Beta Notes: 1 vs. 100
6/24/2009 7:19 PM | 0 Comments | Page 3 of 3
To fix all of these problems in one fell swoop, why not reveal all the answer options at once and leave a short gap to read them before allowing people to ring in with an answer? By keeping the answer timing consistent, you remove the hair-trigger frustration that comes with trying to ring in the very moment an answer shows up. What's more, you make it easier to figure out the timing for the "instant answer" bonus, which currently seems a little touchy (I swear I've missed it despite hitting the button at the first possible moment).
While we're at it, it'd be nice to be able to change my initial answer before the timer runs out. There have been quite a few times where a slip of the finger led to a wrong answer for an embarassingly obvious question. I'll take a penalty to my time bonus, but if I know the right answer, I don't want my twitchy fingers to do me in.

OK, we get it, you're happy. How about showing us a different emotion, huh?
More Avatar emotions
Yes, jamming the Y button to make my on-screen Avatar do dance moves was fun ... the first time I did it. Believe it or not, though, sometimes I want to express an in-game emotion that doesn't correspond to one of three different funky dance moves. Even a simple four-emotion system like that in
LittleBigPlanet would let me show surprise at a correct guess, sadness at an incorrect answer and anger at a stupid question, while still allowing me to show joy at my regular correct answers. Plus, it'd be nice if I didn't have to see the One make that same nervous face after every single question. Let the One project a quiet confidence or a beaming joy if that's what he or she wants.