Crispy Gamer

Blazing Prattles, Vol. #20

Blazing Prattles #20

This episode of Blazing Prattles features GDC wrap-ups, thoughts about indie games and speculation about the newly announced OnLive gaming service.


Runtime: 63 minutes and 55 seconds

The Blazing Prattles podcast is a regular feature on Crispy Gamer; you can subscribe to it through iTunes.

Choice Quotes from this episode of Blazing Prattles:

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alt="Gus Mastrapa"/>

Gus Mastrapa: "For a long time, when you went to GDC, you were talking to people about games they made for big companies. Now, you could spend the entire show just watching small, grassroots game designers do their thing, meeting people who have half-finished things that look amazing, and then going with them afterwards and seeing their community form. That's a lot different from the walled garden of game design from the big companies..."

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alt="John Teti"/>

John Teti: "There are two separate considerations here, and that's indie in terms of production model and indie in terms of an aesthetic."

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alt="David Thomas"/>

David Thomas: "I'm amazed how fast the indie scene sold out, how quickly it became a farm team for major developers. And I don't think it's that bad. That Game Company is a beautiful model. Three years ago, they were college students. They got a Sony deal and they're doing great things with it."

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alt="Kyle Orland"/>

Kyle Orland: "[The indie scene] is becoming almost like the music industry, where an indie band is only as good as how few people know about it. If I know this band and no one one's ever heard of it, it's the best thing ever, and I discovered it, and it's great."

Make with the clicky-click to hear more. To submit a question for the next episode, send an email to podcast@crispygamer.com.