Man Versus Shadow of the Colossus, Part 5

How I Killed 16 Colossi in 16 Days (Well, 17 Days. OK, 18 Days)
1/30/2009 9:50 PM | 10 Comments | Page 1 of 5

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Read Parts One, Two, Three and Four of Man Versus Shadow of the Colossus.

Colossus Fourteen (Thursday, 12/25)

Christmas morning. My back is sore from three straight nights on my Jennifer Convertibles pull-out. My dad fixes bacon and eggs for me. They're leaving this morning, making the five-hour drive upstate to my brother's house. I help them haul all their junk back down to their van -- the annual Reloading of the Van. Then they depart, honking as they drive in the direction of the Brooklyn-Queens Expressway. They honk again. Then the van disappears.

Man Versus Shadow of the Colossus, Part 5
There used to be a good deli here. They made the best Cuban sandwich in all of Colossus Land. It's gone now. I hear they're putting in one of those KFC/Pizza Hut combination places now, which upsets me. How things change...
I feel, as I always do, like I've survived something, endured a Herculean trial of some sort. I'm supposed to join them the next day upstate to see my brother, his wife and my niece, but for now, I'm grateful for the quiet, grateful to have my apartment back. I've got three more Colossi to contend with, and if memory serves me, these final three are all stubborn bastards.

The fourteenth Colossus, unfortunately, is the most redundant Colossus in the game. He's basically Colossus No. 11 (aka the rock-bull) in a more open environment. And, unfortunately, he's more of an annoyance than anything. I scale a very tall pillar. He rams into the pillar. The pillar falls, creating a bridge/path to the next pillar that I must climb. He rams this one, too; the pillar falls, etc. This Colossus is the most rote Colossus in the game; this battle simply requires you to do all the right things at all the right times.

Once I reach the final pillar, rock-bull No. 2 topples it over, causing it to open a hole into another previously walled-off part of the level. I scale a nearby platform in this section, then pepper rock-bull No. 2 with arrows to get him nice and angry. He rams the platform's support, causing the entire thing to collapse on top of the dopey creature. The creature's soft spot is revealed. I quickly climb on top of him while he's still dazed. Stab, stab, stab, and it's so long, redundant Colossus.


Colossus Fifteen (Friday, 12/26)

I pack my PS2 into my overnight bag. For the second time in two weeks, I head to Penn Station. My goal is to beat 16 Colossi in 16 days, and in order to complete this plan, I'll need to bring my PS2 along with me.

Penn Station between Christmas and New Year's is a madhouse. I've seen animals running free in there (not wild; someone's beagle had gotten off its leash). I've seen homeless people sleeping in their own pee.

I board my train, and we begin to chug north. Five hours later, my parents pick me up at the Rome train station -- "Long time, no see," Dad says -- and they drive me over the snow-covered roads to my brother's house.

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Comments

  • newk
    newk

    2/8/2009 10:19:51 AM

    Scott,

    I stumbled across your "Colossus" write up this morning, Feb 8, and it inspires me to go back to this best of PS2 games. I was in the same situation - couldn't kill the final Colossus and got sidetracked by something else.

    Even though I never finished it, this is my favorite PS2 game ever - the wonderful landscapes, the mystery of the deserted places, the lumbering but expressive Colossi whose bodies turn into fossilized compost heaps, the inquisitive hawk whose feet you can grab and fly out over the terrain, the minimal soundtrack...there is nothing else like it.

    Having only two weapons and only a few buttons to control them helped with game immersion - when you're not trying to remember a complicated button combo, you can drift easily into the game and forget you even have a controller in your hands.

    I am going to dig out my PS2, load up SOTC, and revisit that strange land - maybe I'll be able to beat that last one this time.

    Thanks, Newk

    PS there is a rumor that Ueda's new game will go into production this year for PS3.

    Reply »
  • CG-Gabe

    2/2/2009 3:08:51 PM

    That seems fair. When you're a bit less focused on goals, just wandering around in the muck I can see as more depressing.

    I find it an interesting discussion that was opened by the Fallout 3 article. Depressing that is still entertainment vs. depressing that is just...depressing.

    Reply »
  • ScottJones
    ScottJones

    2/2/2009 1:29:06 PM

    Gabe, Good point, sir. Yes, SotC has the potential to be a depressing experience. But the big difference between the two games is that your directives have absolutely no ambiguity about them in SotC. It's beautiful in its simplicity. Go here, confront colossus, go there, confront another colossus. Fallout 3, on the other hand, is steeped in ambiguity. I was never 100-percent sure where to go, or what to do; I never felt confident that I was playing the game "right," if you get my meaning.

    I think that's the core difference between the two experiences. I don't like ambiguity in my entertainments. None. Zero. Maybe I'm not sophisticated enough to tolerate it. Who knows. -jones

    Reply »
  • GusMastrapa
    GusMastrapa

    2/2/2009 1:25:38 PM

    What makes this game great, rockleex, is that it's not full of all the genre plot nonsense that the guide you listed is trying to pin on it.

    Reply »
  • CG-Gabe

    2/2/2009 11:17:52 AM

    I'm not really trying to rake muck. Honestly curious. Both are grayish, desolate landscapes and such. Is it a pure fantasy setting vs. pseudo-realistic future?

    Reply »
  • rockleex
    rockleex

    2/2/2009 2:09:32 AM

    This was a good article.

    But it seems like you don't really understand the plot. Most people don't because there's very little script and explanation in this game.

    But here's a plot analysis that will help you better understand the plot/history of SOTC.

    http://www.gamefaqs.com/console/ps2/file/924364/41817

    Reply »
  • CG-Prophet

    1/31/2009 11:35:08 PM

    Gabe's a muckraker!

    Reply »
  • CG-Gabe

    1/31/2009 3:13:11 PM

    I might have read things wrong, but there was a strong depressing vibe that came through when describing the game, but the ultimate reaction was positive.

    What makes this game's depressing atmosphere more palatable than Fallout 3's?

    Reply »
  • CG-Prophet

    1/31/2009 6:58:21 AM

    great ending to an epic article.

    Reply »
  • GusMastrapa
    GusMastrapa

    1/31/2009 12:53:18 AM

    :bows

    Reply »

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