The Summer's Best and Worst Demo: Fallout 3

An open-ended look into Bethesda's post-apocalyptic action RPG feels unsettlingly familiar.
8/5/2008 6:58 PM | 6 Comments | Page 2 of 2

Russ Fischer
Russ Fischer
Status: Metal!
Mutant Twins
This is exactly the sort of situation we would have loved to play in the demo; instead, we used pea shooters against mean dogs.
Finally, there's the question of fun. If I was trying to show an experienced gamer what makes GTA IV wonderful, I wouldn't stick him with the first couple hours of the game; I'd open the doors to a mission like Three Leaf Clover, where they'd be able to see how intense the experience can be.

The same is true of Fallout 3. If this game is anything like Oblivion, it'll have 60 to 80 hours of gameplay, with the first couple hours being the least interesting. Why show those to a critical audience that has already seen examples of Megaton in previous demos, but will still draw quick inference between this new game and Bethesda's last?

At E3, Fallout 3 made a lot of "best of show" lists. I'm sure Bethesda is thrilled with that. Even in an E3 that felt positively anemic on the game front, being called out as one of the five or 10 most crucial is significant. But I don't see it. I've been told for months that this is a dramatic step forward from Oblivion, but very little of the open-ended demo I had supported that claim.
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Comments

  • insanikills
    insanikills

    8/6/2008 6:41:00 PM

    You my friend, are a bitch. I literally feel less intelligent after reading your bitchy article. I hope that someday you will pull your head out of your ass so you can view the screen that you play games on.

    Reply »
  • bishop7
    bishop7

    8/6/2008 6:05:25 PM

    Kunikos, nothing you mentioned had anything to do with why the article said it felt like playing Oblivion. Half of those things wouldn't even be apparent after playing the game for 30 minutes. God, you come off like you're being paid to promote Bethesdas overrated crap. Oblivion sucked and so will F3, they haven't made a decent game since Daggerfall.

    Reply »
  • Kunikos
    Kunikos

    8/6/2008 3:58:30 PM

    of anything that is new and related to things that they hold enshrined in their rose-colored memories, that you need to go negative on your "preview".

    Reply »
  • Kunikos
    Kunikos

    8/6/2008 3:57:57 PM

    Nice !@#&*%$ comment system there. Cuts off with no warning? Awesome. The end of that should read: and you need to find a way to differentiate Crispy Gamer, to get page views from links on RPG Codex and NMA, who are haters

    Reply »
  • Kunikos
    Kunikos

    8/6/2008 3:56:33 PM

    /Or are they really as different as we've been told?/

    What? Did you not watch the hands-on demos that Todd Howard was giving? How is cobbling together guns out of spare parts you find in the wasteland, radio stations, mini-tac-nuke launchers, better leveling/scaling mechanics, streamlined perk system, VATS, etc all not different from Oblivion?

    I get the sense that you are simply trying very hard to find fault with this game because the "mainstream" reviews have been generally positive, a

    Reply »
  • CG-Prophet

    8/5/2008 9:36:43 PM

    Russ, good piece. I will not dispute your experience with the E3 demo, but I think most people got excited over the game after they saw Todd Howard's presentation, which showed off some pretty impressive gameplay. It does not look like Oblivion to me, but I did not play the E3 demo so...

    Reply »

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The Games That Time Forgot

The Games That Time Forgot


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