11/2009 10:52:33 AM

    @Pstonie:

    I couldn't have said it better

    Reply »
  • DavidThomas

    9/11/2009 9:19:43 AM

    What I find terribly amusing about the comments here is that while the esteemable Mr. Teti puts his gaming credentials in a vice to take on the Grey Lady and pillor a fellow journalist, everyone seems obsessed with the issue of meaning.(Shouldn't we be whispering back and forth: OMG! Crispy Gamer is taking on the New York Times, Holy S$%#%@!)

    So, let me offer this:

    Did anyone remember that we are talking about The Beatles: Rock Band? A game where you pretend to play music on toy instruments?

    Look, I loved the game. A blast. A remarkably entertaining way to re-enjoy some classic tunes. But in no way does it rupture the space time continuum of the generation gap or lay out a plan for all games to come (that was Final Fantasy VII, or maybe WoW, or sorry Seth, it probably was Wii Bowling).

    Which is to say, I follow Teti's argument all the way down. Schiesel only can argue that the TB:RB is this amazing piece of work if other games are just stupid pup culture. But sorry, The Beatles: Rock Band has more in common with Peggle than it does Sgt. Pepper's on vinyl.

    And that's OK. That, I think, is Teti's point.

    Or put it this way: All you "most or many games are just pap devoid of meaning" people, you pick the game and I will tell you how it holds meaning for our culture, about the world we live in, dripping in significance. You can pick zombies or bikini zombie slayers. Hell, you can pick a racing game. All games come packed with real honest-to-goodness cultural signifiers. Harmonix did not sign a deal with the devil to re-invent gaming. They just made a nice game.

    What Mr. Teti points out is that when you speak from the top of the journalistic mountain, you owe the masses more than a snappy lede--Old people! Come play our games!--You need to break it down. Yes, The Beatles: Rock Band is an awesome fun game. So is Left 4 Dead. So is Madden. So is Scribblenauts. So what? That's the question we need answered. That's what games criticism ought to serve.

    Reply »
  • johnteti
    johnteti

    9/10/2009 11:27:11 PM

    Hi Walter,

    Thank you for your comment. You wondered why I mentioned the bit about "top-tier" games. It was to head off the argument that you made, which was that Schiesel's use of "most" and "usually" gives him an out because he made an exception for the "good" games. I can't sign on to that, as meaning is not solely the domain of masterpieces.

    Yes, you can define "most" and "usually" pretty much any way you want, but they paint with a pretty broad brush. If they leave such ample room for exceptions as you say, then why did Schiesel make such a weak statement at all? It's the equivalent of saying "Games have no greater meaning, except all the ones that do."

    The reason it is fair to mention BioShock and Fallout 3 is that Schiesel sets up escapist settings as a sort of disqualifier for commenting on real life. There is a notion, introduced in the Sims 3 review and perpetuated in this one, that fantastical trappings implicitly make a game less relevant to the real world. Of course Schiesel would agree that BioShock and Fallout 3 are excellent. That's why I think he is being disingenuous in the Beatles Rock Band piece.

    You say that Schiesel is capable of believing that most games don't have any meaning worthy of note. Well, yes, he is. I don't dispute that; it strikes me as a truism. The fact that he is capable of believing his supposed stance doesn't make it any less unintelligent. My perception is that he actually does not believe that, because it is a stupid position for a game critic to assume, and it's evident from his writing that he is a smart man.

    Although on that note, you say I have not proven that the "most games have no greater meaning" position is so obviously stupid. I submit as proof the reams of intelligent commentary produced by my compatriots around the web that analyze games through lenses of politics, morality, sex, art, psychology, etc. Sure, it's possible to conclude that most games do not possess meaning beyond their superficial appeal, but my stance (with which you seem to disagree, and that's fine) is that it takes a pitiable lack of curiosity to do so.

    Re: "Because, to go back to the original quote, Schiesel obviously wants something more than *mere* 'meaning'. That’s why he says 'broader meaning' and 'greater message'. Adjectives make a difference here, and it’s simply unfair to gloss over them. He even says he loves his aliens and zombies, for crying out loud. Presumably that implies he finds a little meaning there."

