Editorial: Letting Go of Fallout
If clinging to our gaming past impedes our enjoyment of gaming present, why do we do it?
3/21/2008 12:00 AM | 1 Comments | Page 1 of 2
Chris Buecheler
Status: I hate their hair ... but I'm enjoying the latest Kings of Leon album
Gamers, especially those of us who've been pursuing the hobby for more than 20 years, are often a nostalgic bunch. Even the younger members of our ranks -- people who can't recall a time before 3-D graphics, let alone a time when text adventures were popular -- will often fondly reminisce about their early gaming exploits and the titles they loved. There's nothing inherently wrong with this, and I'm not here to tell you to stop. If I was, I'd be proving myself a giant hypocrite, as my "Top 10 Favorite Games Ever" list contains fewer titles released in the 21st century than in the 20th.
There are times, however, when nostalgia can go too far; it can begin to tint our perception of modern gaming and invariably reduce the amount of
fun we get out of our hobby. We play games to have fun, right? Surely I'm not the only one ... so why is it that many of us consciously, willfully drain the fun out of our present experiences by comparing them so strictly to those of our past?
Let's pull title number three from the aforementioned top 10 list:
Fallout (and its sequel, which I sort of lump together, though I think the original is a slightly superior overall title). I love
Fallout. I have replayed
Fallout more times than I can count, using a variety of different character strategies. I keep it installed on my laptop at all times for boring flights, train rides and visits to the coffee shop, and my most recent full play-through was only a few months ago.
So when Bethesda purchased the rights to the series from Interplay and announced they would be making a sequel using the engine powering their widely-praised, multiple game of the year award-winning title
Oblivion, I should have been thrilled, right?
Not so. I bet you can see where this is going, actually: While I wasn't gnashing my teeth and spouting off thousand-word flames on their message boards, I was nonetheless deeply concerned that the things I loved about
Fallout would not be properly brought into the modern gaming era. This was a new company, with new designers, using a
first-person engine that was built to render beautiful trees and shimmering water and was clearly developed with a console-first mentality! This wasn't the
Fallout I knew and loved, the third-person isometric title filled with the grey-brown landscapes of the future; it couldn't be.
Somehow, lost within all of this concern was a simple fact to which I should have paid more attention:
Oblivion, though not without its flaws, is the
single best game that I have played in nearly four years. It's better than
BioShock, better than
Mass Effect, better than the
Half-Life 2 episodes and certainly better than fun-but-less-inspired titles like
Gears of War. It is, in fact, the best game I've played since the original
Half-Life 2, which was in turn the best game I'd played since
Deus Ex (released in 2000, and still my favorite game of all time). You may not put
Oblivion on quite so high a pedestal, and that's an individual choice I won't begrudge you, but almost any rational gamer will admit that it's a fine example of the craft.
With all this in mind, the question then is this: Why wouldn't I want one of my favorite series to be placed in the capable hands of the people who've developed one of the three best games I've played in the last decade? The answer, of course, is nostalgia. At its best, nostalgia breeds warm feelings and general good vibes, but at its worst, it breeds fear and mistrust of the future and an inherent bias, particularly against things like sequels, follow-ups or re-imaginings. It's a hard thing to do, letting go of expectation and embracing change; it's often antithetical to human nature, and it can take a difficult and intentional exercise of will to do so. Nonetheless, I advocate it wholeheartedly, especially when it comes to gaming.