Crispy Outlook 2009: Tekken 6
alt="Evan Narcisse"/>
Evan Narcisse: I've got no shame in admitting that I want very little change to present itself in Tekken 6 . It's the fighting game franchise in which I'm most proficient, so I hope the move set for my favorite characters -- Lei Wulong FTW! -- doesn't change that much. What I'd like the dev team to take a stab at again is an action-adventure mode, like Tekken Force in Tekken 3, where I can use those same combos against multiple opponents. The technical robustness of Soulcalibur IV on the Xbox 360 and PlayStation 3 makes me hopeful for Tekken 6's arrival on the 360, where I can finally play people I actually know.
alt="Kyle Orland"/>
Kyle Orland: I've gotten quite used to the timing and double-tapping necessary for a good Tekken combo string, so I don't want them to change the fundamentals too much, either. I'm also looking forward to some decent Xbox Live support, so I can finally reconnect with some of the high school-era pugilists I last beat on during Tekken Tag Tournament. That said, I can't say I'm eager for a return to Tekken Force -- it always felt tacked on, and like a distraction from the real meat-and-potatoes one-on-one fighting. What I would like to see is some more robust artificial intelligence -- maybe something akin to Virtua Fighter's system of player rankings and AI characters with distinct personalities and fighting styles. As it stands, the solo play is getting a bit stale for me...
Outlook: Exp'ekken more Tekken.
Read more from the Game Trust in Crispy Outlook 2009.




