Put the Body in Motion: 10 Games We Want to See Remade for the New Motion Controllers
6/29/2009 7:35 AM | 2 Comments | Page 2 of 2
6.
Pilotwings
Sometimes, I think Nintendo just likes teasing its longtime fans. The Air Sports mini-games in
Wii Sports Resort prove that the new Wii MotionPlus can be used as an analogue for a flight-sim. But instead of recreating the accessible yet deep flight simulator experience of the fan favorite Pilotwings series, they use this new technology to provide three short, uninspired mini-games, including the incredibly lame looking, scenic "Island Flyover."
I don't want to fly past landmarks on "Wuhu Island." I DO want to fly a gyrocopter through rings over a condensed map of the United States. I want to hover over a city using a Rocket Belt. I want to fire a human cannonball at a target miles away, aiming him with my Wii Remote. The recent, long overdue
Punch-Out!! update proved that nostalgia-fueled gamers will buy updates of games they remember from childhood. What are you waiting for, Nintendo?
7.
Rock Band
I can't do any better than
David Thomas' impassioned plea for true rock stardom: "I want actual credit when I pull off a Townsend bunny hop or windmill. When I lean waaaay back like Slash I want the crowd to go wild. Leg kicks, pelvic thrusts, monster poses, fist pumps in between riffs, I want it all. Geez, I already do all of these things when I play that I fear will turn up in embarrassing You Tube videos. Why not get some points. Star power by tilting the guitar -- pfffffttt."
8.
Sid Meier's Pirates!
OK, the first thing everyone thinks about with motion controllers is waving your arms around like some kind of swordfighter. Using the controllers to help you aim a gun -- or a cannon -- seems like a no-brainer. We've already talked about the potential for using these new controllers for dancing. Add in some nautical navigation and a complex trade-based economy and youv'e got the Sid Meier's PC simulation hit, updated for a new generation of controllers. Sold!
9.
Rez
You haven't flown through a pulsing, synaesthetic artificial intelligence until you've done it with your arms out at your sides, bobbing and weaving naturally to the music to navigate the trippy corridors. And why would you want to use a thumbstick to look around and aim at the blocky, digital enemies when camera-based head tracking and pointing gestures could do the same thing much more naturally. Add in some sort of 360-degree display-sphere and the market for hallucinogenic drugs would be completely eliminated in a matter of years.
10.
Fatal Frame
I'll let resident horror-photography expert
Steve Steinberg take this one: "The creepiest series of all-time would break the creep-o-meter if the camera that you use to defeat ghosts was motion-controlled. That said, if anything else in the game was made to be motion-sensitive, I would fly to Japan and punch members of the development team."
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