Out of Bounds: Eight Videogame Places You're Not Supposed to Go


6/10/2009 12:33 PM | 16 Comments | Page 1 of 2

John Teti
John Teti
Status: Nothin' but net
North Korea. K2. The Mariana Trench. The globe is dotted with remote regions that are nearly impossible for most of us to visit. That doesn't stop people from trying -- the difficulty of getting there only stokes our desire. Game worlds have their own forbidden locales, and just like on Earth, there are dogged adventurers who insist on seeing them firsthand.

The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: They weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags.




GoldenEye 007: Dam Island

In early betas, the developers of GoldenEye envisioned a sequence where Bond would take a boat to this island at the end of the first level. (Some fans have theorized that this is where you would get the bungee cord for the daring jump that concludes the mission.) That bit of action was cut from the final product, but the island, complete with an observation tower and a sad little turret gun, became a part of GoldenEye lore.

How to get there: Using a GameShark (with the original hardware or in a Nintendo 64 emulator), turn off clipping. Jump off the docks at the end of the level and Jesus-walk across the water to the opposite end of the bay.

What to pack: A tackle box. This is the most quiet area in all of GoldenEye, and there's nothing but water around. The fish should be biting.




World of Warcraft: Newman's Landing

Getting to this remote seaside shanty involves a lot of tedious work with dubious reward, which makes it catnip for RPG players. The landing, which consists of a dock and small shack, was abandoned and eerily empty until a recent patch. Now it's populated by three unremarkable goblins.

Speculation abounds regarding the purpose of Newman's Landing. The most popular theory holds that it's where new Alliance players land briefly to be loaded into the system before beginning the game -- hence "New"-man's Landing. That's probably too cute to be true, but Blizzard ain't talking.

How to get there: Head to the north end of Stormwind Harbor. Hugging the shoreline to prevent fatigue, swim north for approximately forever. Put on some crappy alt-rock and record yourself (optional).

What to pack: The Scooby Gang. Some players claim Newman's Landing is haunted. Zoinks!




Shadow of the Colossus: The Secret Garden

[Mild spoilers ahead.] Apropos of a Fumito Ueda game, the story behind Shadow of the Colossus' secret garden is tough to pin down. Normally, you only glimpse this sun-drenched courtyard during the game's final scenes. Yet a demo distributed at E3 2005 contained a diagonal-jumping glitch that allowed players to find the garden area prematurely and explore it on their own time. Later releases fixed the bug, but explorers found another way to reach the garden.

So is it a mistake, or is it one of the many purposeful secrets that Shadow offers its devoted fans? Either way, this idyllic retreat is worth a visit.

How to get there: On the northeast side of the temple shrine, find a wall covered with ivy. Either use short diagonal jumps to climb, climb, climb to the top or, if your version of Shadow has been patched, jump straight up. In the latter case, though, you'll need to finish the game at least three times to get enough stamina to make the ascent.

What to pack: Potato salad, bologna sandwiches and other picnic fixings. There's fruit in the secret garden, but don't eat it, or your health will be permanently reduced.




Fallout 3: God's Mailroom

PC users get all the fun. If you play Fallout 3 on the Xbox 360 or PlayStation 3, you're stuck in the Capital Wasteland that Bethesda wanted you to see. Unlike your PC friends, you can't teleport into the weird developers' test room where, like a scene from "The Matrix," six mailboxes somehow contain every item in the world. Of course, your PC friends are cheating jerks for going there, so there's that.

How to get there: On the Windows version of Fallout 3, enter the text console and type the phrase "coc testqaitems" (without quotes).

What to pack: Nothing. Literally everything you could need will be there.

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Comments

  • AxL
    AxL

    6/14/2009 3:41:07 PM

    @AxL:

    Redferne's, that was it!

    Reply »
  • AxL
    AxL

    6/14/2009 3:37:27 PM

    @pajaro:

    Wow, there's actually someone out there that remembers muds, and Dikus to boot? Amazing. :) I adminned and co-imp'ed Kallisti for quite a long time. I had my own room, but it was kinda boring so I started hanging out on the balcony of the floating castle there...name escapes me now. Room #7912 tho, I did "goto" with that many, many times, heh.

    Reply »
  • pajaro
    pajaro

    6/12/2009 11:16:38 AM

    Well, if you're really old-school,... old time MUDs have plenty of hidden, not available rooms. On stock DIKU, they all have a limbo and void rooms (where you supposedly go if you're inactive).

    In fact, in the original DIKU areas, Haon-Dor and others, there were some secret rooms, created by the level designers. These were unconnected, you can only get there via a random teleport, or with the wizard command goto and the secret number. These were later lost and removed by later versions, but it was pretty common for the game programmers to have their own 'personal' rooms for themselves.

