Crispy Gamer

Recent comments

  • Review: Fable III   3 years 9 weeks ago

    Didn't Black and White start the whole "Peter Molyneux as joke" phenomenon? I'm pretty sure the last game I loved from him was the original Theme Park.

  • Review: Fable III   3 years 9 weeks ago

    I just want another damned Black and White game.

  • Review: Fate of the World   3 years 10 weeks ago

    I've always felt that educational games need to be games first as if it isn't fun, no one will even bother. It's always disappointing when a game that is trying to do good for society falls short. Educational games is an untapped tool. We need more success stories within this genre, and more press about them as that will encourage more games into the space.  

  • Review: Fate of the World   3 years 10 weeks ago

    The biggest problem here (there are many) is that we don't KNOW how/why the climate is changing. Politics has now usurped the science and no one is left untouched by an agenda. Things that we've been told for decades are causal links are turning out to be corralative at best, flat out wrong at worst.

    So the idea that not only would this game teach you about the causes, but then have the gall to assume that they know the solutions to those problems enough (and assume that humans CAN even "fix" the "problem") to make a game out of

    This sounds like a propaganda game to me, just like how the Christians have their "Left Behind" series. Just different forms of religion, one worshipping god, the other worshipping Gore.

  • Yes, But Is It Art?   3 years 10 weeks ago

    The problem with the NEA is that it's a government entity providing first amendment protection...from the government. In effect, it's begging the government to "give" us our rights. We already have those rights, as stated in the Declaration of Independence, Constutition, Federalist Papers, etc etc. And to a certain extent, those rights aren't "given" by the government, the government is simply there to PROTECT them.


    So personally, I don't give a damn what the NEA does or doesn't do. It's not up to them if our speech is protected or not. The government is not our mommy and daddy, giving us permission for every action we take.

  • First Shot: Ace Combat: Joint Assault   3 years 10 weeks ago

    It is a very nice game! Tried it on my friend's PSP and I can't stop playing it. What I like about it is the interace. The graphics is also very nice and attractive.

  • Yes, But Is It Art?   3 years 10 weeks ago

    I think you're spot on there with the legitimacy issue evolving as we mature. After a certain point you stop giving a damn about what your parents think about your hobby. This usually comes soon after you move into your own place actually. But the issue that it becomes is one of protecting the first amendment. In that case, I think that this whole issue of classifying video games as art (along with film, tv, and writing) may have another significant role to play in all of this as well. This may help shift gamers over into an actually active role in the defense of the arts. There are few tenets more sacred to our society than the one embodied in the first amendment. And yet, it is a right that is constantly under attack. There have been many attempts to censor art or rip down the NEA, and those attacks will continue. I kind of like the idea of adding gamers to the ranks of the NEA's defenders.

  • Yes, But Is It Art?   3 years 11 weeks ago

    Art...such a useless word. Since it can mean literally anything, it consequencely means nothing. So I dismiss that question out of hand.


    You are right that it's more about legitimacy. But this is also sort of a childish question. If you enjoy something and it's not harmful, what the hell do you care if other people don't understand or apprieciate it? It's only their loss if they refuse to try it out. Once you leave your teen years behind and grow up, these questions shouldn't even bother you.


    The only large caveat, of course, like always, comes from government. If we have to fight for games to be considered art so that our government deigns them worthy of protection under the first amendment (I can't even believe I actually had to type that ridiculous statement), then it's a fight we have to have. God that's depressing.


    But on an everyday personal level, we need to stop caring what nay-sayers think. They are wrong, we know they are wrong, case closed. They don't deserve our anger or frustration, they only deserve a small amount of pity for the fun they are missing out on and then they deserve dismissal.

  • Yes, But Is It Art?   3 years 11 weeks ago

    This is now my favorite article of the week. Thanks for the root of discussion, Chase.

  • Corpse Run 106: Fair and balanced   3 years 11 weeks ago

    Sure, was the appearance of the Mario clip meant to occur at exactly when Brian started to talk about video games as an art form?  Maybe not, but if you watch the video, I'd say it was.  From the time Brian says the grants go to games that are deemed to have "artistic merit," sixteen seconds pass before the Mario video begins.  For any tv jockey worth even a grain of salt, that's ample time to find and play a video.  Considering that video games were the topic of discussion, they would have had these videos ready in advance.  This is a television station, not youtube; there's an enormus amount of preparation for each show, including things such as having numerous videos queued and ready for each possible direction the conversation might go.  I'm sure that the Mario video was done entirely by design.  


