Save Yourselves!: A Left 4 Dead Multiplayer Diary
12/8/2008 6:49 PM | 6 Comments | Page 3 of 10
Fischer: As the Infected, we couldn't get it together any more than as humans. Uncoordinated attacks strung out our individual efforts like mosquito bites, easily slapped away. We never managed to swarm.
Orland: None of us seems to have any real strategy on the zombie end -- we're just spawning as soon as possible and attacking together in threadbare fashion. By the end we realize that we should coordinate our attacks to be more effective, but at that point they've already gotten to the Safe House and opened up a huge, 200-plus point lead. Crap!
Chapter 2: The Tunnel
The Boomer: A face (and lots of bile-filled pustules) only Kyle Orland could love.
We start off as the undead again, and I spawn as Boomer. Scott Alexander notes that the advantage of starting a round as Infected is that you get to do reconnaissance and pick your spots. I do just that, and projectile-puke on Mr. Orland. Where's your Press Pass now, big man?! I rack up 20-some-odd assists before my corpulence gets blown to chunks.
Orland: The absolute low point for us as Survivors came this round. I thought we were doing pretty well to start, actually, tearing our way through a bunch of AI zombies and wondering why the other team wasn't attacking with their special zombies. I didn't have to wonder long, though, as the other team waits until we've got a Witch on our hands to launch its coordinated pounce. The rest of the level is a mess of Boomer vomit, Hunter pounces and desperate screaming for help on my part. Getting taken down after less than half the level is not going to help us make up that lead.
I say to my teammates that I'm going to respawn behind the Survivors. Jones giggles, "Spawn in the back room, that what's she said!"
Jones: There was a little room just behind the humans. And since this level is largely outdoors, the only place you could get out of the humans' line of sight is to go into the back room. So I kept saying, "Go into the back room to respawn!" Which, even 24 hours later, makes me laugh a little.
My friend Marc Bernardin jumps into the other team about halfway through the level and promptly kills me as I pounce around like a circus tiger. Someone on their team startles a Witch, I think.
Fischer: The Witch was our undoing. She was crouching right in the doorway of the little room you enter before triggering a Crescendo moment, and between her claws, some good attacks from Team Narcisse, and the insistent Horde, we were raw material for a burger chain.
We immediately take advantage of their chaos. I have a nice bit as a stealthy Boomer, successfully retching once and hiding until my bile replenishes to do it again. Then ... "You are about to become the Tank." Best news I've gotten all day. Get ready for Narcisse Smash, fools!