Age of Ensemble, Part 3: The Closing Chapters


12/18/2008 7:34 PM | 9 Comments | Page 5 of 5

Troy S. Goodfellow
Troy S. Goodfellow
Status: will write for food.
Brian Reynolds is too big a fan of the series to see it end. "I certainly hope someone will get a chance to continue the Age series at some point -- they're some of my favorite games of all time, and I'd love to see both a 20th-century Age IV game and a revisit to the ancient times of the first AoE using updated game mechanics, art, technology, and so forth."

Former Computer Gaming World editor Jeff Green gives voice to many in his disbelief that Ensemble and its games will be separated. "I still can't quite get over the fact that Ensemble is gone or that Microsoft would do this to them. For many PC gamers, Ensemble was the jewel in the crown, the proof that Microsoft still gave a damn about PC gaming. For me personally, Age of Empires remains the RTS series I've played more than any other, and is also the one I've used most as a gateway to turn others on to the genre. Non-hardcore gamers who were afraid of StarCraft's sci-fi or WarCraft's fantasy could more easily accept Age of Empires' more 'realistic' setting, which right from the start was always beautifully realized in terms of art, animation and sound. And I will forever love them for introducing the 'idle peasant' button, which everyone else copied later."

Ensemble is proud that none of its games has ever sold less than two million copies. You can point to each title on its résumé and identify how it either moved real-time strategy games forward in significant ways or embraced the state of the art in the genre. They have a design that is immediately identifiable and distinct from the other giants in the field -- Blizzard, Relic and Electronic Arts.

But budgets and bottom lines have little regard for originality and no time for gratitude. As the Age games got more sophisticated and more attractive, they took longer to make. The corporate push -- from Microsoft, from within Ensemble and from a rabid fan base -- to keep the series going may have kept the team from diversifying its brands and skill set. Even the built-in hit of Halo Wars, already late according to Dave Pottinger, is not enough to ensure the team continues.

And Halo Wars, even though it is an Ensemble game, will not be the sort of game that they are known for. Tom Chick thinks it is an odd game to close on, given their legacy of elaborate economic/military games. That is how they will close, though, putting a period on an era that began with villagers trying to bring down an elephant and priests chanting cures over injured soldiers.

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Comments

  • TroyGoodfellow
    TroyGoodfellow

    12/31/2008 4:20:21 PM

    Primemover wrote:

    "Though AOE was not the first RTS, IMO, it had more influence than any other series on the RTS genre."

    Certainly not the first, and I would argue that Starcraft is more influential. Even AoE abandoned the "slightly different races" model for more starkly drawn factions.

    But the Age series introduced a lot of things that are now standard. Garrisons, idle peon button, formations...all small things, but crucial game play innovations as the genre evolved.

    Reply »
  • lesslucid
    lesslucid

    12/30/2008 11:18:55 PM

    This was an outstanding article and fascinating to read. Kudos.

    Reply »
  • Primemover
    Primemover

    12/29/2008 11:01:40 PM

    This was a great piece about such an important aspect of PC game development. I remember how blown away I was by AOE when I first played it. I will never forget the first time I saw my villager lugging a mammoth size pieced of beef to the storage pit! Though AOE was not the first RTS, IMO, it had more influence than any other series on the RTS genre. Thanks Troy for assembling Ensemble's story, they deserve to have it shared with the gamers who appreciate and will miss their collective work.

    Reply »
  • Mikhail51
    Mikhail51

    12/21/2008 9:26:16 PM

    Great series of articles, just as the AoE franchise deserves! I remember the old competition between the Red Alert series and the Warcraft rts's. Each would outdo the other. As a member of a LAN group that started with Duke Nukem, I've played dozens of great RTS games. AoE3 is the current favorite, with good depth and variety. I hope the prime members of the Ensemble group keep on making new, challenging games. The Ensemble closing reminds me so much of the closing of Access Software (the

    Reply »
  • Gunner243
    Gunner243

    12/19/2008 11:58:25 PM

    Great series of articles Troy. Its things like this that draw me to Crispy Gamer from time to time despite my general policy of not reading commercial gaming sites.

    Hope some of the Ensemble guys still manage to get together and make some more games. Would be a great shame if their talent just dissipated away.

    Reply »
  • Natus
    Natus

    12/19/2008 8:40:13 PM

    Fantastic series, Troy! I hope you can find a proper place for all the other info you obtained. I vividly recall my various levels of excitement and wonder as I fired each new game up, as well as the merciless but hilarious drubbing the original AoE3 UI took on Qt3. AoM for teh win!

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    12/19/2008 10:12:11 AM

    A sad story in the closing days, but still, I think a happy one for gamers. Ensemble is a studio that has never known failure, and has succeeded in game design in a wide range of climates. Even though all of their games (so far) were "Age" games, you can't accuse them of milking a franchise because they worked so hard at innovating at every stage.

    Reply »
  • ScottKevill
    ScottKevill

    12/19/2008 9:01:07 AM

    A beautifully written and well-researched piece. Thank you, Troy, for bringing some closure to many people that were still in shock at this decision.

    Reply »
  • Agnitio

    12/19/2008 12:00:53 AM

    Tis a sad time. I'll wait to hear why Microsoft shut the studio down, maybe it'll be better for them in the long run and they will be rejuvenated in what they want to do. But still. It does suck and is so weird and entirely unexpected.

    Reply »

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