Postmortem: Dead Space

In space, no one can hear you conduct a postmortem with Senior Producer Chuck Beaver (real name).
1/27/2009 6:13 PM | 6 Comments | Page 3 of 5

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Crispy Gamer: One more old-school trope that the development team saw fit to include: level-ending boss battles. The fact that the game ends with a very traditional final boss fight was kind of a letdown to me. Even though EA probably would have fired all of you, wouldn't it have been more interesting to have the game end on a more non-traditional, ambiguous note?

Beaver: The question for us was, "How do we end an epic game? Will this or that be satisfying to gamers?" I understand what you're saying. But you can't have an arty, film-noir ending. We wanted to have a traditional big boss at the end. It's hard to know where [the medium] is trying to go these days. There are a lot of big bosses, and these big, epic action scenes. More powerful technology obviously supports more epic scenes of this nature. So there's a temptation to go big. But what we wanted to do in the game's final moments was find our own unique crescendo.

Crispy Gamer: All we ever really see of Isaac (the main character) is the back of his head, and a little wedge of his hairless neck. Why so?

Beaver: We wanted to keep him as a proxy, an avatar, for the player to map himself onto. If [Isaac] decided to speak, it might disturb the fantasy you have going on in your head. He was intended to be a nice, blank canvas for gamers to paint on.

Dead Space Postmortem
Early design art shows a trio of enemies that eventually got cut from the final game: the three women from Robert Palmer's "Addicted to Love" video.
Crispy Gamer: Were there any monsters that didn't make it into the game? Anything where you guys thought, "OK, now we've crossed a line. That's too gross."

Beaver: [Laughs] Well, that's interesting. To paraphrase Glen Schofield [the game's executive producer], enemies weren't gross enough, in his opinion. He had a few other ones that he'd cooked up in his mind. He had all kinds of disturbing ideas that didn't make it into the game. He wanted blood to come out of candy bars, and things like that.

Crispy Gamer: Remind me to never go camping with Glen.

Beaver: [Laughs] Exactly.

Crispy Gamer: I had issues with the Locator. Press the right analog stick in and voilà, a magical blue line appears on the floor, telling me exactly where to go next. Here you've created this incredible environment -- this haunted spaceship -- and then you decide that instead of encouraging me to explore it, you are simply going to lead me by the nose through it.

Beaver: We wrestled with this a lot. We tried a more traditional floating arrow to keep players on track. But we wound up settling on the Locator. Considering that we live in the age of GPS systems and Google Maps, it felt like a nice futurism to us.

But I agree; we created this great world. Why are we pulling people through it? In its defense, you'll notice that the Locator can only be activated if you're standing still. And as soon as you let off on the right analog stick, it immediately goes off. That way, you can click it, you get your hint, and then you move on.

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Comments

  • zardoz555
    zardoz555

    1/28/2009 6:55:43 PM

    I agree with the posts above that said they got into Dead Space right away, I did as well. I did not experience the "slow burn" Scott did, but everyone doesn't have the same experience.

    (Spoiler warning!!!) One thing that I found really annoying was the spoiler given away in the achievements. The Chapter 11 achievement gave away a huge part of the plot! Since there were only a few humans in the story I now knew what was going to happen, it was just a matter of who would betray me. Many game's achievements require that you collect all of item x, etc throughout the course of the game so I checked the achievements early in the game and saw it. Please don't do it in Dead Space 2!!! (End of spoilers).

    Another thing I didn't like was that if you change the difficultly level after you beat the game you lose all of your weapons, upgrades, etc. Why? I played through the game twice to max every weapon and my suit and now I can't use them on the harder difficulty settings? Also, the shooting the asteroids sections was difficult for me (yeah I'm getting old, ha ha). It seemed kind of out of place game play wise.

    Despite my nitpicks above, for me Dead Space was one of the best games released last year. You could tell that tons of time, polish and care were put into the game. The graphics, sound, gameplay were all very done and they combined to give a great gaming experience. I can't wait for Dead Space 2! Keep up the good work EA Redwood and keep giving us new IP EA!! (Just don't release it during the xmas release crowd next time.)

    Reply »
  • CG-Prophet

    1/28/2009 5:28:43 PM

    The first part of this game was a slogfest. Glad you liked it but my experience was different than yours - so much so that I couldn't stomach playing it anymore. Of course I wasn't reviewing it so no motivation for me to continue. Oh and it would have been nice to skip the intro.

    Reply »
  • bcdad_182
    bcdad_182

    1/28/2009 3:42:28 PM

    When I first saw the previews for Dead Space, I knew I had to have it. I've only played it for a few hours (also sharing my time between Fallout3 and BioShock) and I am very impressed.
    At first I died horribly (even on easy level) and then I started to figure out the controls (I've only owned my PS3 for 3 months.) I really like the game. The only thing I don't like is when the bad guys get too close to you, it's basically over. Would have liked a combo or something to be able to do a last desperate "push" or "kick" at the mutant, hopefully getting enough time to level your weapon at them. Very cool game, reminiscent of the atmosphere in the original "alien" movie. That's what I like about it. Survival, exploration, and explosions! Rock on!

    Reply »
  • Tahiri
    Tahiri

    1/28/2009 3:41:26 PM

    I feel the reviewer didn't get the game at all. I didn't find the game filled with boo moments, I didn't find it a late bloomer. I played a single level at a friends place and was so amazed with the game I went searching for the collectors edition which was retardedly not even sold in my country or for PS3 at all. I played the game 3 times to get every achievement, am anxiously waiting for the sequel, and hoping for a PSP side game. Maybe a 2.5D sidescroller like Metroid games of old.

    I agree with David. Personally, Dead Space was one of my favorite games last year. It was a great experience and I loved every minute of it.

    And this article should not have been split up between 5 pages.

    Reply »
  • SCiFi
    SCiFi

    1/28/2009 8:26:38 AM

    I thought it was excellent, just a few minor problems i thought it had.

    1. No option for first person would of been fantastic as when the aliens got too close it was fiddley to see the enemies close up on the floor when your back is against the wall.

    2. Camera was a bit too close, ie..When you back was against the wall it was hard to see, shame the camera didnt raise up over his head. It would of been great if the camera was a bit further back...

    Other than that it was fantastic...

    Reply »
  • DavidChapman
    DavidChapman

    1/27/2009 9:10:56 PM

    Personally, Dead Space was one of my favorite games last year. It was a great experience and I loved every minute of it.

    Reply »

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