The Apple Gaming Console: An Idea So Crazy It Just Might Work, Maybe


8/12/2009 9:05 AM | 17 Comments | Page 1 of 2

David Thomas
David Thomas
Status: Arghhasaashhahhhhhhhrrrrrggrgr.
Remember the Apple Pippin?

Of course you don't. Apple buries its failures like John Wayne Gacy, and keeps a smiling face on every new move it makes. Dig a little, and you'll find out that the Pippin was an ill-fated, poorly selling Apple game console.

So take note as the Jobsian Cupertino Cult starts to cast its roving eye toward gaming, videogames, the land of electronic entertainment -- the big one. Rumors range from a new Apple tablet computer's possible support for gaming (obviously) to talks about an EA acquisition (not likely), all the way up to the central speculation that Apple might just launch its own console in the coming years.

The Apple Gaming Console: An Idea So Crazy It Just Might Work, Maybe
If you squint, you can almost imagine that it's true.
After years on the sideline, Apple may finally be taking serious interest in games again.

And why not? The iPhone has been making loads of money, and a lot of that money comes from downloadable games.

But before you get too excited, remember the Pippin, the original Apple gaming home console that has gone down with the Newton and that small box-shaped Mac as an epic Apple Fail.

Still, you don't have to like Apple to wonder if it has a chance at breaking into the brotherhood of gaming-console makers. After all, not many people thought Microsoft could pull it off, and these days the Xbox 360 is the hardcore gaming platform of choice, a model for weaseling into the industry. And with a reported $27 billion or so in the bank, Apple has the resources do just about anything it wants.

So what's it going to take? If Apple wants to avoid the Pippin Mach 2, there are few key things it has to do to make it in the winner-takes-all nerdfest that we affectionately call the Videogame Industry:

1. Be prepared to lose money, a lot of money, for a while.

Once upon a time, a couple of smart fellas could get some wire and sit in their garage and invent a gaming machine. Times have changed. Microsoft proved that if you want to swim in the big-boy pool, you have to be ready to spend a lot of cash.

The Apple Gaming Console: An Idea So Crazy It Just Might Work, Maybe
Sure, Apple is good at making money, but is it ready to spend it?
According to VentureBeat's Dean Takahashi in his book, "The Xbox 360 Uncloaked," the original Xbox lost the company an estimated $3.7 billion. More surprisingly, he points out that internal estimates pegged the possible losses at more than $3 billion up front, a number Bill Gates had in hand when deciding to sit down at the no-limit poker table that is the gaming-console business.

Microsoft threw down that much and, more than that, stuck with it year after year before it finally hit gold with the Xbox 360. Takahashi figures that Microsoft has sunk tens of billions into the Xbox line, and continues to invest an estimated $6- to $7 billion a year to generate a few hundred million dollars in profit each year.

Apple has been accustomed to organic growth and the explosive, exponential expansion of new markets hit with surprising technologies. If it wants in on the console bloodbath, it needs to be prepared to commit the resources -- because consoles remain the Stalingrad of the gaming business. Just ask Sega.

2. Stop jerking developers around.

Back when Apple had 3 percent of the personal computer market, it used to encourage and coddle its developers. Anyone who was crazy enough to actually spend time and effort developing for the Macintosh felt special, smart and a part of an elite group, even if they would have been better off financially in the PC market.

The Apple Gaming Console: An Idea So Crazy It Just Might Work, Maybe
Roscoe, how many times do I gotta tell you to stop those no-good Duke boys from putting voice apps on mah store!
Then the iPhone happened.

Apple kicked off the biggest California Gold Rush since 1849 when it threw open the doors of its App Store. At first a trickle, then a torrent, of developers raced to write applications for the system, based on rumors of people making hundreds of thousands of dollars off applications that made farting noises. The smell of money was in the air and developers, by the thousands, started pouring their creative talent and energy into making the iPhone the coolest software platform in town.

Apple responded like Boss Hogg, at first gloating, then bullying, then simply ignoring the developer community.

