Editorial: Letting Go of Fallout

If clinging to our gaming past impedes our enjoyment of gaming present, why do we do it?

by Chris Buecheler, 3/21/2008 12:00 AM

(Page 1 of 2)

Gamers, especially those of us who've been pursuing the hobby for more than 20 years, are often a nostalgic bunch. Even the younger members of our ranks -- people who can't recall a time before 3-D graphics, let alone a time when text adventures were popular -- will often fondly reminisce about their early gaming exploits and the titles they loved. There's nothing inherently wrong with this, and I'm not here to tell you to stop. If I was, I'd be proving myself a giant hypocrite, as my "Top 10 Favorite Games Ever" list contains fewer titles released in the 21st century than in the 20th.

There are times, however, when nostalgia can go too far; it can begin to tint our perception of modern gaming and invariably reduce the amount of fun we get out of our hobby. We play games to have fun, right? Surely I'm not the only one ... so why is it that many of us consciously, willfully drain the fun out of our present experiences by comparing them so strictly to those of our past?

Let's pull title number three from the aforementioned top 10 list: Fallout (and its sequel, which I sort of lump together, though I think the original is a slightly superior overall title). I love Fallout. I have replayed Fallout more times than I can count, using a variety of different character strategies. I keep it installed on my laptop at all times for boring flights, train rides and visits to the coffee shop, and my most recent full play-through was only a few months ago.

So when Bethesda purchased the rights to the series from Interplay and announced they would be making a sequel using the engine powering their widely-praised, multiple game of the year award-winning title Oblivion, I should have been thrilled, right?

Not so. I bet you can see where this is going, actually: While I wasn't gnashing my teeth and spouting off thousand-word flames on their message boards, I was nonetheless deeply concerned that the things I loved about Fallout would not be properly brought into the modern gaming era. This was a new company, with new designers, using a first-person engine that was built to render beautiful trees and shimmering water and was clearly developed with a console-first mentality! This wasn't the Fallout I knew and loved, the third-person isometric title filled with the grey-brown landscapes of the future; it couldn't be.

Somehow, lost within all of this concern was a simple fact to which I should have paid more attention: Oblivion, though not without its flaws, is the single best game that I have played in nearly four years. It's better than BioShock, better than Mass Effect, better than the Half-Life 2 episodes and certainly better than fun-but-less-inspired titles like Gears of War. It is, in fact, the best game I've played since the original Half-Life 2, which was in turn the best game I'd played since Deus Ex (released in 2000, and still my favorite game of all time). You may not put Oblivion on quite so high a pedestal, and that's an individual choice I won't begrudge you, but almost any rational gamer will admit that it's a fine example of the craft.

With all this in mind, the question then is this: Why wouldn't I want one of my favorite series to be placed in the capable hands of the people who've developed one of the three best games I've played in the last decade? The answer, of course, is nostalgia. At its best, nostalgia breeds warm feelings and general good vibes, but at its worst, it breeds fear and mistrust of the future and an inherent bias, particularly against things like sequels, follow-ups or re-imaginings. It's a hard thing to do, letting go of expectation and embracing change; it's often antithetical to human nature, and it can take a difficult and intentional exercise of will to do so. Nonetheless, I advocate it wholeheartedly, especially when it comes to gaming.

« Prev  1  2  Next »  

Responses

  • unangbangkay
    unangbangkay

    Jul 17 2008 1:06AM

    I'm late to the commenting party, but I agree with you almost wholeheartedly re: Fallout by Bethesda. Indeed, Oblivion is not quite as high on my list of greats as yours (I tend to prefer more linear RPGs), but I am convinced that Fallout 3 can and will be as fine an example of its craft. But I do have my own concerns. Everything I've seen of the mechanics works out. VATS is awesome, Bloody Mess is glorious, and the Capital Wasteland is as "wasteland-y" as anything that ever was. But again, t

Leave a Reply

You must be logged in to comment. Log In or Register now!
Filed Under: Fallout, Fallout 3, Oblivion, Elder Scrolls, Bethesda
  • Bookmark It:
  • Add This Page to Digg
  • Add This Page to Del.ico.us
  • Add This Page to StumbleUpon
  • Add This Page to Technorati

» The Game Trust » Features RSS Feed

Game Action

Most Active Groups

  • WTF DO We Do Now?

    WTF DO We Do Now? (361 Topics)

    448 Members | Updated: 10-09-2008
    WTF DO We Do Now? If you are not sure what group to be in and dont like heavy re...
  • Super Smash Bros. Brawl

    Super Smash Bros. Brawl (214 Topics)

    335 Members | Updated: 10-09-2008
    A forum for discussion of the game to end all games, Super Smash Bros. Brawl. T...
  • .;~*] gamer girls [*~:.

    .;~*] gamer girls [*~:. (100 Topics)

    195 Members | Updated: 10-09-2008
    we are all out there. lets get to know each other (now more moderated than befo...
  • Graveyard Shift

    Graveyard Shift (46 Topics)

    76 Members | Updated: 10-10-2008
    For those of us more active at night,to talk about whatever .
  • Ryches trivia corner

    Ryches trivia corner (22 Topics)

    22 Members | Updated: 10-09-2008
    Answer questions for fun.You get the answer right you get to ask the next questi...

Crispy Gamer

Find Your Game »

search

Search by Platform

You are Not Logged In.
Log In | Sign Up

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.