Four Things You'll Never Get Arrested for in The Pitt

An alternate version of Pennsylvania's crown jewel is a criminal paradise.
4/1/2009 5:43 PM | 3 Comments | Page 3 of 3

Russ Fischer
Russ Fischer
Status: Metal!
Or you can really go to town. If you stick with Werhner's original plan, not only will you get to strike a blow at the town's haughty overseers, you'll have a change to kill the lights uptown and send a horde of Trogs -- humans mutated by the disease you're trying to cure -- out to masticate the upper class. That's a good time, not to mention the most dangerous part of the adventure.

Four Things You'll Never Get Arrested for in The Pitt
The little touches, like bodies hanging high up on the bridge, make the realism hit home.
This is also the time to extend your loitering violation and really check out the catwalks, bridges and hidey-holes of the Pitt's Uptown district. The (literal) upper class lives in stories above the slaves, traversing the distance between buildings on rickety rope walkways. Where Operation: Anchorage provided a first-person shooter's firefight experience, this is your chance to get into a nasty little skirmish battle. If you've hoarded strange weapons for some dangerous day in the future, their time has come.

The Pitt is short on the first play -- just a few hours -- but infinitely more interesting than Operation: Anchorage. Even if you don't make use of all the criminal possibilities, there are characters and situations here worthy of any of the primary Fallout games. And if you ferret out every little thing to do in the town (I've deliberately left a few things out, to preserve the surprise), you'll think twice before dismissing Pittsburgh as just another blue-collar haven.

This feature is based on final downloadable code provided by the publisher over Xbox Live.
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Comments

  • JasonMcMaster

    4/2/2009 11:27:11 AM

    I loved the Pitt and didn't really like Anchorage.

    I can see what you mean about the weapons being a waste of time, Steve, but the Man Opener is still in my collection. Of course, I'm a melee guy...

    Reply »
  • MSUSteve
    MSUSteve

    4/2/2009 9:04:55 AM

    I really enjoyed The Pitt. I got about 6 hours out of it, and that was without playing through both sides of the conflict. I don't think the choice is as morally gray as I initially did. It still comes down to freeing oppressed slaves or siding with the slavers, who are objectively bad individuals. There might be some consternation about the result of who you side with, but I think freeing the slaves remains the very clearly "right" thing to do.

    The weapons and armor gained in The Pitt were pretty much a bust, at least for my Level 20 character. Particularly disappointing are the scoped 5.56mm gun variants. The basic Chinese Assault Rifle is far better. Of course the Power Armor is a waste of time, as all Power Armor in the game is.

    Reply »
  • CG-Prophet

    4/1/2009 8:16:05 PM

    The last DLC could have been better, but this batch sounds cool.

    Shout out to Kyle - look what they did to your town (?)

    Reply »

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