    Do I have a quote from a Fox exec proving that I'm right?  No, but it's naive to give Fox News of all stations the benefit of the doubt.

    ""Fox decided not to confirm that Brian's point was correct."

    Why would they be expected to?"

    Because they are a news station, and should be reporting facts.


  • Corpse Run 106: Fair and balanced   3 years 11 weeks ago

    I too feel that Mr. Asbury's denegration of video games was disappointing. Video games are an art. I don't see how this can rationally be denied.

    I also agree that Fox using a misleading sensational(ish) headline/opener (a practice not limited to Fox News, by the way, but quite common in the news media) is not to be commended.

    But beyond that, I think you may be seeing anti-gaming evil intent where there is none (or at least, no evidence to back it up).

    "Fox decided not to confirm that Brian's point was correct."

    Why would they be expected to? It's not like they were actively denying his point. Why should they actively confirm it? Perhaps they figured that their audience would assume that their guests are not in the habit of lying on basic points such as this.

    "When Brian started to talk about the artists that make games, Fox undercut him with videos of 8-Bit Mario, suggesting that games are all sloppily drawn."

    I'm sorry, but the evidence doesn't support this. I mean, if you're correct, then as soon as he started talking about artists, the producer would have had to say to one of the technicians "He's talking about artists. Quick, in a split second find me a broadcast quality clip of a video game being played that would be considered by folks not interested in video games to be sloppily drawn, cue it up, and play it over his words." This is unreslistic.

    The fact is, people who don't know much about games know Super Mario Bros. SMB is sort of a poster child for games. Thus, the fact that they used an 8-bit Mario clip could very easily be simply because of this.

    Now, I agree that given the segment was going to be about the NEA funding games, clips of games with more mainstream visual appeal could have been gathered and used.

    But in any event, to say they played that clip at that specific time for that specific malicious purpose is to make an assumption without adequate proof.

    I agree that Asbury's line of reasoning regarding ping-ping was questionable (but I suppose not totally invalid, since there is something known as "performance art" which, theoretically, could include some form of ping-pong playing.

    But Mr. Ambrozy had some shaky reasoning as well, specifically when he tried to say that video games are a large business and endowments for video games help the economy, while at the same time pointing out that the NEA funding would be for education-oriented non-profit indie-type gaming. If video games are one of the strongest industries in our country right now, why do they need Federal funding? If the money is going to indie developers, why is the fact that the commercial video game industry is strong relevant? I just don't see how Mr. Ambrozy's defense of this was coherent.

    A better approach for him to have taken, it seems to me, would have been simply that video game are art, and if the NEA is for the arts, that should include video games. Then the debate would be on the merits of the NEA itself.

    I personally disagree with Mr. Asbury making a distinction between art forms like music and video games. But his concern about rampant government spending and a huge national debt is very real. So while games are art, I agree with Asbury in that I don't think we should be expanding the NEA's budget so they can fund the creation of indie games. In fact, it's getting to a point where we need to seriously look at whether we can afford to even have things like the NEA.

  • Corpse Run 106: Fair and balanced   3 years 11 weeks ago

    It was painful but I think it means that the issue's finally reached the level of maturity required for any positive movement to occur. What do I mean by that?

    Google "the National Endowment for the Arts" and "controversy", or even just be lazy and hit the wiki page on the NEA. Since the 1980's (well, for pretty much the NEA's existance to be honest) republicans and conservatives have been tyring like hell to get rid of the NEA. It doesn't happen so often these days, but it used to be that everytime an artist used a grant to make something even the least bit controversial, they would rise up and try to strike down the NEA in retaliation.

    Now that the NEA's made the call on video games (essentially legitimizing them in the eyes of the non-gamer masses) expect to see A LOT more of this. It's actually a good sign (as annoying as it may be) because it means that people are finally starting to take video games seriously as an artistic medium. We just have to grow thicker skin and do what the artists have been doing for the last couple of decades. Show them they're wrong by making actual art, and protesting the hell out of it when they try to stamp it down.

