Age of Ensemble, Part 2: Perfecting the Formula


12/17/2008 4:51 PM | 0 Comments | Page 5 of 5

Troy S. Goodfellow
Troy S. Goodfellow
Status: will write for food.
The 3-D environment and attention to detail in the animations further underlined Ensemble's commitment to making an attractive real-time strategy game. The vision inspired by that animation demo almost a decade earlier was now moving faster and pushing the genre into more expensive and creative directions. For Gas Powered Games' Chris Taylor, the creator of Total Annihilation and Supreme Commander, this is what best exemplifies the importance of Ensemble.

"Ensemble's games are of the finest production value, and are well-tested, polished and tuned. It is among only a handful of studios in the world that can accomplish this level of craftsmanship -- not to say it doesn't come with a price, but the result has always been worth the wait ... there wasn't a single Ensemble game that I didn't immediately rush out and buy the day it released. I think only Blizzard can match them in this regard."

Read on for Part 3 of this feature.
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The Games That Time Forgot

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