Postmortem: Dead Space

In space, no one can hear you conduct a postmortem with Senior Producer Chuck Beaver (real name).
1/27/2009 6:13 PM | 6 Comments | Page 4 of 5

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Crispy Gamer: That's true; it's ephemeral. And, I guess, if there's one thing I like less than being led by the nose through a game, it's being completely lost in a game.

Survival horror is a strange genre. Survival horror games are never pleasant; at least, not in a traditional this-is-so-fun kind of way. They're basically one long miserable plight that you hope to get through. Yet the net result afterward, the takeaway feeling, should be, "I had fun." As first-time developers of a survival horror game, how do you reconcile those disparate pieces?

Beaver: Most videogames are straight-up fantasy fulfillment. Look at Gears of War. It's male fantasy fulfillment. It's a high-testosterone, kick-ass world where you're supposed to be super-successful, and enjoy this great power ride.

But you're right; survival horror is strange. There are no big guns. You're not a Marine. The fantasy fulfillment in survival horror, I think, comes from being a normal person surviving. You survive as you. That's the takeaway. That's why we play them.

Crispy Gamer: The soundtrack is arguably the very best part of the game. Even when I didn't see any monsters for 10 minutes, I still had this palpable feeling that something was in the walls all around me, plotting my demise. The tension is always there; it doesn't let up thanks to the soundtrack. But the real achievement, of course, is the use of "Twinkle, Twinkle, Little Star."

Beaver: ["Twinkle"] was a total lightning-in-a-bottle moment. Glen said, "Hey, we should do a lullaby song, something really creepy." And someone immediately says, "Twinkle, Twinkle, Little Star," and it just went from there. Everyone was so excited by that song. And there are a whole bunch of lesser-known verses that are awesome, and bizarrely applicable to what we were doing.

Crispy Gamer: Were other songs considered? "Frère Jacques?" "She'll Be Coming Around The Mountain?" "Puff the Magic Dragon?"

Beaver: [Laughs] No. We pretty much settled on "Twinkle," and that was the end of it. [Minor spoiler alert] And then the song actually made it into the game.

Dead Space Postmortem
Aim for the rectum!
Crispy Gamer: I know! I'm wandering around the ship, and suddenly it starts coming from ... somewhere. It's like those cruise ships, where no matter where you are on board, the same song is always playing from hidden speakers.

Beaver: It's so twisted.

Crispy Gamer: Review scores for the game were decent, but not exactly stellar. And sales figures for Dead Space have been on the low end of the spectrum. As a development team, how do you guys process this news?

Beaver: We do read every review that was published. We absorb that data. We wanted to hear what people had to say. You know, honestly, we were pleasantly surprised. Most of the reviews were pretty good. We got a lot of high 80s, and some 90s. We included in some top-five and top-10 lists. We were generally happy with the critical reception the game got.

As for sales, honestly, could we have a picked a worse time to release the game? The economy is tanking. And the competition this fall was bizarrely strong. We were up against Fallout 3, Gears of War 2 and Resistance 2. Those are games that gamers have to buy. So, after buying those games, I'm guessing not a lot of people had much money left over.

« Prev  1  2  3  4  5  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • zardoz555
    zardoz555

    1/28/2009 6:55:43 PM

    I agree with the posts above that said they got into Dead Space right away, I did as well. I did not experience the "slow burn" Scott did, but everyone doesn't have the same experience.

    (Spoiler warning!!!) One thing that I found really annoying was the spoiler given away in the achievements. The Chapter 11 achievement gave away a huge part of the plot! Since there were only a few humans in the story I now knew what was going to happen, it was just a matter of who would betray me. Many game's achievements require that you collect all of item x, etc throughout the course of the game so I checked the achievements early in the game and saw it. Please don't do it in Dead Space 2!!! (End of spoilers).

    Another thing I didn't like was that if you change the difficultly level after you beat the game you lose all of your weapons, upgrades, etc. Why? I played through the game twice to max every weapon and my suit and now I can't use them on the harder difficulty settings? Also, the shooting the asteroids sections was difficult for me (yeah I'm getting old, ha ha). It seemed kind of out of place game play wise.

    Despite my nitpicks above, for me Dead Space was one of the best games released last year. You could tell that tons of time, polish and care were put into the game. The graphics, sound, gameplay were all very done and they combined to give a great gaming experience. I can't wait for Dead Space 2! Keep up the good work EA Redwood and keep giving us new IP EA!! (Just don't release it during the xmas release crowd next time.)

    Reply »
  • CG-Prophet

    1/28/2009 5:28:43 PM

    The first part of this game was a slogfest. Glad you liked it but my experience was different than yours - so much so that I couldn't stomach playing it anymore. Of course I wasn't reviewing it so no motivation for me to continue. Oh and it would have been nice to skip the intro.

    Reply »
  • bcdad_182
    bcdad_182

    1/28/2009 3:42:28 PM

    When I first saw the previews for Dead Space, I knew I had to have it. I've only played it for a few hours (also sharing my time between Fallout3 and BioShock) and I am very impressed.
    At first I died horribly (even on easy level) and then I started to figure out the controls (I've only owned my PS3 for 3 months.) I really like the game. The only thing I don't like is when the bad guys get too close to you, it's basically over. Would have liked a combo or something to be able to do a last desperate "push" or "kick" at the mutant, hopefully getting enough time to level your weapon at them. Very cool game, reminiscent of the atmosphere in the original "alien" movie. That's what I like about it. Survival, exploration, and explosions! Rock on!

    Reply »
  • Tahiri
    Tahiri

    1/28/2009 3:41:26 PM

    I feel the reviewer didn't get the game at all. I didn't find the game filled with boo moments, I didn't find it a late bloomer. I played a single level at a friends place and was so amazed with the game I went searching for the collectors edition which was retardedly not even sold in my country or for PS3 at all. I played the game 3 times to get every achievement, am anxiously waiting for the sequel, and hoping for a PSP side game. Maybe a 2.5D sidescroller like Metroid games of old.

    I agree with David. Personally, Dead Space was one of my favorite games last year. It was a great experience and I loved every minute of it.

    And this article should not have been split up between 5 pages.

    Reply »
  • SCiFi
    SCiFi

    1/28/2009 8:26:38 AM

    I thought it was excellent, just a few minor problems i thought it had.

    1. No option for first person would of been fantastic as when the aliens got too close it was fiddley to see the enemies close up on the floor when your back is against the wall.

    2. Camera was a bit too close, ie..When you back was against the wall it was hard to see, shame the camera didnt raise up over his head. It would of been great if the camera was a bit further back...

    Other than that it was fantastic...

    Reply »
  • DavidChapman
    DavidChapman

    1/27/2009 9:10:56 PM

    Personally, Dead Space was one of my favorite games last year. It was a great experience and I loved every minute of it.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time