Print Screen: The Ethics of Computer Games


6/25/2009 3:34 PM | 8 Comments | Page 2 of 2

Troy S. Goodfellow
Troy S. Goodfellow
Status: will write for food.
In terms of ethics, the game-development community is still wedded to the choice-and-consequences model. But what is the payoff for gamers? I still run into many gamers who insist that, so long as the game is "fun," nothing else really matters or is even worth talking about. A good ending and an evil ending are reasons to keep playing, not reasons to doubt the convictions of the developers. Sicart is an academic, so is this just more pointy-head musing about stuff that will never filter down to the rest of us?

Print Screen: The Ethics of Computer Games
I hope not. Gamers who see Shadow of the Colossus as no more than an artistic platform/action game are missing its elegant sadness. If we, as gamers, insist that games are valuable media that affects us emotionally -- even if that emotion is just joy -- then we have to leave room to question whether a game that pretends to be about moral choice really is. Or whether an action game about insurgency, according to the developer's claims, has nothing to do with ongoing real-world wars.

Still, for every gamer who sees a decision tree as a way to "game the system," there's another one asking what their character should do in that situation. Even if Knights of the Old Republic is just math, some people won't play evil -- because they know what evil is, and it doesn't speak to their souls. For all the talk about ethical game design, there is little talk about ethical game-players (massively-multiplayer online games aside), and a game without a player isn't much use at all.
« Prev  1  2  Next »

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • Aristarchus
    Aristarchus

    7/3/2009 7:22:36 AM

    The Witcher presents interesting moral choices, often ambiguous (do you help the Witch or not?), that resulted in changes to the story/narrative and avoided the "ethics meter" approach used in KOTOR or Mass Effect. Granted, the results were are still just window-dressing on the plot (which woman will want to marry Geralt?) rather than allowing/creating major re-engineering of the character's situation and goals...

    Reply »
  • Hatching_Phoenix
    Hatching_Phoenix

    7/1/2009 4:01:21 AM

    Interesting. I'm usually disappointed in these "morality" systems in games, mostly because no matter if I choose to be a paragon of virtue or an evil monster, I'm still killing a massive number of enemies. It seems somewhat beside the point.

    Reply »
  • hurlyburlycurly
    hurlyburlycurly

    6/26/2009 12:58:16 PM

    Don't forget gta4... a game that really showed you the consequences of your actions... whether to kill dwayne or the rapper guy... Dwayne for the money promised to you or the rapper for the morality side of it... it really was a tough choice... of course there were more decisions... but that one is the least spoilerish...

    Reply »
  • TroyGoodfellow
    TroyGoodfellow

    6/26/2009 9:48:13 AM

    @CG-Prophet:

    Re Ultima, he doesn't mention it at all, which is weird. Most of his examples are drawn from recent computer gaming with the occasional reference to a class game like SimCity or Civilization.

    Since the Seven Virtues are so necessary to progress, I'm not sure if he would approve (since the message is clear) or disapprove (since they are more plot devices than real choices in some cases.)


    @Shimarenda:

    It is a very interesting book, though I should warn you that the first half is very heavy with theory.

    I only focused on the choice stuff, but he has many other interesting case studies. Fable 2, for example, is unethical design because you can "buy" your way out of a bad alignment, resetting your ethical compass. This, he argues, makes every ethical decision pointless.

    Reply »
  • CG-Prophet

    6/26/2009 9:40:26 AM

    When being good or evil in a game does more than just unlock pathways and powers, then it will matter.

    I haven't read the book in question so i'll ask you Troy: what do you think of the moral system in Ultima IV and why wouldn't the author talk about that - if he didn't?

    Reply »
  • JasonMcMaster

    6/26/2009 7:20:04 AM

    Very fascinating article, Troy. The choices we make in gaming can reflect our moral leanings. For instance, when I try to be evil in a game I just can't seem to do it. I WANT to, but it doesn't work out for me. I can't pull the trigger most of the time.

    how weird.

    Reply »
  • Shimarenda
    Shimarenda

    6/25/2009 10:00:15 PM

    Sicart has an interesting angle on the idea of ethics in games here, but I'm not sure it is best demonstrated by games that practically force the player to do things, thereby making the player reflect on have performed them. I haven't read the book, so I may have the particular point wrong.

    It would seem better to me to cause the player to reflect on the ethics of a situation by presenting an ambiguous choice. Even better is if neither choice makes any real difference in the outcome. For example, the simulation in Fallout 3 (the part in black-&-white) give two ways to give the desired outcome, but neither way is a completely acceptable course of action. The only way to decide is to determine which is less objectionable. Or also in Fallout 3, someone in a fantastically poor situation asks you to kill him. You don't have to do so to get what you need, but it does cause reflection on whether and at what point a life can become so bad that you could kill someone to relieve him.

    I admit, I am one of those gamers who won't play evil; the only Dark points I got in KOTOR were for the match against Starkiller. But I do enjoy games that give me occasion to pause and consider the situation. I would hate to only be considering the situation from deciding whether to continue playing or not.

    Reply »
  • garion333
    garion333

    6/25/2009 8:37:15 PM

    Troy, are you suggesting we shouldn't get new powers with our moral choices?!?!? Shocked. Dismayed. B-b-b-but I always get a new power when I help an elderly person cross the street. ;)

    Interesting article.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post

The Chatter Box

  • Recent
  • Active
  • Status
ChknKitty

ChknKitty Says

Wow, people win every day in the Chicken Out contest! Sign up and win.

Xbox 360 | PS3 | Wii | PSP | DS | PC
The Games That Time Forgot

The Games That Time Forgot


The games we're pulling together in this feature won't appear on any of those best-of lists and get confused looks when you mention them in conversation. Just because time has forgotten these titles, though, doesn't mean you should forget them, too.

» Read On

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time