Games for Lunch: Stoked

In a nutshell: I'm not Stoked about it. Eh? See what I did there?
5/20/2009 6:04 PM | 8 Comments | Page 1 of 3

Kyle Orland
Kyle Orland
Status: "You can't get quality video game editorial from a value menu!" "No, really, you can't."
Stoked
Developer: Bongfish
Publisher: Destineer
Release Date: Feb. 24, 2009
System: Xbox 360
ESRB Rating: T
Official Web site

0:00 My long search for an SSX replacement continues.

0:01 Lots of company logos, including one for a company called "Bongfish." Anyway, the title screen features a snowboarder flying waaaay over a hazy mountain ridge. Like, miles up. He's gonna be SORE when he lands! Some funky hip-hop plays in the background.

0:02 I hit start and jump directly to a generic rider in a red jacket with a white stripe. I can customize everything, from his height to his gloves to his "tan," (not skin color ... "tan"). The customizer loses points for a distinct lack of wacky hairstyles, but gains them back with an awesome skull-shaped facemask.

0:04 The options menu has a "forecast" option, which brings up sunny or partly cloudy predictions on a small iPhone-like PDA. Well, that's nice.

0:05 I jump into "Ride Mountain" and get a shot of a helicopter flying noisily over a mountain range. "Hello and welcome to Chile! My name is Marcelo and I'll be your pilot for the ride in!" He sounds super-excited ... at least, in the parts I can hear through the ridiculously loud chopper noise. He says something about two summits, a high one to the west and a lower one east. Lots of snowboard brands pop up in the corner for no reason...

0:06 Marcelo has moved on to talking about rumors about the mountain's backstory. Someone baptized a pig at the summit? Did I hear that right? The chopper noise is ridiculous!

0:07 Might as well start with the Ollie tutorial. "Wolle Nyvelt, 2008 Rider of the Year," is going to show me how to Ollie. Wow, I must be incredibly rich to score a private lesson from such an accomplished boarder. Or he must be incredibly CHEAP!

0:08 Flick the right stick up for a quick ollie. Flick it down, then up, to go higher. Responsive controls, but very stiff animation, like it's a robot snowboarding.

0:10 Spins and flips now ... just tilt the left stick when you're in the air. You get more points for landing straight. Hold down the triggers and move the right stick to do grabs. L and R triggers plus the right stick for grabs. I end up doing a "Crail." Is that a real word? More grabs will be added to the "Grab Bible" as I go. Whoo.

0:11 "Hey, it's Wolle. Let's learn how to do rail tricks." He sounds really bored as he says this. Or maybe just really Austrian. It's hard to tell.

0:12 The grinding detection is kind of unforgiving -- if I miss the rail by a few millimeters I glance off harmlessly. Annoying...

0:15 I can "pre-wind" my spins before I jump using the shoulder triggers. Reminds me of ... SSX! Promising!

0:17 Mixing things together now ... the tutorial asks me to do a spin plus two grabs in the air. This involves, in order: holding down on right stick, holding down RT to pre-wind, slamming up on the right stick to jump while simultaneously slamming left on the left stick and releasing RT, then holding RT and moving the right stick to do the grab, moving the right stick again for the second grab, then letting go of everything with perfect timing for a perfect landing. It's only SLIGHTLY easier to do than to type.

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Comments

  • Rebel4liberty
    Rebel4liberty

    10/30/2009 5:28:26 PM

    Woot!! Finally it is up, and I LOVE the way its set up Very Happy Some great first replies that explain some solutions for Stoked that are in Big Air. I think I am really going to love Big Air, but that's not to say it won't need other improvements too. You really need to expect incremental steps towards "arrival" in the game we all seek to be accomplished, but with the community teamed up with Bongfish and Destineer I feel confident it will be done. Hope you like this as much as I do and see the potential in it


    http://gettingstoked.com/blog/the-rebel-outpost/

    Reply »
  • Rebel4liberty
    Rebel4liberty

    10/4/2009 1:49:44 AM

    Whats up. My name is Rebel4Liberty. I am a very vocal individual who had enough when Amped 3 was done. That was the last straw! (used to be a surfer, and tried snowboarding once, but it was a bad time to be trying it in april w snow melt and ice, plus I don't do anything if I can't do it on a regular basis) I could not stand by and watch anymore snowboarding games be ruined.

    I saw Stoked this time last year and knew it was going to be the long awaited simulator and became the biggest supporter out there. I was persistent in making sure I was heard loud and clear "like Amped 1 and 2" by the developers. After the game was released after months of delays, I went back and started to list what needs improvement.

    This is the real snowboarding game that is gonna rep the culture and industry and Stoked is being relaunched. If you bought it last year, the next one called Stoked : Big Air will be what it should have been in the first place. The first is OK but is rough on the edges. The next one will be fine tuned, play better and move faster for a racing theme.

    It is built around racing events,challenges, multiplayer modes with courses designed for racing, so this one is for you SSX fans!!! So check out the Stoked blog for details and info, then stay tuned as more details, video, screen shots start to roll out. I am committed in helping achieve the game snowboarders really want!!!

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    5/21/2009 6:00:01 PM

    I can't do an ollie in real life. I've tried. So they're all pretty extreme in my book.

    Reply »
  • KyleOrland
    Game Trust Member
    KyleOrland (Game Trust Writer)

    5/21/2009 5:46:13 PM

    @GusMastrapa:

    I understand that they're going for a more sim feel with Stoked, but I guess I just don't like my extreme sports games to be "realistic." I want them to be as extreme as possible, full of stuff I could never do in real life (assuming I actually ever touched a snow/skateboard in real life). No accounting for taste, I guess.

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    5/21/2009 5:41:51 PM

    Remind me to stay out of the parking lot.

    Reply »
  • Crispy Specials

  • Palalong
    Palalong

    5/21/2009 4:48:52 PM

    I had planned to do that anyway!

    Reply »
  • johnteti
    Game Trust Member
    johnteti (Game Trust Writer)

    5/21/2009 3:20:14 PM

    If they don't announce new SSX at E3, I will knife someone in the parking lot.

    Reply »
  • GusMastrapa
    Game Trust Member
    GusMastrapa (Game Trust Writer)

    5/20/2009 7:26:52 PM

    Stoked is going for the sim angle, like Skate, as opposed to the arcade approach of SSX. It was a valiant start, I'd say, for a small publisher and dev. Hopefully there's enough motivation for them to continue iterating.

    Reply »

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