Crafting a Trilogy: StarCraft 2 Becomes Three
Blizzard divides the anticipated sequel into three campaigns, promising an intense single-player campaign for each race.
10/14/2008 6:19 PM | 3 Comments | Page 1 of 2
John Keefer
Status: Reading da Crispy content and playin' games.
"WANTED: Jim Raynor
For treason. Scoundrel, known collaborator with criminal Tychus Findlay and the enemy Protoss.
REWARD: $500,000."
Yeah, that's me all right. They won't find me in this bar on Mar Sara, although I guess if Tychus could find me, the rest of them won't have much trouble. Tychus had some crazy idea in his head that freelancing some merc missions would be good for us. That was, until we found that the Zerg had come out of hiding ... and that Kerrigan was back in all her treacherous glory.
I need a drink. If I only hadn't been too late to save her ...things coulda been different.
That's the premise for the new
StarCraft II campaign, unveiled by Rob Pardo, Blizzard's executive vice president of game design, during a panel discussion on
StarCraft II gameplay at BlizzCon. Any fan of the futuristic real-time strategy game is familiar with Raynor and his fight against the Terran Dominion, the Zerg and the Protoss. So it wasn't much of a surprise that Pardo said the new game will revolve around him.

One of the new characters that Raynor can meet in the Terran campaign.
What was a bombshell is that
StarCraft II will consist of three standalone games -- starting with the Terran campaign, dubbed
Terrans: Wings of Liberty. The Zerg will get their own product -- much like an expansion, but a standalone game -- entitled
Zerg: Heart of the Swarm, focusing on Kerrigan and her transformation from trusted Terran lieutenant to the hive leader Queen of Blades. Finally, the third product,
Protoss: Legacy of the Void, will focus on Zeratul, the Dark Templar trying desperately to reunite his people while fighting off the swarming Zerg. Each of the games will be self-contained, and they will have definitive endings.
So Blizzard's going to have me as the focal point, huh. Can't say as I blame them. They need me, just as much as Tychus needs me. I don't really care, though. I just want my shot at crushing the Dominion. If I can take a bunch of Zerg and Protoss with me, all the better. It ain't going to be no picnic, either. Apparently, there will be 25-30 missions I'll have to slog through to bring this damn campaign to a close. Good news is, I don't have to do all of them and there won't be any of the cliffhangers that always piss me off. I can be choosy -- weigh the odds, you know. Maybe if I choose this mission over here, I'll get a new ally who will offer me more work. If I choose this mission, maybe I'll get more cash for new upgrades for our troops. Either way, I make the call. I like that. And in the end, I'll know the final score.
Pardo said the reason for dividing the game into three separate campaign products was Blizzard's commitment to building out an incredible backstory that the player can become immersed in. The campaign as a whole was shaping up to be three to four times larger than the original
StarCraft and
Brood War expansion. They were building a larger story, more characters, alternate missions and more in-game cinematics -- so much so that the project was growing out of control. In the end, they had to make a choice: Simplify the campaign; compromise the game and delay its release; or divide it and focus on the different races.