Behind the Vapor: Games That Never Debuted

Vaporware and canceled games: What happened?
3/30/2009 8:38 PM | 6 Comments | Page 1 of 4

Marc Saltzman
Marc Saltzman
Status: TASTE THE PAIN!
If you've checked out Crispy Gamer's coverage of the Game Developers Conference (GDC) over this past week, you've likely salivated at the prospect of so many promising games on the horizon.

But what if the best of the show never makes it to retail?

Behind the Vapor: Games That Never Debuted
Duke Nukem Forever
It could happen, as many hundreds of announced (and often, much-hyped) games in development never debut -- either because it takes so long to develop it falls into the dreaded "vaporware" abyss or it's officially canceled by the publisher.

It's a reality in the multibillion dollar interactive entertainment industry -- one that's often swept under the rug in the hopes that the community will forget these games even existed. Not only could this majorly disappoint a hardcore player eagerly awaiting the game's release, but this isn't easy for the developer whose team likely poured blood, sweat and tears into the project day after day, for years.

So, what happens? Surely, a game maker doesn't anticipate a 24-month project taking four years, nor would it expect a publisher to pull the plug on funding.

Is it vaporware or not?

First, let's differentiate the term "vaporware" from a canceled game. "Vaporware is any announced product -- in this case, a videogame -- that doesn't ship, year after year," says N'Gai Croal, an independent videogame design consultant and former Newsweek editor. "Vapor, of course, implies hot air [blown by the developer or publisher about its game], so if you put a mirror up to its mouth it's still alive -- as opposed to a killed game, which is, well, dead."

Behind the Vapor: Games That Never Debuted
StarCraft Ghost
Perhaps the most notorious example of vaporware in the videogame world is 3D Realms' Duke Nukem Forever, first announced back in 1997. Yes, 12 years ago. Though promised to launch "when it's done," the cheeky first-person shooter has never seen the light of day, yet has not been officially canceled either. An example of a killed game, on the other hand, is Blizzard's StarCraft: Ghost, a sci-fi stealth action game announced in 2002 and cancelled in 2006.

OK, so why does it happen?

The reasons why a videogame never makes it to launch can vary greatly from project to project.

Behind the Vapor: Games That Never Debuted
B.C.
One reason is that the development team changes personnel over time, and it can be difficult to fill another person's shoes. "The Duke Nukem Forever team, for example, has gone through a lot of staff changes over the years, which can be very tough on everyone -- and keep in mind it's hard to motivate a team under these conditions, too," says Croal.

"If a developer loses a key programmer or lead artist, or wants to accelerate development time on a game, the corporate knee-jerk reaction is to simply throw more money at it and hire additional people," explains Billy Pidgeon, videogame analyst at the IDC technology research firm. "But this can add stress on the team and, ironically, slow down production, because existing developers now have to bring the new programmers up to speed and work on the game, too. It becomes a clusterf*ck, essentially," adds Pidgeon, who worked in game development as a producer at Acclaim and Hi Tech Expressions before becoming an industry analyst.

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Comments

  • itafff
    itafff

    3/31/2009 12:32:18 PM

    thank you very very very much

    Reply »
  • itafff
    itafff

    3/31/2009 12:31:49 PM

    thank yoy vert vert much

    Reply »
  • unangbangkay
    unangbangkay

    3/31/2009 12:26:38 AM

    @Necronner
    @CG-Prophet

    I third that.

    Reply »
  • CG-Prophet

    3/30/2009 11:06:50 PM

    @Necronner:

    You and me both, pal.

    Reply »
  • Necronner
    Necronner

    3/30/2009 11:03:57 PM

    Hey I am STILL waiting for a Megaman Legends 3 game, while never officially announced, the ending of MML2 leaves on a somewhat cliffhanger. Megamans Creator (and Im sorry but his name escapes me right now) stated that he would love to make the game but needs the money.

    I personally hope he gets the money. It'll be great to see the Megaman, Roll, Gramps, and Tiesle, Tronn, and Bonn Bonne again.

    Reply »
  • garion333
    garion333

    3/30/2009 10:54:55 PM

    This article felt too short. To me it seems unfair to spend two and a half pages on interesting commentary on dead or near dead games, and then throw in a list.

    It isn't so much the list aspect so much as its inclusion with the article. Perhaps have the article and a link to the discussion about the game(s), but when I went to read the story about abandonware/dead games and came up with a page and half about specific games, well, it took place of real reporting/discussion.

    Of course, I actually read things, which puts me in the vast minority. :P

    Reply »

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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

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