The Summer's Best and Worst Demo: Fallout 3

An open-ended look into Bethesda's post-apocalyptic action RPG feels unsettlingly familiar.

by Russ Fischer, 8/5/2008 6:58 PM

(Page 1 of 2)

I wouldn't want to be tasked with selling a sequel in the 2008 marketplace. It's a landscape where roving consumers want shiny new features and eye candy attached to a familiar backbone. New games have to be pushed as both new and old, unusual and familiar. Publishers don't want developers to step too far away from what works, and developers want their work to stand on its own.

Jericho
Of all the features that call back to Oblivion, the dialogue trees are the most prominent. Sure, they're RPG convention, but one that desperately needs Fallout 3-style evolution.
(Not that this is new, or unique to gaming. Witness how Lionsgate is selling Frank Miller's movie "The Spirit" as a de facto "Sin City 2.")

Bethesda faces a very specific version of this battle with Fallout 3. A sequel to a series most of the current audience has never played, the game is much more evidently a follow-up to The Elder Scrolls IV: Oblivion.

As Paul Semel's recent interview with a company rep demonstrates, comparisons to Oblivion come fast and easy, and Bethesda isn't much interested in entertaining them. Yet playing the game, the lineage is impossible to shake. What will happen when a vast public with hours of Oblivion experience and no working knowledge of the Fallout series gets their hands on the thing?

Pip Boy
The PIPBOY 3000 is the prime distinguishing characteristic between Fallout 3 and Oblivion, but is it more than a spiffy inventory screen?
Credit Bethesda that weeks after E3 has ended we're still thinking and talking about their Fallout 3 demo. In a small room I was given a chair, an Xbox 360 controller and 30 minutes to play. The only constraints were that I not reveal certain plot details that might come to light or write about achievements unlocked.

Provided with a game save that picks up just before the main character opens the Vault door to exit a lifetime of confinement, I was able to go anywhere. I could head to the city of Megaton and begin the quest for my father, break into random homes, maybe get into a couple of fights.

Packbrahmin
Ah, the mule looks a lot more familiar. While the demo allowed wandering into several populated areas, we saw mostly empty wilderness.
I was also free to wander the countryside, tuning into a couple of available radio stations while (hopefully) evading a few roving bandits and getting into the occasional scrap with an animal, which would be a great opportunity to learn how the semi-turn-based VATS combat system works. Fallout 3 is all about freedom, and the demo certainly got that across.

So why am I so unsatisfied?

Maybe it's that this demo did little to show how Fallout 3 is truly different from Oblivion. Ok, the lock-picking mini-game is slightly different (and better) but the dialogue trees, skill breakdowns and overall feel seem so much like Oblivion, at least in this early stage of the game, that the untrained eye could mistake it for a mod.

Combat is one place where the two games really diverge, but how can I really see that playing as a level-two noob with a couple of weak machine pistols? I had a difficult time fending off dogs and even a couple humans weakened from exposure and hunger. Not terribly appealing. Why not start the demo deeper into the story, where better weapons and skills could make the combat differences between Oblivion and Fallout 3 glaringly apparent? Or are they really as different as we've been told?

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Responses

  • insanikills
    insanikills

    Aug 6 2008 6:41PM

    You my friend, are a bitch. I literally feel less intelligent after reading your bitchy article. I hope that someday you will pull your head out of your ass so you can view the screen that you play games on.

  • bishop7
    bishop7

    Aug 6 2008 6:05PM

    Kunikos, nothing you mentioned had anything to do with why the article said it felt like playing Oblivion. Half of those things wouldn't even be apparent after playing the game for 30 minutes. God, you come off like you're being paid to promote Bethesdas overrated crap. Oblivion sucked and so will F3, they haven't made a decent game since Daggerfall.

  • Kunikos
    Kunikos

    Aug 6 2008 3:58PM

    of anything that is new and related to things that they hold enshrined in their rose-colored memories, that you need to go negative on your "preview".

  • Kunikos
    Kunikos

    Aug 6 2008 3:57PM

    Nice !@#&*%$ comment system there. Cuts off with no warning? Awesome. The end of that should read: and you need to find a way to differentiate Crispy Gamer, to get page views from links on RPG Codex and NMA, who are haters

  • Kunikos
    Kunikos

    Aug 6 2008 3:56PM

    /Or are they really as different as we've been told?/ What? Did you not watch the hands-on demos that Todd Howard was giving? How is cobbling together guns out of spare parts you find in the wasteland, radio stations, mini-tac-nuke launchers, better leveling/scaling mechanics, streamlined perk system, VATS, etc all not different from Oblivion? I get the sense that you are simply trying very hard to find fault with this game because the "mainstream" reviews have been generally positive, a

  • CG-Prophet
    CG-Prophet

    Aug 5 2008 9:36PM

    Russ, good piece. I will not dispute your experience with the E3 demo, but I think most people got excited over the game after they saw Todd Howard's presentation, which showed off some pretty impressive gameplay. It does not look like Oblivion to me, but I did not play the E3 demo so...

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