Epic Adventures: Buried Under Ulduar

An average World of Warcraft player's quest for purples
4/29/2009 5:58 PM | 8 Comments | Page 1 of 3

John Keefer
John Keefer
Status: Reading da Crispy content and playin' games.
"Just when I think I'm out, they pull me back in!" -- Michael Corleone, "The Godfather" Part III" (1990)

Epic Adventures: Buried Under Ulduar
The entrance to Ulduar, 10-man
You'd think Michael played World of Warcraft, the digital crack that has more than 11 million players worldwide. Just as you start to get bored with the game and are ready to step away, a new expansion or content patch comes along to suck you back into Azeroth.

I've been playing the game for just over four years. I started late -- five months after the original game was released in November 2004, because I didn't want to get hooked on a massively multiplayer online game. There were too many other games to play. But, in a weak moment, I played. Except for short hiatuses for Civilization IV, Mass Effect and Fallout 3, I haven't stopped.

I was ready to walk away this time. Wrath of the Lich King had been fun since its release in November, but after getting my third character to 80, raiding Naxxramas and other 25-man instances weekly, and farming daily quests for gold, it was getting old. I liked PvP, but I never enjoyed the arenas that much, so the allure of a new season of gear didn't have me excited. I was going to quit this time, and even the looming "Secrets of Ulduar" 3.1 content patch wasn't going to draw me back in.

Epic Adventures: Buried Under Ulduar
The staging area in Ulduar
Then I saw the 3.1 trailer. I had read about all the changes from players on the Public Test Realm (PTR), but nothing prepared me for the story-driven video that Blizzard released just a few days before the patch. I'm a sucker for story, and it's that Warcraft lore that has kept the previous new content interesting for me.

So when the patch hit April 14, I installed it and played. And in a surprising revelation, I haven't enjoyed it ... yet. I'm not sure why. Yes, Ulduar has lots of new content to see and experience. Yes, there are new achievements to gain, dual specializations to try and new gear to covet. But this time in WoW, there was no wow for me.

Blizzard didn't help itself with almost three days of problems after the patch hit. Lag, server crashes and game hiccups were the norm, and even hot fixes seemed to cause more problems than they fixed.

Maybe it was also the fact that the new heroic Ulduar instance is tough. Blizzard made Wrath of the Lich King incredibly accessible to casual raiders with the relative ease of instances such as the 25-man Naxxramas and the varying difficulty levels of the Obsidian Sanctum. Even the Eye of Eternity became rote once you mastered the drake phase against Malygos. Maybe I was lulled into complacency with the easy content.

Epic Adventures: Buried Under Ulduar
We have to kill all these AND the towers?
Now, raiding normal or heroic Ulduar has been -- for me, at least -- an exercise in tedium, with wipe after wipe. My guild understands the learning curve, and a brave group of souls has regularly attempted the 10-man version of the instance to test strategies and modify them. It has made solid progress, having killed the first four bosses. I've attended a couple of the 10-mans and learned the strategies, but I have usually walked away frustrated. This past Tuesday, when we downed five bosses in one run, was the first time I actually felt like we accomplished something. And let's not talk about the two attempts we've had at the 25-man version. Disheartening, to say the least.

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Comments

  • Palalong
    Palalong

    5/1/2009 1:18:39 PM

    *guy from chappelle skit*
    "It's all natural dood!"

    Reply »
  • JasonMcMaster

    5/1/2009 12:47:26 PM

    it's all the mail enhancement

    Reply »
  • Palalong
    Palalong

    5/1/2009 12:44:20 PM

    keefer is a WoW beast.

    Reply »
  • CG-Prophet

    5/1/2009 11:19:25 AM

    Great first column. I like it because I enjoy WOW but don't have time to play it anymore, so if anything exciting happens I can keep up with it here. Keep 'em coming!

    Reply »
  • clarus_dogcow
    clarus_dogcow

    5/1/2009 4:24:53 AM

    I was with you all the way up until you said ulduar was hard. I think we are lacking something in ulduar that isn't keeping the interest going quite as much as the earlier expansions but I dunno. The guild I'm in isn't the best on the server, but we did clear the first wing in the first reset in 25 man, a few one shots on bosses we've never seen before doesn't give the same feeling of challenge that SWP, for instance, gave many guilds. I'd rather see the bar set higher so that the good guilds keep their notoriety and the slower guilds actually have something to work towards to make them feel like they accomplished something. not just give loot away that you would normally have to work hard for, just so everyone can see all the content in the first few months of its release. Like with WoTLK, everyone just gets bored after a short time and demands more content which blizzard can't produce fast enough. But you are right about the people. It's the only thing that keeps me going atm.

    Reply »
  • battalion
    battalion

    4/30/2009 1:28:50 PM

    great article.

    Reply »
  • JohnKeefer
    JohnKeefer

    4/29/2009 6:46:41 PM

    @Palalong:

    LOL

    Reply »
  • Palalong
    Palalong

    4/29/2009 6:25:08 PM

    Well I think any guilds biggest problem with 25 man Ulduar is that the hardcore raiders refuse to take a few steps back in the progression to make sure everyone is properly geared. It ends up with the 25 man as a waste of time, and then all of the well geared players who need no upgrades run the 10 man. The healers who need more gear to be viable in the 25 don't get groups for the 10. So when they get back to the 25 man run the same problem persists.

    IMHO at least, I don't know how it is in your guild ;)

    Reply »

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