Games for Lunch: Puffins: Island Adventure
In a nutshell: OMG, Puffins are so cute! Don't you think Puffins are so cute? You're right they're sooooo CUTE!
7/9/2009 5:33 PM | 0 Comments | Page 3 of 3
0:43 I'm looking for five pieces of driftwood so I can get a bridge get down to the beach. The excitement never stops here on Puffin Island!
0:45 Down on the beach, now. I like how I can take to the sky to get back up to the plateau, cutting out the corner. I appreciate that. The game seems to realize that walking around on the island is not the highlight of the game.
0:48 Tide-pool fishing is mini-game No. 3. Basically this boils down to circling fish and not circling predators. Circling a few at once gets more points and more time bonuses. It gets easier once I realize you can circle just a small part of the fish (instead of the entire fish). New catchy music for this game, which I appreciate. I only circled 56 fish, which earns me an A. Not an A+? NOOOOOO!
0:53 Ring Race is actually kind of tough, at least if you're trying to hit every speed and time-enhancing ring laid out on the course. Of course it's all relative ... it's tough for THIS game. After messing up in first lap I hit each ring easily in the second and third laps and earn an A+.
0:58 Went back to Puffin Plummet, since I decided it was the most fun. Daylight Dive has a LOT of moving targets, including some that go up and down, now. I keep just missing the center of the targets, just grazing them instead. My scores of 8.6 and 8.1 average out to a plain old A. D'oh!
Would I play this game for more than an hour? No.
Why? The games are mildly diverting, but not enough to really draw me in. Plus, I am not a puffin-obsessed five-year-old.
This column is based on a retail copy of the game provided by the publisher.
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