DLC MC: Shadow Complex Is a Game Changer

In which a non-shooter fan becomes a shooter fan and finds understanding on the beach.
8/18/2009 3:44 PM | 12 Comments | Page 1 of 2

Harold Goldberg
Harold Goldberg
Status: wants mac n cheese and a beef on weck.
"Are we demented or am I disturbed?
The space that's in between insane and insecure."
-- Green Day, "American Idiot"

To help inaugurate this new column about downloadable games, Chair Entertainment's Donald Mustard came over to the house to show off his twisting, turning Shadow Complex. His delightfully well-mannered six-year-old sat on the floor, completely engrossed in Cooking Mama DS as mom Laura played the PR game by answering e-mail on her Blackberry. I sat with anticipation on the leather couch as Mustard hooked things up to my Vizio: The revolution will be televised.

MC DLC: Shadow Complex Is a Game Changer
Look out below! You get to blow up a helicopter in the first minute or so.
Like many Joe Journoshmoes, I had seen 15 minutes of Shadow Complex at E3 and felt there might be something of note here: a downloadable, 2-D side-scrolling game made by a small team that somehow offers up the almost holographic mimetics of a full console game. How? With tight cut scenes and failsafe camera angles.

As Mustard took the game through its paces, I fessed up that I wasn't the biggest fan of shooters. Brandon Sheffield's candid editor's note in this month's Game Developer easily summarizes how I feel about shooting games: "In first-person games, there is no reaction on the part of the character, and it becomes difficult to feel anything about him or her." I've felt the same about 2-D and 3-D shooters, too. With a few exceptions, it was utter anhedonia.

Yet during the home-office demo, I saw the exceptional heed paid to detail that had gone into the Xbox Live Arcade offering -- even with the soundtrack. The haunting and menacing first four notes of cello set the mood almost as well as those two suspenseful E and F notes from "Jaws," the movie. These four notes from Shadow Complex stay with you. That's no small feat.

MC DLC: Shadow Complex Is a Game Changer
It's not shaving cream in a gun. This foam protects you, and not just from razor burn.
Artists often refer to work as their baby, a living, breathing creature they have made. Nowhere is that most perceptible than in Shadow Complex's careful arc of game design. Like the dramatic arc of a taut mystery novel -- basically a puzzle within a tightly woven plot that suspends disbelief -- the game's difficulty ramps up slowly.

It's not like the developer is treating you like a toddler, though, reaching down as a godlike parent and taking you by the hand. You almost don't notice the leveling up, the power of new guns or the fact that you learn to crouch down and search in dark ducts and past tiny bots to find power-ups like grenades. You almost don't notice the superheroic increase in character Jason Fleming's health so you can more courageously battle the science-fiction minions, those who would foist a new Civil War upon our nation, during the Big Push.

Yeah, they add a videogame staple: You have to find and free your girlfriend, Claire, as well. Jason's a little too macho in comic-book writer Peter David's riffing on Orson Scott Card's novel "Empire." The idea of the tough, strapping guy is terribly cliché in games, although Jason's issues with his father add some depth to his character. And Claire's too skinny and beautiful, another woman who needs saving. She does tell Jason what to do when he first finds her in one of the hundreds of rooms in the underground complex that comprises much of the game, so she's not that cliché. But I wish the dialogue in Shadow Complex were more multi-dimensional, more novel than comic book.

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Comments

  • HaroldGoldberg
    HaroldGoldberg

    8/20/2009 8:21:20 AM

    @Jigsawnowich Claire, the female character here, while not completely well-rounded as a personality, does have her own mind. She's a rung or two above the usual one-dimensional female stereotype seen too often in video games. For much of the game, she kind of plays the role the macho commander does in other games: barking orders to Jason electronically to move along the game and story.

    I'm not sure how she got the communication device in the first place, though. I could have missed how that happened amid the shooting.

    Reply »
  • Jigsawnovich
    Jigsawnovich

    8/19/2009 1:32:49 PM

    I like what you said about the female characters.

    Reply »
  • CG-Prophet

    8/19/2009 1:12:27 PM

    Oh I should probably say something about Shadow Complex! I don't have a press build of this game but I did get to play through the trial and I think it's pretty spiffy. I really like what little of the backstory the trial offers and the way you open up new areas in the game. So far I think it's a pretty clever little game.

    Reply »
  • CG-Prophet

    8/19/2009 1:10:36 PM

    @HaroldGoldberg:

    While that may or may not be true - at least you have aged better than Cher and Dick Clark who are both obviously either vampires or the living dead!

    brains!

    Reply »
  • RyanKuo

    8/19/2009 10:54:07 AM

    Harold Goldberg pulls the trigger on Shadow Complex -- and his new column on downloadable games!

    Reply »
  • HaroldGoldberg
    HaroldGoldberg

    8/19/2009 10:49:16 AM

    @CG Prophet: But I AM 100 years old: check my status. ;)

    Reply »
  • HaroldGoldberg
    HaroldGoldberg

    8/18/2009 8:11:45 PM

    Guys, My fine editors should have said something like, 'In his new column on downloadable games, Harold Goldberg gets all gunned up about Shadow Complex." Maybe that would have explained the different between a column and a review.

    DLC MC (Downloadable Content Master of Ceremonies) is the debut of a new column that deals with all DLC on all platforms. So column means my opinion with some of my usual cross cultural insight/b.s. It ain't a review. Although it will have elements of a review, I'm trying to look at the bigger picture, like why this game made me love shooters and why it's more than just a shooter.

    @Vosos, if all you got out of this is the price point and the fact that I'm a slow gamer, you musta flunked reading comprehension. But it takes all kinds and thanks for the comment.

    Reply »
  • CG-Prophet

    8/18/2009 8:08:44 PM

    Whatever it means I like you too Harold. I am looking forward to this game too. You make yourself sound 100 years old in that last paragraph.

    Reply »
  • Vosos
    Vosos

    8/18/2009 6:21:57 PM

    16 hours and $12.99? Most other reports put it at 5-6 on the first playthrough, and isn't it 1200 points, or $15?

    Reply »
  • Agnitio

    8/18/2009 4:29:12 PM

    @PoliceV:

    Aha! Gotcha. Makes so much sense! *Twiddles thumbs and goes back to corner*

    Reply »
  • PoliceV

    8/18/2009 4:11:14 PM

    Hey, Agnitio -- Harold got a preview demo of the game and was excited to share his impressions. Look for Kyle's review tomorrow!

    Reply »
  • Agnitio

    8/18/2009 4:01:07 PM

    So this seems a lot like a game review (I've heard nothing but praises for Shadow Complex - it's gone from barely on the radar to a pretty much must buy) but there's no buy it, try it, fry it indicator and on the games page it shows up as "Not Reviewed" but does show up under related content. Reason for that? Either way looks like I'll be getting Shadow Complex

    Reply »

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