    Childhood is over, now begins the adulthood of the gaming community.

  • Pixels and Sand   3 years 11 weeks ago

    Okay, first I am going to be a little anal.  Sorry, I cannot help it!.  The M1 Garand fires 30-06.  308 along with the M-14 rifle replaced it.

    Second, forgive the grammar and the lenght.  I am could never be a professional writer because I can barely spell brevity let alone excersice it

    Now a few more serious issues.

    #1 The "Jordan Report" has been floating around for years and appears to NOT be authentic.

    #2 You mention the M-14 and Kalashnakov 'getting the job done' because they use the 7.62 round.  You are half right, but are also 100% wrong.  The Kalashnakov fires the 7.62x39mm round while the M-14 fires the 7.62x51mm round....the 308 mentioned above.  Honestly, a ton of US service men who have never seen an AK round will slur the difference as well.  It isn't always clear if they are just being sloppy with their terms or actually ignorant of facts.

    While it is true that at close range the 7.62x39 thanks to it's 'big bore' round does hit with authority, the 7.62x51mm is significantly more potent.  This is one of the reasons it is used in our sniper rifles and delivers power at 800 yards and beyond.  Weapons that are using this round as opposed to the x39 are in an entirely different power class.

    This distinction is missed in may video games.  It would be an easy fix.

    #3 Modern sights such as the ACOG can and are mounted on guns like the M1 Garand which makes it a lot easier to aim.  The gun itself has base handling characteristics, and these can be modified by adding accessorites.  This is a feature a few games are exploring but more should.  Similarly, a gun is just the platform. The power comes from the ammo.  The bullet doesn't care what gun it was fired from when it is screaming toward it's target.  The gun does not imbue the bullet with some extra 'killing mojo'.   Weapons in video games that use the same ammunition should do identical damage (or nearly identical if there is a significant change in barrel length) Cool accessories do not make guns do more damage.  Video games need to improve on this.

    #4 method of fighting.  Yes, finding cover is paramount.  However, realize a lot of the tatics you see are because in our current fight we are fighting a insurgency and have a huge equipment advantage.   When our guys encounter resistance, they hunker down and call in air support.  This is also when they have time to take video.  In a fight against an active military, hunkering down may work...or it may just mean now the tank or artillery has time to single out the group of men behind a wall and WHAM.  Cover has always been the infantryman's friend.  A shovel to dig a foxhole is probably more imporant than which rifle is being carried.  Still, realize you are seeing a very odd and very theater-specific fighting when viewing these videos.  The truth you see here is a different truth than the guys in Vietnam new or the guys in France during WW2 knew.

    Also, there are still times when a firefight is all about forward momentum, be it a SEAL team storming an enemy compound (who need to hit it hard and fast, no holing up because that just means there is time for the enemy mass up in numbers and assault...or use explosives) or such battles as the one outside the city of Shewan in 2009 when a couple squads of marines (20-30) were attacked by a company sided group (250), the marines went at them and ended up killing 50 capturing many, and driving the rest off.  In such a battle you'd see a lot less 'hole up and wait for air support to drop a bomb'

    "During the battle, the designated marksman single handedly thwarted a company-sized enemy RPG and machinegun ambush by reportedly killing 20 enemy fighters with his devastatingly accurate precision fire. He selflessly exposed himself time and again to intense enemy fire during a critical point in the eight-hour battle for Shewan in order to kill any enemy combatants who attempted to engage or maneuver on the Marines in the kill zone. What made his actions even more impressive was the fact that he didn’t miss any shots, despite the enemies’ rounds impacting within a foot of his fighting position. "

    and FINALLY

    #5 guns cannot be fired non-stop as seen in video games.  If you fire an AK fast enough long enough the handguard literally will catch on fire.  M-16s and the like stop working, not from dust but from heat buildup.  Video game designers seem to fixate on high RPM = good, where really it means you have a hard to control weapon that overheats fast.  

    The M-16 boasts a 600 RPM rate, BUT what often doesn't get cited is it has a 'short term fire rate' of 90 rounds per minute...for one minute and then a 'sustained fire rate' of 12-15 rounds a minute.  How many games are designed where firing wildly is encouraged rather than discouraged by having a gun overheat?  I recall Wolfenstein having a SMG with a heat meter, other than that I can think of none.