Today, as Bejeweled knockoffs and endless castle-defense clones pour into the App Store, Apple can afford to blow off a few thousand eager game developers. App Store developers are a dime a dozen. Successful console developers -- with experienced, capitalized and large development teams -- don't want to be treated like Cuban boat refugees. Do that and the most capable developers will paddle off to other platforms -- like the Google Android, the Palm Pre or even, gasp, the Nintendo DS or Sony PSP.

3. Or, if you are going to jerk developers around, buy some studios. Perhaps plan on buying a lot of studios.

The Apple Gaming Console: An Idea So Crazy It Just Might Work, Maybe
Do you like my new iGun? It shoots attitude.
Purchasing Rare helped the Xbox. Buying Bungie saved the Xbox.

First-party games serve an important place in the game-console ecosystem. For one thing, they tend to rake in the dough (see Nintendo). And even when the in-house studios don't knock it out of the park, they provide a clear signal that the console maker believes in its system, and will place big-dollar development bets on its own hardware.

No console has ever succeeded without strong first-party support.

So, Apple has recruited a few game executives. That's a start. Instead of talking about buying EA -- something it could afford to do, but wouldn't make for a good fit -- Apple needs to get serious about assembling studios under its wing that have a track record for delivering hits. Too bad id already sold.

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Comments

  • SaintStryfe
    SaintStryfe

    9/1/2009 1:59:18 AM

    Point number 5 is why Apple isn't going to get into home console marketing.

    It's not going to change to jump into a cut-throat industry that they can't have leg up on. Cell phones, while a huge industry, had gaping holes where an innovative company could come in and fix it. The fact that apple and blackberry were very close (within two years of each other) in jumping into this hole was not a surprise.

    As noted, Game consoles don't have a huge hole - the low end is ably controlled by the Wii, while the two big guys duke it out. To enter it, Apple would have to change, and right now, Apple is not into changing what's been so successful.

    I would also gather that Mr. Jobs, a visionary if there ever was one, sees that the current model (going to a store to buy a box with a box in it which you supply with discs you buy in a box at a store as well) is not going to be viable much longer. We all ready see it with WiiWare and 360 Originals. PSPGo is dropping DIscs entirely. How much longer before internet gaming gets fast enough and HDs get cheap enough to just let ya do that yourself?

    Also, one big thing that Apple's always done is integrate their peripheral (iPod and iPhone) to the computer. The computer is the digital hub which can be used to make accessing anything easier. Currently, no game console really exploits that very well, and I don't suspect it will change (No, using the 360 as a gussied up shuttle PC for WMC doesn't count). If if won't feed back to the Mac (which has always been Apple's bread-and-butter, even with the soaring profits on Phones and PMD's, most of Apple's profits are made on iMacs, Mac Pros and MBP's).

    I would love to see what Apple would imagine doing, maybe as a TED Talk type thought experiment to see how they'd change gaming if they had druthers. But I don't see a reason to.

    And to be blunt, Apple gets enough of my paycheck as it is.

    Reply »
  • DavidThomas
    Game Trust Member
    DavidThomas (Game Trust Writer)

    8/13/2009 5:37:39 PM

    @JAG:

    My opinion, as a Mac owner of that era, and a Halo and Oni player--no.

    Apple had already given up on games by then. Anyone who wanted to really place games bought a PC. That's what I did and said goodbye to my Mac.

    Reply »
  • JAG
    JAG

    8/13/2009 5:28:21 PM

    Oh, and one more thing to note. Long before Halo, Bungie had made a game called Oni which was launced on the Mac. Could they have cleaned house if they had held onto Bungie.

    Reply »
  • DavidThomas
    Game Trust Member
    DavidThomas (Game Trust Writer)

    8/13/2009 1:54:04 AM

    @JAG:

    No doubt Apple could build a quality piece of hardware. But could they cut deals with developers, gain exclusives, work with the toy store distribution channel? Yes, yes and yes. But that would cost a ton of money. I think that's the central issue here.

