Dissenting Opinion: The Chronicles of Riddick: Assault on Dark Athena
Riddick deserves more credit than Tom Chick is giving it.
4/22/2009 5:07 PM | 1 Comments | Page 1 of 2
Scott Jones
Status: Coffee makes me feel 4-percent sexier.
Unlike
Tom Chick, I'm more than happy to forgive
The Chronicles of Riddick: Assault on Dark Athena for its faults -- and he's right,
it is faulty -- thanks almost entirely to the inclusion of
Escape From Butcher Bay.

"Feeling ... sleepy."
Call it the greatest olive branch in the history of the medium.
Without
Butcher Bay, the package would feel miserly and small. With
Butcher Bay, the disc winds up feeling like it's practically bursting at the seams with content. No matter how much ill will
Dark Athena generated for me -- Tom's right; the train does leave the tracks in the game's very uneven second half -- the chance to visit
Butcher Bay again after all these years made the whole package very palatable.
To put it plainly, I would gladly pay $60 for this.
The fact that Riddick reveals himself to be a big coward in the end didn't really bother me. The monosyllabic dingus has never been a favorite, so I never expected much from him. His gravelly over-enunciation makes it sound as if he's got several Rhode Island license plates stuck in his throat. When he dons his sci-fi mining goggles, he looks less like an intergalactic sociopath and more like an "xtreme" dude auditioning for a Mountain Dew commercial. ("Do the Dew!") I want to punch him in the face repeatedly after every NanoMed station visit. And why is that whenever he takes control of the drones in
Dark Athena he has to climb aboard what appears to be a futuristic arcade motorcycle game? Questions, questions.
But the prize here isn't
Dark Athena. The prize is the chance to revisit, and re-appreciate, how superb
Butcher Bay is.
Butcher Bay is one of those games that forever seems to be floating around in my subconscious. About six months ago on a random Saturday night, I dug out my original Xbox copy of the game, craving a replay. I tried to load it up on the 360, certain it was one the backward-compatible Xbox titles. And we all know how that worked out for me.
I'd file the game's sequel,
Dark Athena, in the same category as "The Godfather: Part III." It's a disappointing, f***ed-up postscript to something that was great, but it's still an interesting postscript. And to expect it to ever live up to, or better, the source material is borderline absurd.

"Tag, you're it."
As Tom says,
Dark Athena picks up where
Butcher Bay leaves off. The unhappy couple, Riddick and Johns, escapes together, and then beds down side-by-side in cryo sleep. Their little man-honeymoon doesn't last long. They're hijacked by Revas and her mercenary slave ship. Johns is gassed. (Note: I never assumed he was killed in this moment, Tom.) Naturally, Riddick has to figure a way out of yet another bad situation. Like in
Butcher Bay, there's a run-errands portion of the game, which feels more tedious this time around. And the errands are performed all in the name of getting -- surprise -- a vent tool.