    How would the gaming public react to a game where if you fired 240 rounds out of your AK in one minute the handguard literally burst into flames?  THAT would be cool to see.

    In conclusion: Video games can never replicate the stiff recoil and the ear splitting boom of the gun really being fired, or the stress of battle.  But neither can sports games replicate the crunch of a tackle or the fatigue from running back and forth on the basketball court.  Yet games like Madden embrace the minute details and statistics bringing what realism they can.  There is a huge audience base of gun lovers who would rush to buy a game that did for guns what Madden did for football stats.  Does every sports game and shooting game need to be at this level? Of course not.  Still, it is an untapped market.  I think people who aren't hugely into specific players, stats, and differences DO embrace them in games like Madden, and I think your average Gears of War player who couldn't care less about real guns could still be drawn in when such differences are relevant to the game.

  • Review: Dragon Age 2   3 years 13 weeks ago

    Hey, the game elicted a pretty strong emotion in me, which is better than most games. Just a shame the emotion was "shocked insult".


    The facial expressions have gotten better over the years. It is still odd to see a character's eyebrows go all "sad" when they are saying a sad line, then go nuetral in the pause between lines, then go sad again during the next line. They really need to find a way to chain the animations so that it's not attached to individual sentences but more of a "this whole block of dialogue is sad so don't stop the sad look until it's over". That's really my only complaint about the faces. Still, I don't mind it much given how good the writing is.

  • Review: Dragon Age 2   3 years 13 weeks ago

    Man, I love that logo. The silhouettes under the dragon wings was a such a fancy, subtle touch. Sorry that your experience with the game was lackluster though.  

    Something about Bioware's games doesn't really work with me. The dialogue is great in both Mass Effect and Dragon Age but something always irked me about the overall style. I think it's that I was taken so far out of the experience because the characters looked so soulless when their lips moved. Normally that sort of thing doesn't bother me, but when the game is so focused on making dialogue choices and watching their reactions, the animations have to feel genuine, which is very hard to do.

  • Awkward Zombie: Occam's Laser   3 years 14 weeks ago

    Yes... I had the same expression for many of the missions after my first play through. Why are the easiest solutions always the hardest to figure out?

  • Review: Portal 2   3 years 14 weeks ago

    Preston... Stop introducing yourself in your comments. It's weird. Also, Chase, dude... becareful commenting on your own reviews... it feels... how do I put this. Forced. And now I realize I sound like a nit pickin' dick. Yay me! :D I'm now a reviewer! (I love you guys. No homo.)

  • Review: Portal 2   3 years 14 weeks ago


  • Swag Tester: Win a Scribblenauts Rooster Cap   3 years 14 weeks ago

    hey all


    is it availble by shipping to lebanon?

  • Review: Portal 2   3 years 14 weeks ago

    Very true. The Co-op levels provide way too many opertunities to kill off your parter, both on purpose and accidentally. And it's really hard to convince someone that you accidentally dropped them in a grinder after you did it on purpose in the last level.

  • Review: Portal 2   3 years 14 weeks ago

    Good game, I played co-op with Chase. The urge to kill your partner at least once per level can be overwhelming! Great game! Good Review! I'm Preston Slaton, signing off.


  • Corpse Run 097: Causality   3 years 16 weeks ago

    Is that Gabe Newell?

  • Corpse Run 097: Causality   3 years 16 weeks ago


  • Swag Tester: Win a Scribblenauts Rooster Cap   3 years 16 weeks ago

    hello im laura im the worlds BIGGEST scribblenauts fan i play it for hours and hours day and night the first time i got it i played it till the sun came up so the first time i heard about the scribblenauts hat i HAD TO HAVE IT but my mom said it was to expensive:( so please i want this hat more then anything please write back please.

    9 years old

  • Top 10 Most Anticipated Games   3 years 16 weeks ago

    Well 11/11/11 .....I am glad to know the date of my social lifes death. Once Elder Scrolls comes out im going to be glad i have a mini fridge cause i might starve to death otherwise. Since the first time i heard about its release i have literally thought about it every day. My mom and I have played the Elder Scrolls games for years and we have both been practically begging for another one since the first time we completed Oblivion. Hope theres more blood in this one though.I like to know my enemies suffered .........