    That, and as w1ndst0rm says, Apple sux.

    Reply »
  • JAG
    JAG

    8/12/2009 10:21:16 PM

    To be quite honest, considering the fact that Apple creates OS and computers that are pretty stable could be a plus for them when the next generation of consoles comes out. Having said that, Nintendo does that as well. While the 360 had the three red light ring of death and the PS3 was consistently catching on fire, the Wii was the only console that released with few to no bugs at all, that is if you want to consider a faulty wrist strap a bug, which I believe is still human error when people overdo their motions. What it will really boil down to is a few different things. First, Apple will have to create a console that is powerful enough to get the job done while still being affordable to the average gamer. At launch, the top end PS3 costet about 800 dollars while the top end 360 was half that and the Wii was about 100 dollars less that the 360. From personal observation, the Wii had the longest period of time where finding a console was like going on a scavenger hunt and you felt like you won the lottery if you got your hands on the last Wii sitting on the shelf. Point number two is that the system will have to make returns on profit at some point in the lifetime of its presence on the market. For the PS3, not only were they losing money on the consoles at the beginng, but also on the accessories as well. While the 360 lost some money on the consoles they sold, they made up for it on the accessories side of the market. The Wii was the one making money on both the consoles and accessories. The third point is trying to stay on the cutting edge of the market. While the PS3 is the undisputed most powerful console, it certainly is not in first place. The Wii came out with a whole new interactive means of gaming and the 360 is working on their own version called Project Natal. The final point is this. If Apple plans on dominating the market, it has to get good games that people will want to play. That hurt the PS3 when several titles went multi-console.

    Reply »
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  • JoshMoore
    JoshMoore

    8/12/2009 9:30:07 PM

    You're crazy Dave. What next, Microsoft releases a console?

    The things you guys come up with.

    Reply »
  • alxman2021
    alxman2021

    8/12/2009 7:54:13 PM

    I would rather die than buy an Apple gaming console lol......

    Reply »
  • aapinko
    aapinko

    8/12/2009 6:55:20 PM

    LOL, I dont think I will be running out to trade in my PS3 anytime soon!

    RT
    www.anon-web-tools.net.tc

    Reply »
  • RyanKuo
    Game Trust Member
    RyanKuo (Game Trust Writer)

    8/12/2009 4:20:09 PM

    A friend of mine who works pretty close to App Store stuff says Apple doesn't have much intention to enter the mainstream gaming market. It's happy competing with the DS and PSP for now. Who knows. Obviously, if Apple comes out with a gaming system, I'll buy it. /dons beret

    Reply »
  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    8/12/2009 4:13:42 PM

    @johnteti:

    They are working quietly on it no doubt. Good conversation going on here. Keep it going David. I would only emphasize that Apple is learning a lot about gaming by what's selling on iPhone. Perhaps that's one thing it could bring to a a larger home system; bite sized games that are cheap and fun.

    Reply »
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  • johnteti
    Game Trust Member
    johnteti (Game Trust Writer)

    8/12/2009 3:57:11 PM

    Going off on a tangent, but speaking of end runs and GDC, is it me or has OnLive fallen off the radar since GDC? Maybe I'm just ignorant, but I have heard nothing about it since then.

    Reply »
  • johnteti
    Game Trust Member
    johnteti (Game Trust Writer)

    8/12/2009 3:36:29 PM

    @DavidThomas:

    Good reply. I'll stick with your numbering scheme.

    1. Apple is good at marketing their products. I don't think the marketing effort is unique to them, although their success at it is rare. You get into this "second coming" and "arrogant" stuff, but that still strikes me as just an emotional response projected onto a rational, effective business strategy. (Not saying they or their users can't come off as smug, just that it seems to work for them in terms of the balance sheet.)

