Broken Steel: Fixing the Frontier

With Broken Steel, Fallout 3 takes a new, great turn into Western territory.
5/27/2009 6:09 PM | 4 Comments | Page 1 of 2

Russ Fischer
Russ Fischer
Status: Metal!
I've been thinking a lot lately about the Western as it exists in videogames. Having games like Red Dead Redemption and a new Call of Juarez on the horizon does that. But more to the point, I've been thinking about how gaming has never had that defining Western. (Yeah, yeah, Oregon Trail is good, but it's not quite the medium's "Unforgiven," is it?) Most Western games feel like reskinned action games from other genres; they're B-movie efforts at best. Which is well and good, but I'd like something more.

Broken Steel: Fixing the Frontier
Like the Iron Giant, he's back, and bringing the soul.
To my mind, Fallout 3 is the best Western our medium currently has to offer. That was the case before Bethesda released the Broken Steel expansion. In the wake of this DLC, I find that the Wasteland has become my greatest hope for the genre's future in gaming.

A brief data set: Broken Steel offers several new features. Characters can now advance from level 20 to level 30, gathering new perks along the way. In reality the difference between the old limit and the new is slighter than most would like to admit. You won't find worlds of difference between levels 20 and 30. Essentially, more skills will be maxed out, so your character might become more broadly specialized than before (threatening to break, I'd say, one of the principal role-playing charms of the game as shipped, but that's for another article).

There are new toys, notably the Tesla Cannon, which will take out many targets with one well-placed shot. Along with that are a few scenes of Michael Bay-worthy destruction and the surprisingly touching fate of one peripheral but massive character. But the new elements all pale next to the most important factor brought to the foreground by the expansion. That the factor is so common makes it all the more interesting.

With Broken Steel installed, the new real star of Fallout 3 is water.

Broken Steel: Fixing the Frontier
The source of all good in the Wasteland? Or just more trouble?
Here I was, recently doubting the viability of the Western as a game form, and then came Broken Steel, subtly pushing forward water as a dynamic and important part of the Wasteland. There's an action story to distract you from that fact, but look beyond the nominal drive of this new chapter -- an encounter with the Enclave -- and you'll see that the landscape around D.C. is now a more detailed, lifelike frontier. I wonder if Bethesda views this evolution in the same way.

Originally, the primary story of a Lone Wanderer from Vault 101 had a hard endpoint. You had to find and activate a water filtration system, and radiation ended the story. No matter how you approached the story's final beats, done was done. Water was a MacGuffin of sorts; you pursued a dream of clean water for the Wasteland, and the story ended as the dream came to fruition.

The new content removes that hard ending. In the process, it doesn't push water to the foreground. It sets the Lone Wanderer off on the trail of the Enclave, the group that tried to take control of the water purification system.

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Comments

  • Palalong
    Palalong

    5/28/2009 2:07:00 PM

    by the way.... B.S. can affect your gameplay prior to capping at 20. I learned the hard way on my first trip to the Citadel, I got destroyed by a mutant master with the tri beam laser rifle. It was me second playthrough, and since I didn't have the dlc the first time this didn;t happen to me.

    Reply »
  • unangbangkay
    unangbangkay

    5/27/2009 11:14:37 PM

    Those new super ghouls and mutant overlords were the one thing it took to insert a genuine feeling of threat into Fallout 3 for me. Before that I could take practically anything down, even from the least favorable tactical scenario. But with those guys I finally was forced to use my coolest weapons, my Fat Men, my Nuka Grenades, even Bottlecap mines and the railway rifle, just to keep from dying. It was quite refreshing, really.

    Reply »
  • CG-Prophet

    5/27/2009 8:14:22 PM

    I really dislike games that do that: "you've made everything right, now get the f**K out!"

    Broken Steel fixes that part of the game and adds some awesome content. Bethesda's DLC has been worth it so far.

    Reply »
  • Palalong
    Palalong

    5/27/2009 6:50:32 PM

    /agree

    Reply »

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