Crispy Outlook 2009: Infamous
Evan Narcisse: The thing that struck me most about Infamous, when I saw it behind closed doors at E3 2008, was that it was a marked departure from Sucker Punch's previous work on the Sly Cooper franchise. They started with the idea that lots of superhero games suck because a character's powers aren't created with gameplay as the first priority. (Hell, Superman's never translated well to videogames when you think about it...) I already know we're getting electricity powers and acrobatics in Infamous, but I'm curious to see if we'll be getting a hybrid of Sly Cooper's charm and a more mature, melodramatic sensibility from this game as well. I'll be seeing some more of it when Sony brings the game to NYC next week, so I might have a chance to update those impressions.
Gus Mastrapa: Is it crazy that I can barely discern Infamous from Protoype? I'm sure both games will be very different, but right now their settings and characters blur easily. Infamous' protagonist Cole is an everyman who gets super-human powers -- a plot point that hasn't been original since Peter Parker. So the people at Sucker Punch have an enormous challenge ahead of them. Not only do they have to make a great game, but they've got to find a way to differentiate their world, character and story from everything else out there.
Outlook: Cautiously optimistic.
Read more from the Game Trust in Crispy Outlook 2009.