    That's a contorted interpretation. You are maintaining that Schiesel mentions the "aliens and zombies" as a nod to their significance when it's clearly meant to indicate their lack thereof. The "aliens and zombies" line is such a broad, facile characterization. You are asking me to believe that there is a gulf between "no meaning" and "no greater meaning than 'aliens and zombies.'" We will have to disagree on that point. Read in context, it's a distinction without a practical difference. I can't see any NYT readers parsing the offending paragraph as, "He thinks aliens and zombies have meaning, and he wants even more, by gum!"

    Re: "This discussion references two ways a work can exhibit meaning: through an intended theme/message, and through our subjective response. I think Schiesel’s pretty clearly asking for more of the former, as well as games in less fantastic settings."

    Fair enough; I chalk this one up to a matter of perspective. I'm dubious of the notion that meaning can be produced independent of subjective response. I'm not an extreme postmodernist (if such a thing exists) who believes authorial intent is irrelevant, but I don't believe it produces meaning on its own. So I question the binary you've set up there. If Schiesel is saying what you claim -- which is a borderline reading for me, as he says nothing about intent -- then I believe his premise is faulty.

    Reply »
  • Walter Kim
    Walter Kim

    9/10/2009 7:33:22 PM

    Ah, character limit. Here's the rest of my post:

    It could be, for some folks. I have no doubt that there are some people who do find it meaningful. That’s subjectivity for you: people can have different responses to different works, just as you’re pointing out when you mention having an entirely different reading of Godfather II. But once we admit that people can have different responses, you have to allow that Schiesel is capable of not finding “most games” particularly meaningful. Otherwise, you’re locked into the absurd conclusion that everybody finds every work meaningful.

    You’re also making an unnecessary point about escapism being compatible with meaning. Because, to go back to the original quote, Schiesel obviously wants something more than *mere* “meaning”. That’s why he says “broader meaning” and “greater message”. Adjectives make a difference here, and it’s simply unfair to gloss over them. He even says he loves his aliens and zombies, for crying out loud. Presumably that implies he finds a little meaning there.

    Finally, to summarize what I think is the underlying problem with your criticisms: This discussion references two ways a work can exhibit meaning: through an intended theme/message, and through our subjective response. I think Schiesel’s pretty clearly asking for more of the former, as well as games in less fantastic settings. All of which is a harmless thing to ask for. Pointing out the fact of having subjective responses doesn’t do anything to address this.

    Reply »
  • Walter Kim
    Walter Kim

    9/10/2009 7:32:08 PM

    Okay, I agree that Schiesel’s review is sort of ridiculous, but I think you’re doing considerable injustice to his point about games lacking a broader meaning or greater message.

    First, you bring up games like Fallout 3 and BioShock that obviously do have a thematic point. I haven’t read Schiesel’s corpus of reviews, but I don’t think he would disagree that these games have a “broader meaning” or “greater message”. He did, after all, qualify his statements with the words “most” and “usually”, leaving ample room for *precisely* those games. And I don’t think it’s controversial in any way to point out that most games do not, in fact, attempt to have a “broader meaning” or ”greater message” the way those games do.

    There’s a subsequent digression about Fallout 3 and BioShock being “top-tier” games, and meaning being independent of quality, which I don’t understand the point of. I don’t know anyone who’s in danger of believing the presence of a theme is a necessarily result of “top-tierness”.

    You then go on to mischaracterize his point about “no broader meaning” by describing it as a “sweeping” indictment. Again, he was pretty careful to qualify that point with the words “most” and “usually”, which you haven’t demonstrated is as obviously wrong as you’re making it out to be.

    You did make that point about bringing “an entirely different reading” to Godfather II, games reacting “to a cultural milieu” and how we “draw meaning from that interplay.” Which is all well and good, except you’re sort of playing into his point by referencing a game without aliens and zombies. Moreover, this is the sort of thing anyone could say about any work. Michael Bay’s Transformers 2 reacts “to a cultural milieu,” and we can certainly “draw meaning from that interplay.” Does that mean it’s particularly meaningful?

