2008 Game of the Year, Day 3: The CG Awards

And on the third day Uncle Crispy created a winner, and he saw that it was good.
12/23/2008 6:14 PM | 2 Comments | Page 7 of 13

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Mirror's Edge
(Digital Illusions CE)
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Game of the Year, Day Three
Keep the Faith, baby. And we kept her running for her life.
Marc Saltzman
Marc Saltzman: Without weapon in hand, the exhilaration you feel by being chased up a flight of stairs with bullets whizzing past your ears, onto a building rooftop with nowhere to go but down, is remarkable. This first-person experiment delicately balances action, puzzle-solving and exploration. Toss in a great story, crisp visuals and a "Run Lola Run"-inspired soundtrack, and it's a heart-pumping adventure you won't soon forget.

Kyle Orland
Kyle Orland: I fell sharply on the "love" side of the love/hate divide on this highly divisive game. My tolerance for constant restarting is higher than most people's, so the constant failure that's inherent to the design didn't annoy me much. Anyway, it was more than made up for by the sheer feel of joy and speed and flow when things go right and you're flying effortlessly across those beautiful, stark white rooftops. I expect I'll be working on my Time Trial times on this one for quite a while.

Scott Jones
Scott Jones: It has its problems, and it's short (that's what she said), and it frustrated the hell out of me, but I got a weird buzz from playing this game. Maybe it was the Portal-ness of it. Or maybe it was all the stark white rooms with green ceilings. I am still obsessively playing the Speed Run, trying to beat Gus Mastrapa's times.

Ryan Kuo
Ryan Kuo: Mirror's Edge -- inspired perhaps by the gritty physics of the original Prince of Persia -- makes the game world breathtakingly physical, and the frustration bone-breakingly visceral. In doing so from the first-person, it shows gaming to be an uncanny, hallucinatory experience. Soaring across rooftops and sliding down the sides of buildings in the game feels like a lucid dream. DICE also deserves props for building a true dystopia from bright, primary colors and corporate cleanliness.


Dead Space
(Electronic Arts)
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Game of the Year, Day Three
In space, no one can hear you scream -- just squeak like a girl.
Russ Fischer
Russ Fischer: My top vote belonged to Fallout 3 for a long time, and while I've got dozens of hours sunk into that game, there's an incontrovertible fact that argues in favor of Dead Space: It's the only game this year I couldn't wait to play again. After blasting through the story for review, I later went back to it by sneaking sessions in between the other games in the fall glut -- you know, the stuff I was supposed to be playing. I wanted more of the atmosphere, more of the weapons and action, more of the fact that a game doesn't have to break new ground left and right to provide ample reason to play.

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Comments

  • LilGuyWhoKills
    LilGuyWhoKills

    1/22/2009 12:17:07 AM

    dont worry nobody judges you oh and good choices

    Reply »
  • w1ndst0rm

    12/24/2008 5:37:47 AM

    Nice job and not just because I 'mostly' agree with the choices. Though I do have one question: how did you guys manage to keep Scott Jones' word count so low? ;) Also, I seem to be developing a man-crush on Ryan Kuo. Only because he looks at some game experiences so very differently than I do. I finally understand my baby sister's current relationship. I love him and I can change him!

    Reply »

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