I Survived, Now It's Time 4 Bed


12/5/2008 7:39 PM | 3 Comments | Page 1 of 2

Ryan Kuo
Ryan Kuo
Status: ('______') -- blorp blorp I'm a DJ blorp blorp blorp
I Survived; Now It's Time 4 Bed
Instead of playing Left 4 Dead, I played Francis in "Blood Harvest" in Left 4 Dead.
Saturday night I was sitting alone in my studio, shooting zombies. With me were three friends of a like mind, Zoey, Louis and Bill. Together, the four of us made our way from an abandoned highway, the lights so harsh and the trees so still that the air around my head seemed to freeze; through a ghost town and onto a boat that rescued us finally, hearts pounding, from the infested woods. Only Louis went down, guns blazing; the camera pulled upwards and away from the boat, giving us a bird's-eye view of the rabid mob piling upon his corpse. Fade out as the waters parted before us. Roll credits.

As I took off my headphones, story complete, I felt a familiar pang of sadness, wondering just what it was I'd done all by my lonesome. Left 4 Dead tried to tell me: "You've just made your own movie, brave gamer! Now do it again. And do it better, if you can." This was all I got for what I'd been through?

When I play with people, naturally, that feeling goes out the window entirely. I'm having fun with people. I'm still human. Online in Left 4 Dead, even as I'm chastised by high schoolers with headsets for getting myself separated from the group, I'm at least comforted that I unwittingly abandoned a team that had the capacity to feel let down by my actions, to break that fourth wall and express a desire to strike me from its ranks.

I Survived; Now It's Time 4 Bed
Alyx knows that you can't talk to her in Half-Life 2, but she keeps you company anyway.
But having few gamer friends, I almost always play on my own, so it's not surprising that my favorite moments in single-player games are collaborative: commanding and conversing with hired wingmen in Privateer; running through Quake with my faithful companion, the "Cujo" mod; playing backup in tight hallways for resistance squads in Half-Life 2; blasting my way out of a labyrinth with my robot friend Curly in Cave Story.

And yet, surviving Left 4 Dead's horrors with only virtual friends left me more than a little empty. I felt like the time-traveling protagonist of the film "La Jetée," who suddenly realizes that no matter what change he tries to make in the past, his future's fixed. His journey through time was supposed to liberate him, but he was really just sliding in an endless loop around his destiny. He never went anywhere, and I was only ever sitting by myself in my room. Next time I come back to Left 4 Dead, Louis will have the same tie on, Bill will still need a shave, Zoey will still have no interest in me whatsoever. They're sharp artificial intelligences, but doomed to an eternity of trying not to have their brains eaten.

I Survived; Now It's Time 4 Bed
Chris Marker's film "La Jetée": Was the prisoner ever free? Gaming can be like time-traveling.
Faced with any art form -- novels, plays, films -- you suspend disbelief, lose your temporary grip on reality. I love and hate games because they draw me so quickly into their other world, one where I'm re-rendered as a Survivor, hotshot pilot, robot soldier, psychic boy. Games make it easier than ever. They simply hand you a blue pill to swallow, and you're immediately swept away into a computer-generated un-reality. Yet as the worlds look and sound increasingly vivid, the characters feel increasingly lifelike, and the designers become increasingly self-aware about being not unlike the robotic overlords in "The Matrix," I find myself increasingly aware that when I play a game, I'm acting alone on an elaborate stage set with nobody watching.

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Comments

  • w1ndst0rm

    12/8/2008 10:45:43 PM

    I do know what you mean, Ryan. I was trying to be passive aggressive in our geek brotherhood with that snarky last sentence. And silly. The single player is a different game and it is a wanting one.

    Thanks for your response.

    Reply »
  • RyanKuo

    12/8/2008 6:33:30 PM

    It's not that I want something deeper from the game as it stands. I get what it's for. I wanted it to be a slightly different game, I guess. The pure unadulterated emotion of killing zombies just isn't that interesting to me unless I'm at a LAN party or something. I'd rather play Space Invaders for a similar feeling, you know what I mean?

    Reply »
  • w1ndst0rm

    12/8/2008 5:41:21 PM

    Sigh, L4D is just about the pure unadulterated emotion of killing zombies. In the style of a bad zombie flick. With cookie cutter characters and a thin to nonexistant plot. Looking for a deeper relationship from this game and its characters is sad on more than just the normal geek loner gamer level.

    By the way, what is your gamertag and Zoey is pretty hot isn't she?

    Reply »

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