Games for Lunch: Dead Space
In a nutshell: In space, no one can hear you run out of ammo.
2/24/2009 7:40 PM | 1 Comments | Page 1 of 4
Developer: EA Redwood Shores
Publisher: EA
Release Date: Oct. 14, 2008
System: Xbox 360 (reviewed), PS3, PC
ESRB Rating: M
Official Web site
0:00 I'm only, what, five months late to the party on this game that everyone says is a must-play? I'm looking forward to diving in, but simultaneously scared that it won't live up to the exceedingly high expectations set by everyone.
0:01 An EA logo fades out and the title fades in on what looks like a reddish dust storm or the inside of a vein or something. Now that's how you introduce a game!
0:02 Before I can hit start, an ethereal voice starts singing "Twinkle, Twinkle, Little Star" as the camera cuts to external space shots of elaborate space freighters drifting. The song continues into the unfamiliar verses: "When the blazing sun is gone/When the nothing shines upon/Then you shine your little light/Twinkle, twinkle, all the night..." As it does the song is intercut with scenes from inside the ships of corpses in space suits and horrible attacks from misshapen monsters making ear-screeching sounds. "Though I know not what you are/Twinkle, twinkle, little star." CREEPY!
0:04 New Game difficulty choices are Easy, Medium and Hard. I don't want to wimp out and pick Easy, but I'm probably going to want to actually get through the game, so I don't want Medium to be too hard. Aw hell, Medium it is.
0:05 "ELECTRONIC ARTS PRESENTS AN EA REDWOOD SHORES PRODUCTION: DEAD SPACE." The scene starts as static, then the camera zooms out to show a blue-and-white video message from a girl. "Isaac, it's me. I wish I could talk to you. I'm sorry. I'm sorry about everything. It's all falling apart here. I can't believe what's happening." She looks kind of harried. Zoom out more to show me sitting on the bridge of a spaceship going through hyperspace, with two others standing in front of me. "How many times you watch that thing?" asks one of them. "I guess you really miss her. Don't worry, you'll be able to look her up when we're on board." We jump out of hyperspace and the pair introduces me to the USG Ishimura, the "biggest planet-cracker in her class." It was on a mining mission, but now we're responding to a distress call. "You'd think with 1,000 people onboard, someone would pick up the phone."
Dun dun DUN!
0:08 So of course all hell breaks loose as we approach the ship. My two companions argue about how to fix it as we crash horribly. Everything goes white and then black. "What the hell were you thinking," says the woman. "Were you trying to get us killed?" The guy tells her that he saved our lives! I put on my helmet and stand up. "Hold still, Isaac. I'm syncing up everyone's RIGs with the ship," says the woman. The spine of my suit starts glowing blue, as does the face of my helmet. Guess I'm not going to see my own face here, huh ... She gives everyone a clean bill of health. "Objective added" pops in front of me on a holoscreen of sorts.
0:10 And I'm in control, from a perspective slightly behind my back. Reminds me of
Resident Evil 4. The left stick moves; the right stick tilts the camera and my viewpoint. I have to hold LB to run ... that's gonna get annoying in a hurry. I like the menus that gently float in front of me to tell me how to play. Nice animation, too ... this guy has a good gait.