Bring a Friend
How E3 showed that co-op is the next huge thing
7/30/2008 7:28 PM | 1 Comments | Page 1 of 2
Loners, your days are numbered. If this year's E3 was any indication, more and more games are being made with the idea of cooperative gameplay in mind. Microsoft alone announced a handful of games that encourage multiple players to work together. This push towards friendly multiplayer could fundamentally change the way games are made.

With scaled back co-op Dyack's game feels more like Two Humans.
We're already seeing evidence of industry adjustment towards multiplayer in games like
Too Human, where even solo players explore the wide-open levels that were designed for up to four players. But Dennis Dyack's game was forced to scale back its multiplayer ambitions -- a likely reason we didn't see the game touted at Microsoft's press conference this year. Instead the console maker showed us a handful of games, each with their own unique approach to bringing gamers together.
Gears of War, a game already known for its solid, side-by-side gunfights, will feature a new way to play in its sequel. In "Horde" games five players are besieged by baddies, fending off wave after wave of increasingly difficult enemies. We also learned that
Resident Evil 5 would feature cooperative gameplay -- a second player can hop in and play as African agent Sheva Alomar and aid Chris Redfield in snuffing out the infected. Even Microsoft's smaller games leaned towards the cooperative. The sequel to their massively successful
Geometry Wars was shown with four players simultaneously blasting enemy spacecraft, though it was revealed later that
Geometry Wars 2 wouldn't be playable online in such a manner -- there's just too much going on too quickly in the fast-paced game to make four-player games work online.
Fable II, like George Michael, is not planning on going solo.
But the most surprising revelation came by way of
Fable II, which, until now, we'd all assumed was a traditional single-player role-playing game. Taking the stage at the Los Angeles Convention Center, Peter Molyneux showed how his team had woven the ideas of cooperative gaming into their epic tale. As he guided his hero across the game's medieval landscape, he pointed out luminescent bubbles floating across the landscape. These, he told us, represent friends who are also playing
Fable II. He demonstrated how players could walk up to the bubble and invite their friend to enter and interact with the game world that they'd created.
Here is where I see the potential for co-op gaming to transform the way we make and play games. Molyneux and company are experimenting with ways to make solitary gaming experiences more social. There could soon come a day when every Final Fantasy game or first-person shooter we play allows for us to play with friends. It's very possible that in the next several years, games that don't offer even rudimentary co-op interaction will begin feel outdated.

Nintendo's nod to friendly multiplayer.
Of course, it's to Microsoft's benefit to push gaming in this direction. Their Xbox Live service streamlines interactions like these better than nearly any other offering. But Microsoft isn't the only one touting these features. Sony, which is desperately trying to replicate the social gaming atmosphere of Xbox Live, plans to offer eight-player online co-op for their big fall shooter,
Resistance 2, and their wildly innovative
LittleBigPlanet will allow friends to join up online and create levels on the fly. Even Nintendo, which usually balks at the notion of online gaming, introduced a four-player version of
Animal Crossing and a microphone peripheral that allows for voice chat between friends while fishing and socializing online. And Valve, which has long made a name for itself with seriously competitive shooters like
Counter-Strike and
Team Fortress, has cooked up its own cooperative experience in
Left 4 Dead, where up to four friends fight for survival during the zombie apocalypse.