Crafting a Trilogy: StarCraft 2 Becomes Three
Blizzard divides the anticipated sequel into three campaigns, promising an intense single-player campaign for each race.
10/14/2008 6:19 PM | 3 Comments | Page 2 of 2
John Keefer
Status: Reading da Crispy content and playin' games.

Raynor (right) talking to Tychus in the bar.
Pardo demonstrated some of the story for the Terrans within a cantina. The cantina, and the bar on Mar Sara, are spots where players will be dropped between missions. This is a setting where players can play music, look at a bulletin board that gives them extra information or chronicles player deeds, or watch television, where the news agency of the day adds to the backstory or lays the groundwork for some future missions.
Yeah, it's going to be good to get back into the fight. I've still got my ship and a good crew. It woulda been pretty difficult to carry on the fight without keeping these things in reserve. The star maps are up to date, so we can go wherever we're needed. They kept the armory stocked as well, so we'll be able to do whatever upgrades we need to stay ahead of the enemy. We'll be able to gather up some new allies along the way, if I play my cards right. Tychus is reliable, but he's still a pain in the ass. I'll need more than him to get me through this mess.

The Protoss Dark Templar Zeratul.
Three separate games will mean more sets, more characters, more props and more branching missions than previously planned. And more of the cinematics (both in-game and pre-rendered) that fans seem to appreciate so much. But regarding the most important factor for some players: Multiplayer will be fully implemented for the first game, allowing players access to all three races., despite the fact that the first game's single-player mode will only revolve around Raynor and the Terrans.
Pardo did mention that the terran game would have a Protoss mini-campaign as part of the package. The campaign would focus on Zeratul and be timed with what was happening with the Terrans. He couldn't comment yet whether mini-campaigns would be part of the future packages.
He concluded the presentation with a sketched out cinematic of Kerrigan's capture by the Zerg and the treachery in leaving her behind on the planet Tarsonis. He followed that up with a one-minute segment of what will be the four-minute opening cinematic for the game, showing a ragged Zeratul examining an Protoss artifact, then getting ambushed by Zerg hydralisks. He battles them alone, killing them all. And as he turns from the carnage, he comes face-to-face with Kerrigan. Her final ominous words: "I knew you would find your way here eventually."