    2. Right. Apple was not at GDC, and yet their platform was hugely successful there anyway, and continues to draw many developers. Doesn't this belie your stance that official trade-show attendance is so very important? Microsoft handed out dev kits, hooray for them. Apple lets interested developers download the iPhone dev kit for free. Is that really worse? The devs don't seem to care; they just want the tools.

    3. I questioned your claim that developers are waiting to jump to Android and the Pre because of Apple's supposedly awful dev support. Now you say that Google and Palm offer essentially zero support. This seems to speak to my point that devs won't be "paddling off" to those platforms anytime soon.

    4. "Yeah, yeah, yeah, but didn't everyone say the same thing about the iPhone? Apple's revolutionary man! They'll do it again."

    Wait, even if Mr. and Mrs. Strawman McGee did say that, wouldn't they have been right? The iPhone is an enormous success. "Yeah, screw those jerks for being 100% correct! Why should we listen to them?!"

    In any case, I didn't say that Apple would "do it again." In fact, I said that if they tried, they could very well fail (cf. AppleTV). My issue with your view that Apple needs to fall into the established line to succeed is that falling into the line is not their M.O. That's just not how they've done business in the Steve Jobs 2.0 era. To ignore that they have resurrected the company by ignoring the Way Things Should Be Done is to ignore a huge part of the equation.

    Re: "Apple's problem now is that cell phones are basically a commodity, and people have more carrier loyalty (what little of that there is) than they do hardware loyalty."

    This is just flat-out wrong, and is directly contradicted by the fact that so many people switched to AT&T, easily the crappiest of all the crappy carriers, for the iPhone. It's cell service that is the commodity, not the phones. Nobody is loyal to their carriers beyond the obligations of their contracts. People despise the carriers. But they like their Blackberries and iPhones and Pres.

    Re: "I just don't see an end run into the industry. They want in, they have to slog it out."

    Palm CEO Ed Colligan, Nov. 2006: "We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys [i.e., Apple] are not going to just figure this out. They’re not going to just walk in."

    I'm not saying it'll happen again. I'm just sayin', this line sounds awfully familiar.

    I think the biggest threat to Apple's success if they want to broaden their presence in games (because of course, they are already there in a startlingly big way) is that gaming already has an Apple, and it's called Nintendo. Nintendo breaks a bunch of your rules -- they're not interested in losing money, so they avoid loss leaders; they can be quite cold to developers; and they act a lot like Apple with their constant talk of revolutionizing the industry.

    So I think we probably agree more than disagree here. You're focusing on what Apple ought to do if they want to get into making a console, and I concur that the space there is probably full. That's why I doubt that Apple will make a traditional gaming console. I think your notion of an iWhatever is more likely.

    Reply »
  • DavidThomas
    Game Trust Member
    DavidThomas (Game Trust Writer)

    8/12/2009 2:16:24 PM

    @johnteti:

    4. Yeah, yeah, yeah, but didn't everyone say the same thing about the iPhone? Apple's revolutionary man! They'll do it again.

    I think this is the lurking issue. Can Apple do it again?

    I really struggled with this because part of me thinks that Apple will pull a rabbit out of its hat, and it will teach the game industry a few lessons. But the more I looked into it, I realized that was not likely.

    Apple helped stop, or slow, the slide of the music business. They correctly predicted digital music was the future and that if you put a consumer experience around digital music you'd have a winner. Most importantly, they were the firt to launch a useful digital music player with an easy method for getting music onto the player. The iPod was classic, brilliantly played first to market success.

    The iPhone did something really remarkable too. It broke the mobile carrier stranglehold on distribution of applications. This was a long time coming and no one can take away from Apple just what a huge sea change the App Store has been to the mobile market. Apple's problem now is that cell phones are basically a commodity, and people have more carrier loyalty (what little of that there is) than they do hardware loyalty.

    So, what does this have to do with games? Well, the game business is basically healthy, they don't need a tech savior (ie music). They already have diverse distribution (everything from Steam to GameStop). So what innovation will Apple bring? What can they be first to market with? What logjam do we have in the industry today that needs the Apple touch?

