REDACTED: The Gears of War 2 Preview
A spoiler-free examination of story, setting and character
10/15/2008 8:40 PM | 1 Comments | Page 4 of 4
"It's a very broad world," Fergusson teases; "There are still lots of things to question."

Hey, Dom. I think the plot is this way.
And despite all run-ins with the Locust, we still don't know all that much about the enemy. Fergusson insists that the secrecy is very intentional -- a way to keep the bad guys scary and keep us, the good guys, feeling like we're continually in peril. "There's this fine line when dealing with monsters. A monster's only a monster as long as you don't know what it is."
After my talk with Rod Fergusson, I rustle up four more game journalists for another round of "Horde" multiplayer. These big enemy grubs, with their thick necks, pale skin and nasty weaponry, remain frightening. I roadie run into the heat of battle, slamming my back against a wall and reload my Lancer. Behind me are a half-dozen baddies out for my blood. I find myself glad -- no, relieved -- that there's a slab of concrete between me and them.
This feature is based on hands-on gameplay at a Microsoft media event.