Grand Theft Endings

Still planning to finish your old GTA games before IV ships? Here's a quick recap of the final missions of GTA III, Vice City and San Andreas. That's right -- we replayed them so you don't have to. You can thank us later.
4/23/2008 8:15 AM | 0 Comments | Page 2 of 2

Scott Jones
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Now it's time to deal with Tenpenny. Problem is, in addition to keeping up with his runaway firetruck, you'll also have to deal with a city gone mad, including rioters and rogue cops, all hell-bent on taking you and Sweet down. Sweet will eventually take over the driving duties while you focus on shooting. Keep firing away, and keep those pursuing vehicles 'sploding. Tenpenny will eventually lose control of the truck, drive off an overpass, and die. You, you lucky bastard, reunite with your bickering family. Roll credits.

The Crispy Take: Now this is how you end a GTA game, people. This final mission takes a good half-hour to complete, so be sure to pee beforehand and have plenty of snacks nearby before attempting. With its mix of gameplay mechanics, multiple objectives and pair of bosses (Smoke and Tenpenny), this is a thrilling, over-the-top grand finale. Now, if only the game were about 80 hours shorter, some of us might actually have had a reasonable chance of ever playing this otherwise terrific mission.

Watch it here and here and here (it's long).

Go to Liberty City Central here.
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The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

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