    Reply »
  • jrbrewin
    jrbrewin

    6/12/2009 9:01:17 AM

    a couple that spring to mind.

    on the old terminator games that bethesda created, the world expanded outside of the realms of each level. It was possibe to get out of the level fairly easilt and explore the rest of the world.

    WoW has so many hidden nuggets, a couple of older ones that spring to mind are old ironforge (that you can't get to any more, but still exists in the game. many movies of this location are around), the under construction mount hyjal, and of course ironforge airport.

    lastly is the special world in super mario world. http://img353.imageshack.us/img353/9061/specialworldpu5.jpg - which once completed, restarts the game from beginning, but with all the graphics replaced with an alternate set.

    Reply »
  • johnteti
    johnteti

    6/11/2009 9:48:13 PM

    Some more good ones in here. A couple that have been touched on:

    Re: Minus World -- I covered the Minus World in my "If These Bugs Are Wrong..." piece, linked at the end of the article. It definitely is a good fit for this article, too.

    Re: Adventure -- I'm going to guess you didn't click through to page 2 yet. No worries, but when you do, you'll be pleasantly surprised.

    Reply »
  • stephenpace
    stephenpace

    6/11/2009 7:13:16 PM

    Atari 2600 - Adventure. Using the ladder to get the microdot to allow you to pass through the edge of the screen to see the developer credits.

    Reply »
  • Biolitch
    Biolitch

    6/11/2009 1:03:37 PM

    Minus World in Super Mario Brothers. Here is the link....

    http://www.gametrailers.com/user-movie/super-mario-bros-minus-world/116384

    Evidently the Famicon version had multiple levels in Minus world. The NES version just trapped you until time expired. Still my favorite "hidden land not supposed to be there"

    Reply »
  • JulieJulie
    JulieJulie

    6/11/2009 12:53:36 PM

    The oldschool MMO players (at least for MMOs with graphic interfaces...) may remember GREEN ACRES from Ultima Online.

    Hope this link works..
    http://lh3.ggpht.com/_DMNIIct2nLc/RwmVTvgXkvI/AAAAAAAAAko/3Vwr6TNlFuQ/s720/pist2.jpg

    "An area on the map that is not legitimately an open area of the game, but which nevertheless some players managed to get runes to at some point. Used for testing by OSI personnel and, at one time, for training counselors."

    Reply »
  • dsra
    dsra

    6/11/2009 11:04:36 AM

    In twisted metal 1 in the streets level you can use the nitro to jump over the wall after which you'll find yourself driving around non-existence. If you drive around for a while you'll come upon Minion just sitting there in the middle of the ethereal plain. Surely a bug more than a hidden place, but it fits your criteria.

    Reply »
  • johnteti
    johnteti

    6/11/2009 10:28:10 AM

    @Albertane, Zorp Plexion, q2f:

    Cool, keep 'em coming! Maybe I'll put together another travelogue down the line.

    Reply »
  • CG-Prophet

    6/11/2009 9:50:42 AM

    @Zorp Plexion:

    awesome stuff Zorp.

    Reply »
  • q2f
    q2f

    6/11/2009 4:38:03 AM

    And then there's the secret room at the end of Quake 2. Managed to fine a youtube video (skip to four minutes in): http://www.youtube.com/watch?v=YfY7QcFFz8c

    Reply »
  • Zorp Plexion
    Zorp Plexion

    6/11/2009 1:40:32 AM

    In Elder Scrolls 4: Oblivion, when you go into a city from the outside (i.e. from the countryside), it's treated as a separate area. You get a loading screen and the standard city is created, with inhabitants etc. However if you enter the city in a non-standard way (e.g. over the wall using a ladder made of magic paintbrushes), you get no loading screen, and you're among a bunch of ghost buildings intended only to be seen from outside and far away, with crappy textures, no collision flagging, and no inhabitants, detail, or objects.

    Reply »
  • Albertane
    Albertane

    6/11/2009 1:08:26 AM

    What about the firepot room in Timorous Deep in EverQuest? Kinda similar to Newman's Landing in WoW in that it involves a lot of swimming. It's actually a useful place though once you get there.

    http://everquest.allakhazam.com/db/quest.html?quest=308

    Reply »
  • johnteti
    johnteti

    6/10/2009 10:32:01 PM

    Not that I know of, but you did just blow my mind.

    Reply »
  • evohollywood

    6/10/2009 5:14:41 PM

    Have any game developers made any attempts at creating ARG (alternate reality games)? That is secret feature/rooms/easter eggs that give clues to meta-games that can be played in the outside world?

    Evan

    Reply »

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