Games for Lunch: New Play Control! Donkey Kong Jungle Beat

In a nutshell: A game designed for a bongo controller minus the bongo controller = just a game.
7/6/2009 1:43 PM | 1 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
New Play Control! Donkey Kong Jungle Beat











0:53 I spent most of this latest level sliding along on ice, desperately trying to jump for bananas where I see them. I feel like I'm missing a lot, but the levels are short enough that I won't really mind going back to perfect my play.

0:55 Giant sleeping chickens, vacuum chutes shaped like circuitous dragons ... whatever the makers of this game were on, I want some.

0:56 The ice level ends on another charging bull, this time navigating a series of ever-lengthening jumps with bananas in the middle. I do pretty well I think, garnering 825 bananas for the level. Go combos!

0:58 Boss battle time: throwing a bunch of pineapple bombs at a big, animated elephant statue. I remember this being pretty hard with the bongos ... coordinating my timing, direction and position with that of the bombs was a total chore. With the Remote and Nunchuk, though, it's pretty easy. I only get hit a few times out of carelessness. I'm not really sure which version I like better...

Would I play this game for more than an hour? Yes.

Why? It's not quite the same without the bongos, but it's not exactly worse, either. Any excuse to revisit this classic is a good one, though.

This column is based on a retail copy of the game provided by the publisher.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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Comments

  • GusMastrapa
    GusMastrapa

    7/7/2009 4:46:38 AM

    I think I'm going to dig out my bongos and enjoy some Old Play Control!

    Reply »

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