Postmortem: Dead Space

In space, no one can hear you conduct a postmortem with Senior Producer Chuck Beaver (real name).
1/27/2009 6:13 PM | 6 Comments | Page 1 of 5

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Dead Space was among the most underrated titles of '08. Many writers -- including yours truly -- dismissed it as a little more than a well-made Resident Evil 4 clone in space. But I confess: After I filed my review, I found myself compulsively playing the game. I replayed it a second time on the harder difficulty level. And, as I near the end of my second play-through, I'm feeling like I might even have a third run in me.

Dead Space Postmortem
"The name is Beaver. Chuck Beaver."
Despite the fact that Dead Space blatantly cribs from every other title in the survival horror genre, the game eventually transcends those tropes and clichés. It eventually finds its own voice -- that is, if you're willing to listen long enough -- and it blossoms, not unlike the Necromorphs themselves, into something pleasantly -- or rather, unpleasantly -- unexpected.

I gave Chuck Beaver a call. He's the game's senior producer. What follows is a transcription of an audio tape that was found inside the darkest, loneliest, coldest recesses of EA Redwood Shores. Here are Chuck's final words ... before his lunch.

Crispy Gamer: What's with the zombies wearing pants?

Chuck Beaver: [Laughs] Yes, some of them wear pants. That's true.

Crispy Gamer: They have no tops. Yet they have pants.

Beaver: Necromorphs are all dead crew members. So at one point they all had full uniforms on. But when they were transformed, their rib cages split open, and extra limbs grew out of their bodies. The shirts get ripped up and fall off. And whatever isn't torn off of your body tends to stay with you. Thus, the pants.

Crispy Gamer: It's the same explanation they always give for the Hulk. "He suddenly grew, and his shirt went flying off."

Beaver: The Hulk has pants, too, yes.

Crispy Gamer: But then there are some zombies, like the fat ones, that are completely naked.

Beaver: It depends on the transformation. When the fat ones become the fat ones, all of their clothes come off. This is a fascinating conversation so far.

Dead Space Postmortem
"I wonder when this game is going to start getting good..."
Crispy Gamer: I'm a lot of fun at dinner parties. I have to confess, Dead Space made a terrible first impression on me. I hated all the "Boo!" moments at the beginning. I didn't like "Boo!" moments 12 years ago in Resident Evil; and I really didn't like them in Dead Space. They're so cheap. But then, as the game progresses, there are fewer of them. Something changed for me. That barrier that stands between me playing a game, and me being in the game, it slowly went away. I feel like Dead Space is one of these slow-burn games. It takes awhile to warm up, but once it gets cooking, it really cooks. I wound up liking it a lot.

Beaver: At what point did you start enjoying it?

Crispy Gamer: Probably around the midpoint. I'd leveled up a few of my weapons. I didn't run every time I heard a noise anymore. I felt more confident in the well-being of my avatar. Talk a little bit about why Dead Space might have had this slow-burn effect on me.

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Comments

  • zardoz555
    zardoz555

    1/28/2009 6:55:43 PM

    I agree with the posts above that said they got into Dead Space right away, I did as well. I did not experience the "slow burn" Scott did, but everyone doesn't have the same experience.

    (Spoiler warning!!!) One thing that I found really annoying was the spoiler given away in the achievements. The Chapter 11 achievement gave away a huge part of the plot! Since there were only a few humans in the story I now knew what was going to happen, it was just a matter of who would betray me. Many game's achievements require that you collect all of item x, etc throughout the course of the game so I checked the achievements early in the game and saw it. Please don't do it in Dead Space 2!!! (End of spoilers).

    Another thing I didn't like was that if you change the difficultly level after you beat the game you lose all of your weapons, upgrades, etc. Why? I played through the game twice to max every weapon and my suit and now I can't use them on the harder difficulty settings? Also, the shooting the asteroids sections was difficult for me (yeah I'm getting old, ha ha). It seemed kind of out of place game play wise.

    Despite my nitpicks above, for me Dead Space was one of the best games released last year. You could tell that tons of time, polish and care were put into the game. The graphics, sound, gameplay were all very done and they combined to give a great gaming experience. I can't wait for Dead Space 2! Keep up the good work EA Redwood and keep giving us new IP EA!! (Just don't release it during the xmas release crowd next time.)

    Reply »
  • CG-Prophet

    1/28/2009 5:28:43 PM

    The first part of this game was a slogfest. Glad you liked it but my experience was different than yours - so much so that I couldn't stomach playing it anymore. Of course I wasn't reviewing it so no motivation for me to continue. Oh and it would have been nice to skip the intro.

    Reply »
  • bcdad_182
    bcdad_182

    1/28/2009 3:42:28 PM

    When I first saw the previews for Dead Space, I knew I had to have it. I've only played it for a few hours (also sharing my time between Fallout3 and BioShock) and I am very impressed.
    At first I died horribly (even on easy level) and then I started to figure out the controls (I've only owned my PS3 for 3 months.) I really like the game. The only thing I don't like is when the bad guys get too close to you, it's basically over. Would have liked a combo or something to be able to do a last desperate "push" or "kick" at the mutant, hopefully getting enough time to level your weapon at them. Very cool game, reminiscent of the atmosphere in the original "alien" movie. That's what I like about it. Survival, exploration, and explosions! Rock on!

    Reply »
  • Tahiri
    Tahiri

    1/28/2009 3:41:26 PM

    I feel the reviewer didn't get the game at all. I didn't find the game filled with boo moments, I didn't find it a late bloomer. I played a single level at a friends place and was so amazed with the game I went searching for the collectors edition which was retardedly not even sold in my country or for PS3 at all. I played the game 3 times to get every achievement, am anxiously waiting for the sequel, and hoping for a PSP side game. Maybe a 2.5D sidescroller like Metroid games of old.

    I agree with David. Personally, Dead Space was one of my favorite games last year. It was a great experience and I loved every minute of it.

    And this article should not have been split up between 5 pages.

    Reply »
  • SCiFi
    SCiFi

    1/28/2009 8:26:38 AM

    I thought it was excellent, just a few minor problems i thought it had.

    1. No option for first person would of been fantastic as when the aliens got too close it was fiddley to see the enemies close up on the floor when your back is against the wall.

    2. Camera was a bit too close, ie..When you back was against the wall it was hard to see, shame the camera didnt raise up over his head. It would of been great if the camera was a bit further back...

    Other than that it was fantastic...

    Reply »
  • DavidChapman
    DavidChapman

    1/27/2009 9:10:56 PM

    Personally, Dead Space was one of my favorite games last year. It was a great experience and I loved every minute of it.

    Reply »

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