Games for Lunch: FUEL

In a nutshell: Where we're going, we don't need roads...
6/26/2009 6:25 PM | 2 Comments | Page 3 of 3

Kyle Orland
Kyle Orland
Status: Ba-GAWK
FUEL











0:42 Whoa. I just built up a huge head of steam and used it to go up a 25-foot, 70- or 80-degree mountain incline. I had JUST enough momentum to make it over the lip to a flat plateau as the speedometer hit zero. I probably shaved a good tenth of a mile off the trip and a good 10 years off the life of these shock abosrbers. I'm loving this "make your own route" stuff. The only thing I could ask for more is a more powerful buggy.

0:44 "You Won the Challenge." A new Achievement means I've already earned 75 Gamerscore points for this game. Wow, that was easy! I earn 2000 Fuel, so I can buy the Mosquito for that other race. Yeah!

0:46 Of course, now that I've finished the Challenge, I have no idea how to get back to the other race I wanted to do initially. After trying to find my way for a while, I give up and use the pause menu to warp there by chopper.

0:47 Hey, wait a minute ... if fuel is such an important commodity and the only real currency, how can I afford to have a FREAKING CARGO CHOPPER just to carry me to my next race? Seems ... not very fuel-efficient.

0:48 The game warns me that there's "No Refund Whatsoever" on the buggy I'm purchasing. Even if I keep the receipt?

0:49 I bump into a log well off the beaten path and decide to use the "reset" button to center myself on the main path. The game spends a good five to 10 seconds "generating" the world before resetting me. Annoying.

0:50 After the wide open-loneliness of the last challenge, the checkpoints and seven other competitors here feel constricting. Sure, I find a few shortcuts from checkpoint to checkpoint, but it's not the same. Also, I just fell in the ocean again. Restart...

0:52 If there are Road Rash-style, punch-the-guy-next-to-you controls in this game, I'd love to know about them. If there aren't, the developers should be ashamed of themselves.

0:54 The last quarter of this course is totally enclosed by highway-construction-style barriers. Why have an open world at all if you're going to do stuff like this?

0:56 Finished in first. "More powerful vehicles are available for sale. CHECK YOUR GARAGE!" Yeehaw!

0:59 Racing along. On the last lap I'm pulling off some nice powerslides. I love the sound of the gravel slipping under my tires...

Would I play this game for more than an hour? Yes.

Why? The racing action is solid, if uninspired, but the uniqueness of the make-your-own-path races has me hooked.

This column is based on a retail copy of the game provided by the publisher.

Want to know more about Games for Lunch? Check out the FAQ here.

For more Games for Lunch, visit the official GfL blog.
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Comments

  • KyleOrland

    6/29/2009 10:13:58 AM

    Yeah, I can't say if it'll last more than an hour, but the first hour had some really memorable moments. Rent it.

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    6/29/2009 8:48:55 AM

    Greta review Kyle, I realy like the look of this game... then it got terrible reviews, but you seem to like it quite a bit... I'm thinking rent it?

    Reply »

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