Health Meter: An Open Letter to Publishers and Developers


6/22/2009 1:23 PM | 2 Comments | Page 1 of 2

Steve Steinberg
Steve Steinberg
Status: This, my friends ... is case 24
Hi,

Thank you for working so hard to make "fitness gaming" a legitimate videogame genre.

While games like Dance Dance Revolution and various EyeToy releases laid the groundwork, Wii Fit -- the first next-gen fitness game -- clearly showed that moving your body to play a game could not only be fun, but good for your body. Unfortunately, though, just about every other attempt to combine a videogame with fitness has been an awkward and forced marriage.

There's no denying that we currently have the hardware to do some very cool movement-based gaming. The problem is that there's no software out there that's taking advantage of it. Fitness games seem to be developed in bubbles. Development teams don't seem to be aware of what other games are doing or have already done. And any ideas that are driving the development bus don't appear to be coming from gamers -- or from folks who know what the hardware is capable of delivering.

Health Meter: An Open Letter to Publishers
My frustration with fitness gaming hit its high point with EA Sports Active. A good chunk of the game is spent mock-running with the Nunchuk strapped to your leg. There's nothing intrinsically wrong with that. Running -- even the running-in-place that you're forced to do here -- is an activity that will strengthen your heart and lungs and help you burn a few calories. The problem is that the game throws you into the running mode by having you stare at the back of your avatar while it runs around a track. I've been in the fitness industry for a decade and have been an athlete my entire life. Next to standing in line waiting to renew your driver's license, running around a track may just be the most boring thing a human being can do. Who on Earth decided a videogame version would be any better?

People who don't enjoy traditional -- and some may say boring -- workouts aren't going to, all of a sudden, love them just because they can do them on the Wii. I'm not, all of a sudden, going to really get into doing payroll and taxes just because Activision or THQ decides to roll out a PlayStation 3 version of QuickBooks. As a trainer, I make a really good living from people who want to move their bodies, but who can't stand doing traditional workouts. The whole point of videogames is escapism. They throw you into situations and worlds that would otherwise be impossible to experience. When are the brains responsible for fitness games going to realize that? Right now, fitness games that are being developed are Pong-level in their ability to offer any escape. They deliver a high-tech version of something that's pretty mundane.

Again, the hardware is available to deliver more. Just off the top of my head, here are a few ways in which existing Wii technologies can be used to turn Pong-level fitness games into BioShock-level fitness games.

Health Meter: An Open Letter to Publishers
Whether you do your running with the controller in your pocket (Wii Fit) or strapped to your leg (EA Active), it's been established that the motion sensor can monitor the speed of your movement and have it correspond with an on-screen character. By using the directional control on either the Remote or Nunchuk, theoretically, you should now be able to control the direction of your running. Instead of being on a leash running around a track, you'd now have the freedom to go anywhere -- as you can in just about any action game. You'd also have the ability to very intuitively slow down or speed up. The remaining controller buttons could be mapped to actions like shooting a weapon, picking things up, etc. This could essentially add a cardiovascular component to any action game.

« Prev  1  2  Next »  

Share This

  • Stumbleupon Share Button
  • Delicious Share Button
  • Reddit Share Button
  • Slashdot Share Button
  • Fark Share Button
  • Yahoo Buzz Share Button

Comments

  • MSUSteve
    MSUSteve

    6/22/2009 3:10:24 PM

    Deciding to depict your EA Active avatar running around a virtual track seems like one of the most uninspired decisions ever made regarding a video game. You could literally have the avatar run anywhere and yet you choose to depict a track. Really? Why not the Amazon jungle or with the bulls in Pamplona?

    Reply »
  • Galadin
    Galadin

    6/22/2009 2:45:38 PM

    The big problem with this is the balance board itself. The big problem I have is that once you start using the balance board, you have to act like feet are glued to the board. It can't handle anything other than lifting a foot up off the board. No jumping, walking, or running in place. I started using the board with EA Active, but found my exercises more beneficial without it. Wish Nintendo would make the balance board more dance mat capable, so you could do these running, jumping, balancing things.

    Reply »

Want a new look on the discussion?
» Take It to the Forums

Leave a Comment

You must be logged in to post.
0 / 2000 used

Log In and Post

Log In and Post
Xbox 360 | PS3 | Wii | PSP | DS | PC
Crispy Gamer Buyers' Guides

Crispy Gamer
Buyer's Guides


From essential games to must-have accessories, the Game Trust tells you what you need to know about your new gaming system.

Expand Box

© Crispy Gamer, Inc. All rights reserved.

By continuing past this page, and by your continued use of this site,
you agree to be bound by and abide by the User Agreement.

Log In or Register with Crispy Gamer

  • Register
  • Log In
  • Facebook
Register
Log In

Use your Facebook account to log in to Crispy Gamer

You'll also be able to add your Facebook friends to Crispy Gamer and post your Crispy Gamer activity in your Facebook feed.

Reasons to Join Crispy Gamer

  • It's Free
  • Leave Comments on Crispy Articles and Blogs
  • Enter Contests and Win Great Prizes
  • Converse With Other Gamers in Our Forums
  • Share What’s Up With Custom Status Text
  • Track Your Activity on Your Personal User Page
  • Chat with Friends in Real-Time