Four Things You'll Never Get Arrested for in The Pitt
An alternate version of Pennsylvania's crown jewel is a criminal paradise.
4/1/2009 5:43 PM | 3 Comments | Page 2 of 3
Fraud
What, you think you can actually save people? You think you're actually representing something that is in the right?
The Pitt's story is among Fallout's most morally gray tales. The big crux is: Do you adhere to your initial contract with Werhner, which has a little wrinkle you didn't quite expect, or do you tell him to shove off, and side with the upper crust of the Pitt instead?

I think I bought a car from this guy once, in the real Pittsburgh.
Whichever route you take, you'll be screwing someone. That's the best aspect of this storyline, and part of what elevates it way above
Operation: Anchorage, Bethesda's straightforward first expansion for
Fallout 3. We make a lot of noise about moral consequences in games, but usually they turn out to be bunk.
In
The Pitt, you'll at least want to think for a minute before making the core choice at the story's center. More than likely, you'll then do what I did, and reload a save to play the other branch of the storyline as well. I imagine that you'll be extra-tempted to walk the fraud path, due to the point of view espoused by Ashur, the warrior who leads the Pitt. He makes good points, and turns out to be one of the game's more memorable characters. After a bit of time thinking about his point of view, Werhner looks like more of a sneaky dude than he does at first ... and he already looks pretty sneaky.
Grand larceny

The Auto-Axe. Learn it. Love it. And maybe, um, clean it.
As is ever the case in a post-apocalyptic wasteland, you'll find a few pieces of gear worth shoving in your pockets. There's the Auto-Axe, which is a big rotating cutter made from old car parts. Look for the special version, the Man Opener. The Infiltrator is a great automatic rifle, and if you kill the right people there are other pieces of armor and weaponry to take. Add "murder" to your list of crimes.
Luckily, once you're inside the gates of the settlement, no one will much notice whether you're dressed and outfitted as a slave or a warrior king. So feel free to scavenge and steal weapons, clothes and armor with impunity. In truth, that's a bit disappointing -- it's always fun to fight for your stuff -- but that fight is coming, just spurred by something other than your light fingers.
Inciting riots

Alone, the Trogs are easy to deal with. Face five of them, and their shredding power is immense.
Most storylines in
Fallout 3 have a fairly flat curve. But
The Pitt builds up to that big decision, after which the place really goes to hell. Whichever side you're on, there's going to be a great deal of fighting between the slave and upper classes. It's great to be in the middle of it, but you might just want to run through to escape more or less unscathed.