    It could be, for some folks. I have no doubt that there are some people who do find it meaningful. That’s subjectivity for you: people can have different responses to different

    Reply »
  • johnteti
    johnteti

    9/10/2009 7:31:53 PM

    @iroquois pliskin:

    No, I'm not forgiving of thematic narrowness at all. I am wholeheartedly in favor to relating games to the broader culture. If you read my reviews, both here and elsewhere, I think you will see that.

    When someone draws cultural connections in a way that relies on hackneyed stereotypes and brazenly scoffs at the medium being considered, that does not broaden the conversation in a productive way. It simply ossifies existing preconceptions.

    Re: "However, all I think that Schiesel is saying is that it is very rare for games to directly address matters like love, death, poverty, racism, and homophobia."

    Considered in context, that is a very generous reading of what Schiesel wrote. If that's what he meant, he did an amazingly bad job of saying it.

    Thank you all for the other comments. I responded to this one in particular because I was concerned that someone might construe my argument as one for less cultural commentary in games writing, when the fact is I want more -- writers just need to come by it honestly. Thanks for giving me the opportunity to clarify that point.

    Reply »
  • iroquois pliskin
    iroquois pliskin

    9/10/2009 7:23:01 PM

    While I agree with your criticisms of Schiesel's hackneyed rhetorical moves in this and other reviews (I think we all live for the day when reviewers in mainstream periodicals do not feel the need to say that this game isn't like all those other games), I think your piece is far too forgiving of the thematic narrowness of the current games scene.

    You're right that the job of the reviewer is to bring forth the cultural complexity and relevance of games that are ostensibly rehearsing well-worn thematic material. (this is, as you say, the heart of modern media criticism) However, all I think that Schiesel is saying is that it is very rare for games to directly address matters like love, death, poverty, racism, and homophobia. While we may distrust the idea that games should have "messages" to convey about these issues, I think we would all like to see games engage these ideas more and it's hardly off-base to say that they are hard to come by.

    Reply »
  • vherub
    vherub

    9/10/2009 7:20:06 PM

    I read the Times, especially on Saturday and Sunday during the lazy summer weekends. Gaming is not the papers strongpoint (nor is technology). I read the Beatles article, and I would argue the editor is more to blame than Schiesel. The editor should have reeled in the enthusiasm, cut some of the garbage, and treated the article as it does many of the other bits and bites, with the cultural respect and grounded evaluation the subject deserves

    Reply »
  • GusMastrapa
    GusMastrapa

    9/10/2009 7:10:12 PM

    Let me get this straight. All those zombies banging on my front door aren't real?

    Reply »
  • Pstonie
    Pstonie

    9/10/2009 6:37:54 PM

    If anyone prefers Sims over Zombies I don't want to know what they think about games.

    Reply »
  • Agnitio

    9/10/2009 5:55:44 PM

    P.S. Trying to do the "Publish my comment to Facebook" option led to a Internal Server Error page

    Reply »
  • Agnitio

    9/10/2009 5:55:04 PM

    I agree nice response piece although once I got to the bottom of reading the first page of the NYT story on Beatles: Rock Band and saw how many pages were left - I made an immediate reaction to leave the page :P

    Reply »
  • ScottJones
    ScottJones

    9/10/2009 5:50:30 PM

    Nicely done, sir.

    Reply »
  • Remo
    Remo

    9/10/2009 5:22:16 PM

    Excellent response. Game writing frequently falls into the trap of introducing a weak contrary position simply so the author can sweep it aside. I had a similar reaction when reading Seth's piece, but it was said better and more fully here.

    Reply »
  • Jack_
    Jack_

    9/10/2009 4:23:09 PM

    Lord of the Rings didn't have anything to say about industrialism, no sir. We just wanted to read about moving trees stomp on shit.

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    9/10/2009 4:20:48 PM

    Great commentary, John. I thought this was one of Schiesel's worst pieces in memory. It falls into the old trap of "Yes, but no" in order to set apart the game he is writing about as something special. And, as you note, he often writes about games as being part of a wider cultural space.

    Schiesel's too smart for this sort of lazy writing. And he should trust his audience is smart enough to get that games aren't marginal or meaningless any more.

    Reply »

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