    I just don't see an end run into the industry. They want in, they have to slog it out, just like Microsoft did.

    So, points I outlined are what Apple faces if they want to be a big player, if they want to be a console.

    If they just want to be an intersting computing platform that can play games, that's fine too. Maybe the iWhatever will be the Windows 95 of this ears to gamers.

    Reply »
  • DavidThomas
    Game Trust Member
    DavidThomas (Game Trust Writer)

    8/12/2009 2:03:31 PM

    @johnteti:

    Excellent retort, Mr. Teti. As usual.

    I think I will have to get out my protractor to correctly respond to the various valid argument here:

    1. Apple may be arrogant, but what company isn't?

    Fair enough. But I think the underlying theme here is that Apple has fallen into a habit of launching every new little thing has the Second Coming of Technology. This is baggage of their marketing style. And they deserve to be mocked for it, I think.

    2. There were plenty of iPhone devs at GDC.

    OK, but where was the Apple presence? Maybe it was there and I just didn't see it. My feeling is that Apple is more than happy to have people develop for the iPhone, but hasn't made any steps to really try and grow the developer community. Compare Apple at GDC to MS. I seem to remember MS handing out XNA dev kits when they launched that stuff. Microsoft, oddly enough, has always made an effort to cater to the game development community, to their long term success I think.

    3. EA and Sega develop for the iPhone, and not so much for Android and Pre.

    Yes. There are a lot more iPhones. So, it is to be expected. Plus, I have seen pretty much zero support from Google or Palm to get games going on those platforms.


    But wait, there's more! (continued in reply part II)

    Reply »
  • johnteti
    Game Trust Member
    johnteti (Game Trust Writer)

    8/12/2009 1:34:56 PM

    "Apple buries its failures like John Wayne Gacy, and keeps a smiling face on every new move it makes."

    This piece was a smart, entertaining read. That quote sums up the perplexing thing about a lot of Apple analysis for me, though. Every company brushes failures under the rug. It's not like Nintendo is holding annual Virtual Boy conventions or Microsoft is hard at work on Microsoft Bob 9.0. Yet when Apple does it, it turns into OMG prima donna arrogant cult!!!

    Re: the iPhone dev community -- at GDC 09, developers filled huge halls with standing-room-only crowds to hear about the iPhone. Maybe the "few thousand" game developers that Apple "blows off" decided not to attend GDC this year. And as for developers jumping to Android or the Palm Pre, what's keeping them from doing that now, given Apple's supposed bullying ways? Among others, EA and Sega (who qualify as "successful console developers," no?) keep turning out games for the iPhone. Are they stupid? Masochists?

    The conclusion that "if Apple wants a spot in this line dance, then it better learn the steps" reminds me a lot of columns before the iPhone launch that laid out the rules of the cell-phone industry (and why Apple would fail if it didn't follow them) and the pre-Wii wisdom that Nintendo's underpowered system would be a niche interest next to the souped-up 360 and PS3. Many pre-iPhone columns made a lot of the same points, in fact: Be prepared to lose a lot of money, a design-based approach won't cut it here, etc.

    To expect that Apple is going to (or needs to) follow a trodden trail ignores a decade's worth of the company's history. An Apple gaming console could very well fail, but the iPod and iPhone have shown that Apple enters a market with its own strategy and could not care less about the established "rules." That's been the attitude of Nintendo in recent years, as well. We perceive both companies as "smug," but they're too busy counting their money to give a crap.

    Reply »
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  • CG-Prophet
    Game Trust Member
    CG-Prophet (Game Trust Writer)

    8/12/2009 1:09:56 PM

    Good points all around. You kind of mentioned it with the studio purchases, but the one thing Apple will need to succeed is a handful of amazing first-party killer apps.

    Reply »
  • w1ndst0rm
    w1ndst0rm

    8/12/2009 10:20:59 AM

    To quote a sarcastic friend of mine, "Apple sux lol."

    Reply »

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