Crispy Outlook 2009: Resident Evil 5
Change is coming to Resident Evil 5 by way of setting and co-op. But one thing remains the same -- killing zombies still ain't easy.
1/30/2009 9:42 PM | 5 Comments | Page 1 of 1
Gus Mastrapa: This is the moment of truth for the Resident Evil series. Capcom's top-down re-imagining of survival horror controls and camera in
Resident Evil 4 was a triumph, but what have they done for us lately? If the game doesn't continue to evolve and improve, gamers are going to abandon it for games with more humane player interaction. Co-op is a great start. Based on my previews, I can tell you one thing about for sure about
Resident Evil 5: It's going to be tough.
Scott Jones: I've played through about half of the game so far. I have to admit, Gus, that I'm all for innovation, but I think co-op is a big step in the wrong direction for the series. I miss the surreal loneliness of
RE4. I don't like having Sheva around all the damn time (even though she has saved my ass on many occasions). And the game feels like it's got too much
Lost Planet in its DNA. There are too many large-scale boss fights. And those
previews you've done are spot-on about the difficulty. I've been ambushed by not one, not two, but three chainsaw-wielding maniacs. I don't mind being overwhelmed, but I do appreciate having a fighting chance. Hopefully the difficulty will be tweaked before the game goes gold.
Outlook: There will be blood.